CONCORD introduces the Dynamic Bounty System

The bounty tickets do kinda make sense: if you steal the contents of the ESS, you have to get them out. It gives the people you’re robbing a chance to get their money back.

I do have a lot of fun sitting in my Carrier killing rats, and CCP be like: “Na… we can’t let you have fun in our game!”

For me it really depends on the min/max values. If a system drops to like 90% worst-case, or maybe even 80% would still be ok, but if I ever see like 50% or worse that’ll be an instant-unsub for me.

Also while we are at null-sec ratting: when do you do something against all those people blocking us from having fun with their 20 cloaky camper bot-characters? You always are so fierce against botting, yet those you let ruin the game for so many years. Is it because you don’t understand how many players you already lost because of that?

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Less than the cost of not being able to build anything. But keep up the perma-victim mindset that everything is impossible and there’s no reason to try, the people who aren’t perma-victims will be happy to take advantage of your exit from the market.

Sorry, I missed the part where the experience of PvE has changed. You know, since you claim to be having fun doing it, which means that the ISK/hour should not be relevant.

when do you do something against all those people blocking us from having fun with their 20 cloaky camper bot-characters?

When are you going to do something to prevent AFK players from shutting down your system? You have plenty of tools already, maybe you should consider using some of them.

That’s a false dichotomy. If someone enjoys two different things, but one of them pays… maybe they opt for the thing that pays, because they enjoy money, too. It doesn’t pay as well, maybe they stop doing it.

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But that’s not what they said. They said that CCP won’t let them have fun, which means that their claim to enjoy carrier ratting is a lie and they only “enjoy” it because it puts a lot of ISK in their wallet.

Intrinsic motivation + extrinsic motivation. Also look up Overjustification effect.

If you pay for something someone is already intrinsically motivated to do, and then stop paying, intrinsic motivation goes away.

That’s why on several GDC talks different game devs say you can’t cut reward and keep asking the same effort.

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The latter part does not mean the former. If I only enjoy something because of the rewards, and not the mechanics, then removing the rewards means I no longer enjoy it.

That’s exactly the point! They’re trying to get sympathy by claiming that CCP is blocking them from doing the thing they enjoy and framing it as being about “fun”, but the reality is that they don’t actually enjoy the activity itself. They just find it to be an efficient means of getting ISK and don’t want their ISK/hour to decrease.

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But why do we care about keeping the same effort? If they decide they no longer enjoy the thing and stop doing it then that’s fine. But that’s not what they claimed. They said that they still enjoy the activity and CCP is preventing them from doing it.

Maybe, but ‘fun’ itself is a subjective sense of satisfaction brought on by dopamine release. You often can’t separate one part of the process out and say ‘here is where the fun is’. The ‘fun’ is in the whole of the activity, including the results.

Would it have been more accurate to say ‘I enjoy making money through carrier ratting’? Maybe, but that’s also likely not how they think about it. They enjoy the activity. The activity includes the payout. Remove the payout, you’ve changed the activity. And in doing so, yeah, you’ve prevented them from doing the thing they enjoyed, because what’s left… isn’t that thing, anymore.

Think of it as ‘I enjoy football’ (whichever kind). Ok, well, now we’re removing the ability to score. Is it still football? Are you still getting the same fun? Or has changing the rules prevented you from doing the thing you were enjoying?

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If you were lucky to actually enjoy your job, and then got your salary cut in half. Sound example?

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In that case it would still be absurd to argue that some external force is preventing me from doing the thing I enjoy.

That’s a poor comparison because the scoring is an inherent part of the game, while the ISK reward from farming is a separate thing. A better comparison would be asking if football would still be football if they players got paid less, and given the existence of amateur football with unpaid players it absolutely would still be football.

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They still do enjoy the job (PVE, or whatever), but the company (CCP) cut salaries at all positions (ingame activities). Making them want to switch and work at another company - play another game. External force - CCP. Thing they still enjoy - rewarding PVE. Reward - autonomy, competence, relatedness, plus extrinsic motivation - ingame currency.

You’re not good at analogies, are you? Prolly that’s why you’re so hard to talk to. “Utter nonsense” - you just dont usually get it, do you? It doesn’t make sense to YOU. )))

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Is it, though? I mean, clearly, it is for you, but… is it a separate thing for them? Or is ‘getting the ISK’ an integral part of the activity as they see it? Remember: fun is subjective.

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#surprisedpikachu

I tried it on SiSi…

Warp to the MESS Beacon

  • Use Jumpgate
    – Land in Bubble
    — Align to MESS, which is just 314.000 km away…

No Warp, no MWD, just Afterburner…

That could take some time, even with an 4000m/s Cruiser…

Abundance breeds complacency and scarcity breeds war.

no one gonna start a war over some ratting system it’s stupid, it never happened before and it’s not gonna happen after this change, bring back alliance level income like passive moon and you will see a lot of war

Of course it is. There is a clear difference between doing X for its own sake and doing X because it is required for Y.

Remember: fun is subjective.

And? “Fun is subjective” would be a response to skepticism that a person could possibly be having fun ratting at all. It is not a compelling response to pointing out that the person, by their own words, values the reward from the activity far more than the activity itself.

No, your analogy just sucks. A person who quits their job because of a pay cut is, in the absence of a financial hardship that requires them to get a better salary whether they like it or not, admitting that they cared more about the paycheck than the job itself. If they genuinely enjoyed it they’d keep doing it regardless of how poorly it pays, just like people do all kinds of hobbies that cost money to engage in without any hope of ever seeing a profit from it.

(Of course the reality is that when most people say “I enjoy my job” what they really mean is “I hate this less than the average” and they’re trying to make themselves feel better about spending most of their life on it. If they had the ability to retire comfortably most of them would quit the “enjoyable” job and never look back.)