If it’s a one-time-use deployable like the recent cyno beacons, you would run into two limits: deploying them when you don’t know whether a cloaky actually is there will drain ISK with likely no payout. But a quicker limit you will hit is your cargo space if these things are 100m3 or even 50m3 a piece.
If these objects have significant range, have a size that doesn’t easily fit in frigates and are one-time-use, I can see them be a good way to find cloaky campers without being opressive to any cloaked ship anywhere. People wouldn’t be inclined to anchor these things unless they suspect a cloaky is there, or if they really want to make sure a cloaky isn’t there. And an active cloaky could go out of range.
I don’t know whether these things will be one-time-use though. But I would make them one-time-use. Let them cover a part of space of at most 14AU (so they are visible on dscan). And let them work for an hour or so, like the cyno beacons.
And most importantly, the decloak pulse should have a significant delay. Cloaked ships who see this thing on dscan should have more than enough time to get to safety. And people should not be able to intentionally time these things to catch cloaked ships in a gate camp for example.
Let’s see, how it’s balanced. If they make it a freighter size thing, with 30min anchor time while you are warp scrambled, and proximity restriction, it may be ok.
Free Intel: You mean like docked players?
Counter: To what, you can’t do anything while cloaked.
Structures that decloak ships: This is for SOV NULL ONLY yes?
Sucks to have to repeat the existing 8k thread again.
You’re way too safe man, Null Sec Krabs need to go. I actually amend my previous statement. Krabs are WORSE than bots for the game because they come on the forums and beg for PvP nerfs without realizing THERE’S BARELY ANY PVP LEFT IN THIS GAME.
When I come steal your ESS what SHOULD happen is your lazy ass should dock your ■■■■■■■ gila up, get in a PvP ship and come PvP. What your ass should NOT be allowed to do, is dock up in a citadel and wait for 15 people to come blob the 2 guys in your ESS so you can get back to risklessly ratting.
KRABS ARE BAD FOR THE GAME. You make plex expensive, you make isk worthless, you make Null Sec income get nerfed to ■■■■, You ruin the PvP environment. The EvE playerbase doesn’t want you, and we don’t need you.
There is literally nothing good that comes from a krab except 1 more sub for CCP and there’s a whole laundry list of bad things. Krabbing should be exclusively a High Sec activity, if allowed at all.
It would be especially oppressive if it keeps people decloaked so they cannot cloak back up, or if the pulses follow up eachother too soon.
Would it still be oppressive if the decloak is after every 10 minutes for the duration of the anchorable? As long as the pulse is somehow visible, the cloaky has enough time to play around it.
To be honest it would be oppressive if you are active and it decloaks you at all. If the idea is to get rid of AFK cloaking, then it shouldn’t ruin non AFK cloaking.
For example, I could be at the keyboard sneaking up on a target sometimes for hours. I am there controlling my ship. The pulse every X minutes means it would be impossible to sneak up. You might as well just get rid of cloaks.
What should happen, is that if they are going to use the “pulse” then cloaks can build up some kindof particle as they are doing nothing. If they perform actions then the particle build up goes down.
After 2 hours of doing nothing, the particle buildup is enough to where the “pulse” decloaks them.
This means active people are never decloaked, and inactive people are decloaked IF the deployable is activated AND they were inactive for 2 hours or more.
On top of that they should change local to region chat, so that you know someone is in the region but not exactly what system they are in.
I agree it shouldn’t interfere with non AFK cloaking as much as possible.
But if it is a pulse at most every 10 minutes and anyone in system can tell when that pulse happens, then it still allows enough opportunity to sneak up on someone or warp out if you’re active and see that thing on dscan.
I agree with that, but let’s turn local chat into constellation chat. Not regional chat.
Too many people in a region and I wouldn’t want to have local chat turn into Jita local spam everywhere.
I take it you never hunt, or you are impatient because 10 minutes is way too low. On top of them seeing you in local to begin with.
I get it you want to krab in 100% safety so your idea is going to lean in that direction.Again, with how your idea is, causing even active people to decloak is a terrible idea. Might as well remove cloaks.
The new whatever it is should NEVER decloak an active pilot. Ever.
I hope that if they implement the idea like you want then enough people quit so that CCP’s numbers are as bad as blackout was.
YOU take pve alts to where the war isn’t. If alliance X is in a road show and deployed you ninjya rat their space. Or the quieter spaces where there residents are going cool…these 2 blobs are bashing each others heads in, means they will leave us alone a bit.
Alliances on deployment on attacks have less defence fleets up in garrison to hunt you.
And those that are there are usually now space poors focused on ratting. They aren’t looking to pick expensive fights. They already lost 3 billion in ship and making that money up. you don’t bother them, they don’t bother you can happen.
I’ve been that space poor. Oh no…a ninjya ratter 4 systems overs. Let me jump in a hac and kill them. Oh wait…I have no isk for one. Keep on ratting. They stay 4 systems over…well then its time to coexist.
Did this when my main was tied up in wars. Alts would see oh alliance x has put more than half their forces on us. That means their people aren’t at all these other places. So you go those places on alts.
Welcome to 0.0. Rule 1…make nice pve alts. they make isk when your main is stuck on CTA ops lol.
Define ‘active’. If a player is at his keyboard but is unable to do some warping around to avoid a telegraphed pulse, I see no reason to not decloak him.
Anyway, let’s just see what CCP has in store for us. More speculation won’t help.
As I said, hunting can take time, way longer than 10 minutes even performing actions. So you want to be 100% safe from cloakers and remove any gameplay involving them from the game. Sure a cloaker can “run away” from your pulse, but that isn’t the point. The point is that the cloak provides stealth which for a large chunk of gameplay that uses it is pointless if every 10 minutes you are decloaked. It is already bad enough that local lets them even know you are there for free, but now you are proposing that every cloaker has to “run away” from a thing within 14 AU every 10 minutes or be decloaked.
So I see the pulse just happened 10 minutes starts, I warp to somewhere, have to dscan across a shitton of anoms to find target, warp there, then navigate all the trash in the site, while approaching a moving target (who knows I am there anyway because local) and as I am doing that oh ■■■■ that pulse decloaked me and now the target runs away because they are still 100KM away.
Or I am watching a gate for a bombing run and the right moment has not come up yet, and every 10 minutes I have to warp away and warp back. Oh wow I finally found targets to bomb, and before I can get in position on the moving targets bam I am decloaked by the pulse and am insta-blapped.
See, both scenarios I am totally active and the pulse removes that gameplay. There is no reason that I should be decloaked in those scenarios other than you don’t like me there. I get it you don’t like someone in your anom stalking you or sneaking up on your fleet to bomb, but that is what you get for being in nullsec.
If I was actually AFK, then you still don’t have a gripe because you know I am there in local. With the new thing they are going to add you not only know I am there, but you have a way to know I am active, (however it may work) pretty much granting 100% safety. No matter what rendition they release it in, if it doesn’t come with a change to local it is going to be a massive krab/bot buff, even without decloaking actives.
Wow, that’s a nice bit of projection there friend. Totally not sure where all this vitriol is coming from, but ok.
You make a lot of assumptions here, but let me deal with the main one: I am a part time krab. I say this as while I do occasionally run my carrier for ratting, mostly I use a couple of Ishtars in a pipe entrance system to fill up the ESS and bait content in, while main is running corp stuff, camping a wormhole or generally doing something more interesting. If I’m intentionally running the ESS up, I’ll be hanging out in the next system with an extensive array of combat ships ready to engage whatever arrives. I also run sub-optimal Ishtars so that I can drop these as force multipliers.
I guess I shouldn’t expect too much rationality from a Safety. ganker, but this seems lower than the usual standards. I can only hope that your next filament brings you into my lock range, though I have a feeling you’ll be the type to run away while bitching in local when an easy kill isn’t available.
Whaddabout my noise-5 filament+improved cloak using orca/ninja mining team?
Emergent gameplay gets nerfed as soon as it emerges seems like a trend across online games…
First CCP would have to describe what is afk and rmake game code that would recognize afk state then.
What is afk? 1 minute of doing nothing? Rather easy for bot to do something like warp between bookmarks cloaked. Would be uncatchable and non recognizable as bot with randomization, even on the side of CCP. Maybe suspicious if bot does it one week in a row.
Cloak modules which consume charges would be a fair approach. Cloaky campers would have to ensure they are around at their keyboard to reactivate their cloak after charges had been consumed and reloaded. In addition, would force cloaky campers to manage and source these charges. This would possibly entail leaving the system once in a while to restock on charges.