[COMPLETED] Extended Downtime Notification - 7 December 2021

If something is very unpopular just change the name. I think CCP has hired some (bad) ex-politicians as PR advisors.

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And take Screenshots for the Ship Fitting Blog.

You are hilarious. But just for the fun of it:

I was just on Sisi to test something, and guess what I found. Already the first bug in a new feature (particularly wrong because my Loki uses missiles and not turrets…):

grafik

Wrong ammo icon in the new inventory feature in the fitting window. @CCP_karkur maybe that’s something for you?

REDNES

Renaming something never works…it only makes people more annoyed. Ironically Waste and Residue kind of have the same meaning in English other languages it might not be as ambigious.

I think you can say:
RIP Prospect

This and a couple other things were very very concerning. Because of that fact this ā€œpatchā€ is riddled with bugs.

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CCP
Re-test the update before going thru with it
To many bugs to fix to IMPLEMENT before going Live

H E L L O daaaaaaa

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as with all cases of ships slot layouts being changed, if you have excess modules on the ships after the patch, you won’t be able to undock until the amount of modules meets the new module limit.

in the case of ships undocked, i’m pretty sure that modules closest to the start of the ā€˜rack’ of modules stay active and any modules past module 2 will be offline when you log in.

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Or dock

but the ā€œwasteā€ that everyone is so upset about and no one has been able to explain why we need it is gone…
No one was complaining about ā€œresidueā€ the last weeks :wink:

@CCP_Paragon : Maybe you fixed it outside of Singularity, but the Role Bonus for Procurer and Skiff is still not implemented on Singularity (no bonus to drones). Hopefully fixed before release…

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Module wastage is stupid.
At least put it in the crystalls only where it doesn’t mess up the module progession.

And ā€œresidueā€ is the dumbest thing i’ve heared in a long time.
Touch a goddman dictionary for once before adding fancy words.

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Not releasing a devblog ahead of time on this is rather… frustrating. As you know a lot of players care about these issues, and we’ve already changed your course on several of these points. It feels like you’re barreling ahead without at least making sure there’s no massive holes in the design. We’re really good at poking holes in your design. No dev blog last week means half these features shouldn’t be going live unless they aren’t controversial.

But not to be totally negative:

Yeah! See how the market reacts to this, and revisit it until the cap costs are in a healthy state. I really think you should eliminate PI from the caps, while increasing the ore requirements to hit the balance you’re looking for.

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If I’m reading this correctly, the new compression mechanics detailed in previous dev blogs will NOT be introduced in this update… is that correct?

They’re trying to make PI materials more integral to manufacturing, which is something they SHOULD be doing.

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I haven’t been through one of these ship changes/updates before (or possibly didn’t notice it). I’ve got an ORCA BP burning in research… That will just be auto updated?

Except there’s not the supply nor the will to make enough PI products at the required levels. Eve already had most of the balancing levers in place to fix capital proliferation… 10 years ago. No one ever adjusted them is the problem. When the price of caps started dropping they should have jacked up the mineral requirements to keep capital proliferation in check.

I’m not trying to say we should go back to pre-scarcity prices. Just saying PI shouldn’t be the balancing tool used to keep capital prices in check. In general: PI should control structure prices. Ore controls T1 Prices, Goo controls T2 prices. Cap component costs control capital prices.

If you want to raise the cost of caps without jacking up the rest of the market, you start raising capital component costs. That would have slightly raise T1 hull prices (which were a bit low) while cutting down the capital prices. The people that designed the systems knew what they were doing. The current crop of devs needs to look back and look at the levers they left in place.

By connecting PI to caps, you then have to worry about the knock-on effects of the limits of PI production onto the rest of the system. If the system is too interconnected, it gets really hard to predict things and make smart, targeted changes.

But here they run into a problem. So their whole attempt to ā€œbalance thingsā€ is only just going to be a speed bump.

Once players figure out how to optimize production chains. Which I can see Single PI resource chains actually happening. All of CCPs efforts will be nullified. The only major choke in my perspective is the components that only come from exploring. Which is encouraging cherrypicking. Which causes some issues down the road.

I am certain if someone really puts their head to it, PI is actually one of the easier components to access for the Caps due to it being ā€œpassively generatedā€ while mining and reactions are more active.

The problem for the moment is the resetting of the industrial factories, and the scarcity of resources. CCP wants to keep that in place…in a desperate bid to control Capitol Spam. But they have forgot there are multiple ways to source materials and that can be a huge oversite.

They wanted to ā€œsquash the stockpilesā€ but scarcity made those stockpiles larger. Ironically their industrial changes also increased the stockpiles as well, because people stopped producing or had their production interrupted by the changes. It has had the opposite effect that was intended.

Also the Blue Triangle is going to play an ever more larger role in resource monopoly. Pochven Ores are going to become [on paper] much much more accessible. Which is going to cause some issues with the mineral markets…and seriously they will be preferred over Veld for Tritanium amounts.

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Also a big reaon why nobody does pi. High sec not worth it you have to pay mafia lvls of taxes on most custom offices as they are controled by like 2 or 3 entties all over high sec.

second reson people dont fancy getting tunnel carpet syndrom from playing eve still way to many clicks to setup a planet (let us already create and copy template planets akin to ship mass fitting)

not even null people do much pi realy compared to the amount of people living there and all so that should say enough about the bad state of pi as a total

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just feels like a waste management simulator instead of a mining sim. why would i want to play something that feels like FarmVille? i hate facebook games

fyi, it’s nice they increased the size of asteroids by a factor of TEN which makes normal asteroid belts look a bit more like Star Wars/Trek versions of fantasy asteroid fields.

btw, i think it’s utterly hilarious CCP didn’t place spodumain in with the abyssal (blue triangle) crystal type