Conscious Interruption Problem

Obviously you don’t understand how standings work. If you check the ‘Standings’ tab in one of the Empire Factions info box you’ll see the Drifters Faction listed at the bottom. Checking info on the Drifters Faction will have one Corp in it called Vigilant Tyrannos.

You say only that specific Drifter NPC is taking the standings hit? Wrong, it’s the Drifter Corp ‘Vigilant Tyrannos’ that’s getting the negative standings. Currently Drifters roam freely all over New Eden and don’t engage unless provoked. The new NPC AI mechanic allows NPC’s to attack both ship and pod.

When the standings mechanic is actually activated for Drifters, I definitely won’t be surprised to hear the playerbase crying about being attacked and podded by Drifters due to negative standings previously gained from running the event sites.

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Despite all evidence to the contrary you are TESTING this theory?

You can not force, encourage, carrot, stick SOLO players to group up. Well you can try. But it is not going to work.
Solo players are solo for a reason. I dunno what the reason is even though I am a solo player myself.

I suspect many/most solo players would rather chop off their own legs and eat them raw than group up.

I have been playing for around a year and I know this. Why do you not know it too?

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That’s your opinion.

Maybe if you actually did some missions you’d know there’s an overwhelming amount of NPC’s dealing high DPS with extreme Ewar action. And they do it wave after wave after wave, ect.

PvP fits are set up for massive gank and little tank. However the NPC’s are set up with massive gank and tank.

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SInce the reboot today it seems no longer possible to farm the frigates, the drifter cruiser just warp after 10 minutes or so, even with a flight of drones hitting him.

Actually you can encourage solo players to group up. City of Heroes being an example, typical solo MMO behaviour changed completely when grouping up offered these features:

-It was easy and fast to ask for a group invite
-The group-finding tools were useful, easy to access, worked properly
-While the standard tank/healer/dps mix was a goal, content was completeable with almost any mix
-The rewards for content completed scaled up for each group member added

Basically, when forming groups isn’t much harder than going solo, and the rewards increase instead of dividing, people will group.

Now, creating a game environment that says “Trust no one”, spreading them across tens of thousands of systems with long travel times between them, making the grouping dependent on having 1 Build X and 1 Build Y, and having to divide the drops/spoils between group members with no mechanic for doing so, and then trying to force them to group up with difficult mechanics…

That’s what we call “trying to pound a square peg into a smaller round hole. Surely, if we just bash it hard enough, it will work, right? And the pegs don’t mind, really, why would they? They’re only pegs.”

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[Stratios, Sanshiro]
Energized Adaptive Nano Membrane II
Overdrive Injector System II
Medium Armor Repairer II
Overdrive Injector System II
Drone Damage Amplifier II

50MN Y-T8 Compact Microwarpdrive
Large Compact Pb-Acid Cap Battery
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier

Covert Ops Cloaking Device II
Drone Link Augmentor I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Praetor II x4
Salvage Drone I x5
Acolyte II x15

Easily done with this stratios too, so I actually made it :smiley: Using Stratios for every event. :ok_hand:
Cruiser have no chance with triple webs and heavy drones.

Not nearly as high as the same amount of players in the same classes of ships would do. Look at Anoms and what the NPCs do there. X Battleships, X Cruisers etc: “oh ■■■■, a single VNI, we’re doomed”. Sure there are harder forms of PvE than Anoms and I’ll admit that my knowledge about that is limited, but I’ve never come across any NPC behaviour that wasn’t weak compared to what they had on field.

Also, as far as I know, you’ll mostly face a limited amount of e-war from NPCs. It is one thing when they neut, web and point you (Blood Raiders for instance), but another thing if they’d also jam you, primary your drones and use weapon/missile disruptors, so you can’t even kill off the tackle. That’s what players would do, while doing significantly more damage.

Imagine you warp to a PvE site, let’s say in a passive fit Gila, you land on grid with 10 NPC cruisers. What do you do? Have a laugh, deploy drones and chill while easily tanking all of them. Do the same with Players cruisers, even T1. You’ll face 4000 DPS at least and let’s ignore the fact, that they’ll use some form of e-war. Your very same Gila would melt. That’s for DPS comparison.

Now for tank. There are a few hairy ones amongst NPCs, I’ll give you that. The Drifter Cruiser in the Event, might be an example. He doesn’t tank well when webbed down, but he has a decent speed tank. Not higher level Kite that players might bring, but surely not bad. However, most NPCs have a very weak tank for their ship-size, which is probably due to their stupid behaviour more than due to low hp or resists. None of them seems to have a DCU though, not even the obvious Armor brawlers. Most of them have gigantic holes in their resistances, something that you wouldn’t find too often amongst players.

Anyhow, my point wasn’t wether or not NPCs should be as strong as players, but that new types of NPC behaviour could teach players a few things that they’d face in PVP, albeit in a much safer environment.

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Less “testing” and more “verifying” this theory. These sites are simply meant to be difficult and can be completed solo. There are people who will try to do it in groups rather than solve the “solo puzzle” and that is acceptable.

Correct. Which is why our goal was not “to encourage players to group up” but rather to better understand our ability to scale difficulty. It just happens to be that grouping is an option on how to complete this particular site.

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Thanks for your contributions to this thread - but yeah, I’d like to concur with some other posters here that CCP has fostered the “trust no one”, “be the villain” -mentality for EVE online as long as I’ve been a player, so I don’t know why someone there suddenly thought people would group up for challenges, especially with random people. And also as said, then the rewards should scale up for the amount of people that participate, and rewards would need to then be in the redeeming system so that one player can’t betray everyone by stealing all the loot - though I do not know if the event system is built with this kind flexibility in mind.
And yeah I know “this is eve, you should expect someone to steal it all”, but that does not foster group play, does it?


As for the event itself, Machariel looks like by far the best way to do it. 800mm guns, Microwarpdrive, I think passive shield tank is viable though I did use a shield booster on mine - enemies have trouble hitting you even with sig bloom when you go 1,5km/s, EMP ammo seemed the most effective for me. I could kill the cruiser in about a minute or less - I didn’t clock it. You just need to abuse the fact that the cruiser tries to orbit you at 34km’s, and I think maxes speed at about 1,4-1,5km/s, so with some manual piloting you can force the cruiser to a favorable angle for your turrets to shoot it with fairly low transversal as it runs away from you trying to maintain the 34km range.

Though now that I said this CCP will probably just make the cruiser go faster.

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Erm …

I was ranting and never expected a response seeing as it was not constructive. So surprised. Nonetheless I believe what I said was true.

Dirk Kajhone made what I consider a sensible suggestion:

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I cannot speak for now but few years ago i tried to do regular Serpentis lvl4 in a Hyperion with rails. Barely made it our alive:

  • was damped to hell (lock range was lower than 10 km and locking one frigate was taking a minute)
  • unbonused drones was not able to kill elite frigates
  • it was pre-MJD era.
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did one of the probable sites the harder one with the cruisers and lots of frigs and 1 bs orbiting around at like 1700ms that site is timed first attempt in nyx bs rat took to long to kill/couldn’t be tracked by heavy fighters well 2nd attempt 2 thanatos max skills 4 templar sets 2 dromi sets t2s did the job site escalated few jumps away didn’t bother to go look initial site didn;t drop much worthwhile so far it’s not worth my time or assets or the time of other friends to do this site in my opinion

Also bs rat had ehp comparable to a capital npc

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Well done, CCP, you clearly didn’t think THIS tweak through: so now that there’s a short timer on the site after it’s entered, I keep finding sites where some dip5417 has visited, sometimes killing a single frigate, got the timer running, and left. No doubt some dumbass who can’t take out the Hypnos cruisers and so would rather ruin it for everyone else by dragging us all down to his frigate-farming level. No doubt I’m not the only one seeing this and it’s not only happening where I’ve been flying recently.

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Try running the site in low or null, living in high will obviously have that down side.

Low/null sec has danger, high sec has anouying guys ruining your sites :] live with your choice’s.

All I really wanted from this event was a single run Drifter battleship BPC…

we told them about it on sisi weeks ago…

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That tweak is so weak - was going after the Drifter Cruiser and maybe 5 minutes in he warps out. I can’t be bothered with this event. So lazy!

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just now realizing that? after what about two years of the exact same event repainted and pushed back out?

beginning to think its just CCP wanting to increase training time but they were to afraid to do that so they added these just to get accelerators into the game

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You lose standings with drifters very fast when doing these sites … it that worth it? The rewards arent great in the first place, but when the drifter scout drones that patrol gates and stations will scram and attack me now OR after a future update, it will be nothing but a losing deal.

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I did one too, took around 2000 DPS and good application with a webs and grappler and so on.

You are saying that yours escalated? Can you post a screenshot of that or tell more about it?

The loot in the original sig is pretty laughable, considering that you could just safely farm the frigates and definitely make more while being afk. It is a fun site, but not doable for newer players, unless the highsec version is easier or they bring a team of 5+

The other one, the visible beacon with only the cruiser, is easy when done right, but the same issue here. The cruiser drops worthless stuff, while farming the frigates for Agency boosters isn’t.

edit: tbh, the loot looks more like “f*ck capsuleers day”

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