CONCORD introduces the Dynamic Bounty System

Yeah… exactly this. I am holding my horses for now because i cant trust ccp anymore. Which makes me think that the devblos is vague as it could be. We need to know what will effect it.

Is there a limit a system can sustain without dropping its multiplier?
What changes it? “Player Activity” is vague. Is it number of people on the system? Is it number of hours? Amount killed? does me with 3 ishtars lower it the same rate as a supercarrier? is it ADM levels? the dev blog is just too vague.

How we gonna test it on the TestServer if we don’t have the same parameters we have here on TQ? We wont have the same sov we have here, the same adm levels, the same activity 1:1.

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