I did high-sec wars since about 2008. So yes, I was here.
There were more wars in the past, but the amount of wars per capita for war-eligible players was lower than it is today. You’re mixing up the fact that only a tiny fraction of the high-sec population is eligible for wars today with how many wars are random versus targeted. In the past, wars were much more targeted than they are today. Today, a few giant groups simply send out wars to all eligible targets without considering the merits of those wars.
In the past, if you were in a small corporation, the odds of receiving a war were lower than if you are in any structure-owning corporation today. On top of that, most war groups were very small (much like my own) so it was much more viable to attempt to put up resistance just by massing cheap ships. I’ve been locked down by blobs of Drakes plenty of times, in fact. Today, if you’re in a corporation at war and you try to fight back by putting out a dozen Drakes, the war groups are going to field fifty Leshaks in response.
The system has become considerably worse in terms of gameplay, and it’s only better in the eyes of the carebear population because there are fewer wars period due to the structure requirement.
No question. But you are missing the point. People who are living in high sec generally don’t want that war crap. People who live outside of high sec are far more likely to.
And before you insist all EVE players should want fight PVP all day long, mining, exploring, industry and PVE are pretty much there to lure people into the game as fodder. The increased inability to avoid wars was driving them away. EVE needs the fodder.
So now you are safe from war if you are in an NPC corp or in a PC corp with no structures.
I mean not really. While I question how useful it is from how CONCORD as a mechanic ended up, it is completely reasonable for a game designer to decide to give the space police a physical presence. They were suppose to be NPCs so they kinda behave like an entity that responds instantly to crime it can see, and takes time to warp to a new report of a space crime in system.
Now, in the end they were buffed to the extreme and armed with “exploit protection” to the point you are not allowed to interact with them, but when they were created, they were suppose to behave like a real entity. There is nothing preposterous about that.
That said, while there is a little gameplay created around positioning CONCORD, it isn’t especially compelling and I wouldn’t mind if they delete the whole thing completely and just had your ship be exploded by a magic space ray after the designated time. The game design around them clearly evolved over time and what we ended up with just creates lag and room for exploits while providing little else.
As to the OP, while this idea is self-centeredly silly, there probably is room for mechanisms for both sides to influence CONCORD response times. Maybe someday.
Player contacts CONCORD about potential threat, CONCORD scout vessel arrives on location two seconds later, reducing the reaction time to that of a 1.0 system. Rewarding ATK play.
Agreed. It just seems some people don’t want to try and want hi sec to be what low sec sounds like only with cops dumb as rocks and armed with them too.