If cloaked ships can be probed, it won’t need ‘several passes’ in all situations. You will often be able to immediately warp to them.
The most obvious situation is where you see a ship on your current grid cloak up, or you know there are cloaked ships trying to position themselves. You do one pass with combat probes and you’re on top of the cloaked ship, decloaking them. Cloaks would cease to be useful in that case, which disables a lot of cloaked combat like bomber squads.
Another situation is where you’re trying to move a capital ship through hostile space. Capital ships are notoriously easy to probe with their enormous signature size so their only defence during such a trip is to use a cloak while waiting for the jump timer to tick down and the capacitor to tick up until they can take the next jump. If cloaks didn’t defend those capital ships against hostile probes, there’s no way to travel through space where you don’t have structures already.
Fun fact, the max red jump timer of capital ships of 30 minutes is problematically long compared to the 15 minute cloak hardening time. Because of that, people could easily catch a moving capital ships by dropping multiple mobile observatories. After all, 60 million ISK may be expensive, but is suddenly very cheap when you can drop a bunch of them to catch a multi-billion supercapital ship.
Luckily CCP also added a booster to increase the cloak hardening time specifically for this purpose: the Strong Veilguard Booster.
When people ask for the ‘removal of cloak hardening’ they forget details like that.
No, we don’t forget that.
When did you see anything larger then a Corvette acting outside of a fleet?
Naval Strategists, especially with the beyond-visual-range combat becoming the norm in the last century, have been well aware that the larger a ship gets, the easier it will be to stage an attack against it, therefore large ships are increasingly undesired and where large vessels are required nevertheless (e.g. to give landing aircraft enough room to decelerate on aircraft carriers) , considerable resources are allocated into the protection of the large vessel.
Your attempt to move a carrier by sneaking around with it in an area full of hostiles is in no way reflective to the way a carrier is designed to be moved.
Exactly stuff like that. It was only annoying, offered no benefit, frustrated masses of players and still people argued in the balancing discussions “no no, thats needed, I have a niche there with my magic-damage-only-barb specialbuild!!!111” or “just skip it!” or “just get better!” - exactly like here.
And then the Devs finally fixed it because people actually complained season after season after season until they realized it is simply bad - and was bad from day one. And voilá, the game was better. Nothing bad happened. Nothing broken.
Absolutely it is. You remember the argument that is being told everytime someone complains he was ganked in HS or being caught in LS or 0.0 ratting because he didn’t pay attention to Dscan/Local for 10 seconds? “If you want to stop paying attention GO DOCK / LOG OFF!”. Cloaking shoudn’t be an exception.
People should have options to put pressure on cloakies that forces them to be ready to warp, change course, reposition in very short intervals if the hunt is on. There should be no right to “convenience cloaking”.
Even worse, in places where you can’t use MoObs, you have not even that option. Someone can sit cloaked for hours directly next to your station and track every move, who is going out, who is coming in, who is docked, where is a group going and you can do absolutely nothing against that. This is clearly broken and should have countermeasures.
If you want to use deployables that break cloak, if you want to use specialized ships or probes or a combination of all that is a design preference, but in the end it can absolutely be designed in a way that both sides have their chances and options and in the end the one with more skill, attention and dedication “wins”.
Null-sec should probably be able to lock down stargates in space they control (or at least restrict access). And maybe we should get rid of filaments altogether.
SOVers would be able to isolate themselves from the rest of new eden, which is exactly what they want the most. They would also trap all their alliance members inside their space, which is what they want the second most, as that guarantees income for the Jump Freighters, and it also finally removes the last bit of competition nullsec marketers were facing, guaranteeing them income no matter how hard they scam.
Can I join a group dedicated to lancer-ing Jump Freighters? I want to contribute my share into bleeding out SOV space.
The über charm spammed by a rabid druid (faster AS of the game) able to desync people… and crash the server, leading to dupe method.
I never lost a barb in the hell sanctuary (I played HC diablo2 solo self drop), but that’s mainly because I only used shouting barbs (with double spirit swords !! ). Could not do it in hell though, too many immuns.
But back to topic, yes people see a change in itself as an issue, even if later on it’s actually beneficial and they would not want to go back (but won’t admit it)
I forgot to mention the bugged souls in act V.
And also the ability to spam skeletons and crash the server, too, another dupping method (fixed like CCP did with carriers, by reducing the amount of skeletons but giving them better stats)
Pretty sure they have more than enough “cheerleaders” on the CSM and elsewhere that have already suggested this. Other than the idea for a wall. That’s mine. I guess it could also be a minefield…
Usually its not the voice thats the issue its the volume of the hearing aids!! Kinda like drunk people at the pub yelling and spitting in your ear over the music.