Cloak changes

stakeholder ? can you show us on the evemaps.botlan where you are ?

Right and while your ā€œbotsā€ (really?) are doing something else, how could they krab if the region they are in isnt at peace?

Delve is the center of war. Other regions are just fine.

Right, so in regards to the conversation youve joined, the Null Alliances are not in a state of total war against each other and there’s plenty of long time peaceful places to krab.

LoL. No. It’s just an analogy. I’m not a leader of anything so I dont need bots. Bots will just make my play boring. I want to play a challenging eve, not to feed my greed with an imaginary currency.

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Ahh, no - again, this is a misunderstanding. The krabbing regions are in short term peace when defence fleets are up, or no hostiles are in the general area (or even if they are, and you have balls of steel). Even in times of a general peace, these areas are not peaceful - roams will come through and attempt to cause death and destruction and are generally only stopped through excessive force.

What the krabber relies upon is sufficient time without hostile action within, say, 4 or 5 jumps to make their money, not a general level of peacefulness in the region as this is, in practice, impossible to achieve.

This is achieved through the use of home defence fleets, supercapital umbrellas, active players reporting intel and so on. This is why the afk cloaky camper is a problem - they have no risk to themselves, and can drop hostiles at any time.

As I’ve said earlier, if this is being done as part of a concerted effort to drive down ADMs or whale hunt as part of an active campaign, it’s annoying but all part of the game. It’s the guys like I described above who are fully afk on all accounts for the overwhelming majority of time without the risk of counter that makes this a frustrating element of the game.

Fair dos, again, stuff I cant really compare to as Ive not been on that side of the line.

(Though… those defense fleets, they are strictly for defending against other Factions then, and not against ā€œhuntersā€ then, yes?)

But as I said before, these wars, they dont really make the news anywhere outside of Null.

I think at the very least less people care about this topic than youd like due to the ā€œUs vs Themā€ mentality both sides find appropriate to foster.

That said the ā€œUsā€ (Null) dont like each other, and ā€œThemā€ (the rest of us) dont trust each other either, so really why should LowHighWH really want a better Null? Or vice versa?

Well, a defence fleet is a defence fleet - we don’t really care whether a target is currently ā€˜at war’ in a formal sense against the coalition, or are just a group of randos floating about looking for ESSs to steal, or whatever else. Thinking about such things as being practically different from each other is incorrect - NBSI (not blue shoot it) is the standing RoE in null for good reason. I wouldn’t expect news of these smaller conflict to make the news outside of the region and maybe people like me who keep an eye out for what’s happening in case there’s an opportunity. Certainly most of my corp wouldn’t know or care about what’s happening in Cache for example - though they might if I direct a roam there for content.

As for an us and them mentality, I find that only really comes from folks who are avowedly ā€˜not in NullSec’ as everyone who does live in null has either spent time in high sec or has alts that live there for trading or other purposes.

The only people that care about afk cloaky camping are those who do it, and those that are affected by it, but the same could be said about any game mechanic. I’d hope that those taking part in discussion of these cloak changes would have some interest in the how, and for those like yourself who aren’t up to speed on the finer details of the why, I’m happy to have a chat about it to try and dispel some myths that get floated about the place, and give the perspective of a space nobody - I have no real stake in making one type of gameplay succeed over another as I enjoy all sorts of stuff, and hope to try more in the future

Certainly I find the tin foil hat ramblings that Destiny put up here a bit weird, which is why I enjoyed going into some detail to prove them fallacious. But, as you say Ramona, it’s more a lack of information than anything else that leads to misconceptions on such a grand scale - combined with a few loud voices with their own axe to grind, naturally.

Finally, I’d hope that anyone keen on enjoying the game would want to see all areas of the game being fun and filled with players as much as possible (as much as it makes sense to be, depending on the space) as this just means more potential content for us all - whether that’s combat, pve fleets, more resources to turn into things, more market pvp, potential scam victims, or just new faces to argue about on the forums a successful game is one with people to engage with.

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Ive certainly enjoyed having a sensible conversation and perhaps learning a few things too :slight_smile:

I think thats really what everyone would like, and which ever way things are tweaked to try and reach it, then we can only hope for the best.

I think that if there were avenues to for those of us outside yo interact with Null other than raiding and daytripping then perhaps there might be more windows for that kind of opportunity.

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Well, my dear Ramona, what kind of interaction did you have in mind? As a diplomat of an insignificant cog in a much larger machine, always happy to explore opportunities for cooperation and mutual benefit

Hmmm gimme a bit and Ill see what i can think of.

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It’s all about the reference.

If I was to remake that flash video, I would totally use Avatars for the mushroom segments. Not sure what to use for the snakes…

I think there’s a lot of fair concern from people living in wormholes / pochven about being collateral damage to changes to covert cloaking. It’s one of the core gameplay mechanics for them and changes could have huge unwanted effects to their gameplay.

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Oh, agreed. It’s also key to my gameplay for cloaky scouts, watching pipe entrances and grabbing dscans so we can form response fleets etc.

It’s why I’m encouraged that this is being pitched towards a deployable structure that requires active gameplay, rather than fuel or some systemwide effect - the issue is strictly afk cloakies, not cloakies in general so the solution needs to be hyper-focussed on addressing that and nothing else.

Of course, us nerds will find a way to break it (we always do…) so I doubt this will be a one pass and done situation.

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sneks

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But how do you differentiate between AFK and not AFK in EVE?
In other games you are logged out when no input from devices in a timespan of X.

If that would be so easy in EVE, CCP would resolve AFK cloaking by making the afk cloaker ship just log off when no imput.

Something tells me, that this new feature will be a validation of AFK cloaking, as nobody will be afk cloaking without bot omitting the gameplay, and gameplay surrounding the decloaking will only make not afk cloakies suffer to an extend.

Rattlesnakes?

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Well, my understanding from the various Dev streams is that they will be using a deployable that requires active gameplay - my guess is that you’ll need to deploy it then link to it somehow, like the ESS or entosis. This will give a de-cloak ā€˜burst’, affecting all cloaked ships in a specified range.

An active player can quickly move position and re-cloak. An AFK player will be exposed and scanned down and blowed up.

Seems like a fairly legit implementation, though my in-depth knowledge of wormhole mechanics is limited, if there are issues with this do please let me know.

That range will need to be rather large. It’ll be useless if it has a 20 AU range in a 100 AU wide system.

Sure, going for lunch while staying undocked in hostile space. If it’s a deployable I will load up my Hecate (or T3) and deploy it left and right in Pochven and wormholes.