How about making the CONCORD reaction a little more realistic by not having them automatically respond to aggression at locations away from gates or npc stations in HISEC space unless called for by players involved in the action?
Concept is for ships run by players only.
Add a red panic button icon to the system display that summons CONCORD once an otherwise criminal attack has been commenced and the player whose ship is being attacked pushes the shiny red button to summon help.
Lack of pressing the button would imply consent or negligence on the part of the attacked player. All other aspects of the aggression mechanics game could stay the same such as lockout/loss of sec status being attacked by CONCORD if the attacker lands on grid with CONCORD while under the criminal timer etc.
Whatâs realistic about flying space ships, being an immortal clone, living 20,000 years in the future?
How can CONCORD be realistic at all in an environment that is complete fantasy?
Aside from that, there isnât really much detail in this proposal.
If you hit the button, do CONCORD then instantly appear? That is, is this a proposal that would allow people to shorten the response time of CONCORD? Or is it only intended to delay CONCORD?
If itâs designed to be able to shorten CONCORDâs response, then absolutely no. With moon mining in 0.5 space, ganking is one of only a couple of ways to deal with competition that donât own the structure on the moon. If they can shorten the response time, that would be a bad thing.
If itâs only designed to lengthen the response time, then it isnât needed. Either people already know theyâll survive the gank, so can just do what thyey were going to do, or they wonât survive the gank and extending CONCORDâs response does nothing to help them.
So⌠Alpha gank and warp off instantly before they have time to press the button⌠now risk free and cost free gankingâŚ
Canât see how this could possibly go wrong.
The intention I am certain is to require a player to be at the keyboard to get their CONCORD assistance. Itâs probably not aimed at changing anything mechanically for a pilot who is aware of their surrounds.
If the mechanic described does not do this, then prefer to suggest edits so that it does and critique it on that basis.
There is no particular need to do that.
There are much better ways to give at keyboard players better rewards, than giving gankers a free pass if they find someone whoâs stepped out for an urgent bio, or a cat being a pain, or a baby needing a nappy changing or or orâŚ
Basically, there is no point where ganking should ever be free.
I donât personally think that should ever be a requirement. AFK players deserve to have their ships destroyed and I have no respect for AFK play (even though I also do it if Iâm in highsec).
However, to a character in the game, it shouldnât be relevant whether the player behind the character is at their keyboard or not, and CONCORD shouldnât care. If a criminal act is performed, they should respond.
I am just tryinâ to help the man be understood and get the feedback heâs trying to get. I know itâs a touchy subject for many, and because of that if the conversation gets off on the wrong foot from the beginning, it can be terribly hard to get it back on track again.
Think you donât understood it right⌠that would not shorten the response time but yes delay it, cause now the player reflexes and reaction time will be added to response time. When a player hit the button(available only if under attack) then the normal response timer get started.
However feel you may be off the mark a little, because OP says:
And afaik any AFK Gank is going to occur ~10-15 km off a gate/station, as the AFK player auto-pilots in.
To me it sounds more like heâs looking for a way to engage in HS antics (mission intrusion, perhaps?) and be able to âdeal with the threatâ alone (or try to) before calling in CONCORD (when it all goes horribly wrong).
At least thatâs my take on it.
Either way though, I donât think itâs a great idea, weâd just get a raft of complaints re âganked before i could call for helpâ and/or nuthin but Concord in mah mission so Iâm safe (as has been mentioned a few posts up).
Heh, if youâre able to determine a bot from a player, youâve already solved the botting problem, and should probably submit your CV to CCPs Security department
Ahh, then yes, they could, as it would be (Iâm assuming) a button on your overview, so once âre-programmedâ to know about that button the bot is good to go. In the same way a bot can target rats as an e.g.
I know this gentleman from Jel, where I used to mine. There was a not insignificant ganker presence in the belts, well away from any gates or autopiloting at the time. I would speak to Mr. Outlier, and I would carry on a wary but cordial conversation.
Basically I think heâs after a barge or Orca, the like that he might catch me piloting. He once (that I know of) ran for CSM, and I believe the health of the game and player interaction weighs on his mind, and I interpreted what he had to say on the basis of my history with him.
I could be well off the mark. I havenât spoken to him in some years, but I remember him, and he was a good guy who deserves some good feedback.
People will start appearing afk while being atk, baiting gankers!
People will start respecting being at the keyboard!
People will stop being away from the keyboard!
Itâll teach EVERYONE not to be afk!
Yes, bots can still press the â â â â â â â button, but their situation simply doesnât change at all, just like it wouldnât really change for anyone who is at the keyboard anyway!
With such a feature implement, eventually we would be right back at where we are now, with the HUUUUGE difference that people would not be afk anymore, because itâd mean certain death!
The one big factor that enables afk gameplay in highsec is the fact that CONCORD spawns all by itself, while thereâs no actual reason for it to do so! We absolutely can and should require people to pay attention to the game while theyâre playing it!