CONCORD introduces the Dynamic Bounty System

While I agree with the basic sentiment, allowing highsec corps to invest in ‘their’ space both helps create a sense of community and creates reasons to fight for defending structures, allowing for a bit more meaningful conflict.
Obviously it shouldn’t give access to the same quantities of resources as ‘more dangerous space’ (In quotes since danger has to take the meta into account as well to actually be accurate, so in some ways high sec is actually a dangerous place due to the meta & restrictions on it).

Edited note. I do also think high secs ‘best’ benefits need locking to be corp/alliance access only, not ACL & such, to again provide the risk to go with reward. All areas of space could probably operate quite happily like that with the top tier benefit locked to corp/etc.

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Why do People rat? Why do i rat?

Ratting after a stressful day at work is relaxing,
i do it not for Fun, to plex my accounts or because it´s interesting,
i need money for PvP ships, to get this money -> i rat in an SCap.
Faster, effective and not boring like ratting in a Gila, Vexor, Myrmidon, Ishtar…

Will i risk my SCap for an MESS gate defence -> NO
Will anybody form a fleet for an MESS defence -> NO

Will there be more PvP for the MESS, i don´t think so, the roaming chickens arent will to fight,
equal size defence fleet -> they run
lonesome ratter -> good PvP targets

Will it affect the botting “players”?
Not really, they will adapt with more bots, since Alpha Accounts did cost them nothing…
One Myrmidon more or less, who cares…

Will the MESS change the botting situation -> NO

CCP did have no plan from the own game, they make stupid things and expect an U-Turn…

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Well, I’d say the problem there is that highsec should allow for the least customization, the least ‘my’ space, entirely because the whole idea is that it’s the empires’ space.

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I agree, but least doesn’t have to equal ‘no customisation at all’
Bringing back the charters that POS used to use, and imposing a corp/alliance standing requirement alongside that would keep the idea of it being the Empires space clearly in the forefront of everyone’s minds, while still allowing a limited amount of investment.

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06699758ed7840b9271ca3ab7f4f73e7

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Yep, that’d work well, as would having the effects limited to the immediate grid.

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you really have no idea how this game is played do you?

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There are reasons other than PvP that would inspire a player to go to Null.

I’m going to Null because, with my skills and ships, the Combat Sites (Anomalies) in High-Sec are too easy. I’m also interested in grinding LP for some of the NPC Pirate Factions.

In High-Sec, I’m tired of roaming systems scanning whatever anomalies there are, and usually finding very little content that is of interest to me. On top of that, and due to rarity, I’m frustrated with other players entering sites I’ve started, thereby creating a ‘race to the boss’; which spoils the whole game play ambience. (The above comments also apply to the Crimson Gauntlet sites. They were fun at the start, but after having done a few dozen instances and constantly having other ninja capsuleers enter the sites along-side, even they became mundane and frustrating. Maybe Null-Sec rules could apply in Combat Sites, or the entry gate is locked to other players whilst the player is inside, and unlocked if they warp out to repair or stash loot?

I’m aware and accept that PvP is a fact of life in Null, so I’ve already attempted to make peace with the locals in the area I’m interested in. My initial attempts seem to have failed, but I’ll keep trying different strategies to discourage them from blowing me up every time they see me in the local channel. Over time I will work out a way to make it possible to do what I find enjoyable in Eve whilst allowing the locals/neighbours to do what they enjoy doing in Eve. Win/Win.

What I don’t want is to be forced by the game mechanics to do things I have no desire to do. In my case, and this is a personal choice, I don’t want to have to join a gang (or Corp) that consists of people I don’t know, in order to fly in a particular area of space in relative safety.

Whilst high traffic areas will no doubt attract pirates, the idea/reality that a particular corp/alliance controls a portion of space without a game mechanic to ensure safe passage to neutral players is not much fun in the longer term. There should be a game mechanism that allows pilots who are neutral to the region’s dominant force to have access based on certain conditions. As example of my line of thinking; pilots would need to pay

  1. some reasonable tribute for access (which cannot be used to extort other players),
  2. for exporting any items found in their space to other regions,
  3. an import tax when unloading items from the cargo bay that were brought in from other regions into the Item Hanger.

Having said the above, I am still doing my reconnaissance in the area I want to move to, and it’s fun to try and out-fox the locals. But at some point I would like to be able to do a DED or agent mission with some level of peace of mind with regards to local pilots. I have no problems with others, or enemies of the locals coming and attacking me. By being a local, I’m effectively but informally joining the local force.

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I feel sorry for those with little response but in our space its like shooting chickens in a coup - think about it

You dont need any scram
They cannot cloak
No stinky Frigs
Just need DPS and Webs are a bonus and we have lots of those :smiley:

Only real thing that sucks about this is the 3 hour timer but what to do aye if it turns to ■■■■ move back to level V missions if that turns to ■■■■ then sell chars for isk when that runs out Adios :smiley:

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Wrong.
ADM’s drop and no one cam rat because there’s no anoms to run plus what mining?, Mining is as dead as it comes, I speak from exp as my system got ratted down to 70% by another Alliance and the AMD’s crashed totally so no PVP and the system rises so slow it’s been week and gone up 3%… stupid change and has made Null a waste of time, All the systems have crashed.

Stupid Hair brained idea CCP implemented without correct testing, You know why? because we couldn’t test it on Test server because all the pirate arrays are down on the test server so no one had idea how fast it would drop, Again untested implemented stupid system. Risk to reward my arse.

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So alliances will field trash ship and pvp each other for fun. while their corp mates grind better bounties. This will screw the solo bounty grinder in low sec and benefit the smart corps who will manipulate this system for a benefit. nothing I see in the changes in the past year would make me want to ever log this dogpile of sHet game again.

Would you happen to know how much pvp needs to take place in order to raise the bounty percentages?

It did not help with the last change. Systems do not rise and fall very fast. We spend our last money, if not fixed, we have no choice but to quit the game. Please uninstall dbs.

Oh well… :man_shrugging:

Can I have your stuff?

I have to say it; everytime I read DBS I read it as Diamond Back Scout.

ED 1 EvE 0

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Yes, I went back to Elite Dangerous after the Nerf with the DBS.

Im waiting till they introduce content next year before I go back I think.

I thought you were going to resub if they offered another yearly offer after you saw the T2 salvage drones? :wink:

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I was but that was when I looked at those new deals closer and saw the small was for a week of Omega.

Laugh? I nearly did

Also, I meant go back to ED in the above.

I’m glad that nullsec empires will have to spread out more, but this seems way more complicated than it needs to be, and seems to be creating all sorts of new problems. I think a better solution would be to make it so that sites respawn by constellation, not by system. If you over-rat a system, there just won’t be anything to rat, because all the good sites will be somewhere else.

If a constellation as a whole starts pulling in too much isk, you could add a timer to site respawns, and tweak that up or down depending on where you want to set a constellation’s maximum ratting isk generation. These sorts of solutions have worked for exploration sites, wormholes, and highsec ice mining for years, without a lot of grief. They’re effective, and they don’t punish players for playing the game.