You’ll have to explain why.
How about “the entire game revolves around interaction”
I already did.
1: there’s nothing to stop you doing this already.
2: existing in your own little bubble of immunity goes against a core design principle of the game.
It does, but I don’t see what the issue is insofar as the core design principle isn’t being replaced, because the concept in question is a completely separate mode.
You wot?
You want a mechanic that goes against core design principles and you justify it by going against another core design principle: the single shard, all in together principle.
Dude. Just, no.
I’m not seeing any issues with that. It wouldn’t be splitting TQ into separate shards; it would be adding entirely new and separate gameplay experiences to the portfolio.
Would you also complain if some other company made a space game with this sort of modified rule set, because it would go against the design principles of EVE Online? It’s really not that different in this regard, except in this case the developer of the separate game would be CCP.
The mental gymnastics required to come up with that convoluted line of reasoning would put Olga Korbut to shame.
That’s great. Next time maybe you can try attacking the argument instead of the person making it.
discussing just for the sake of discussing is not very constructive imho.
what i am intersetd in is: what makes you go so against a single player mode Mephiztopheleze?
not that i would want it fro myself, but i am just curious.
i think a forum is there to gather oppinions. sadly some people here seem to use it as some kind of mental arena, to show how good they are at debating.
I did attack the idea, you responded with a very convoluted justification of your position while ignoring the points I’ve made.
Partly because it could potentially fragment the player base.
Mostly because this is a social mmo. It’s designed to require cooperation between players to achieve goals.
I disagree. I made a clear argument for why it shouldn’t be an issue. To reiterate: the core design principles of EVE Online wouldn’t be changed, because these would be completely separate, different products, as opposed to slightly modified versions of the original created to appease specific player demographics. They would be separate games people would play in addition to EVE (like Vanguard) as opposed to EVE replacements. You’ll need to explain how that is “convoluted.” I recommend shifting your focus from how an argument is, to why an argument is.
if it would fragment the player base is not clear.
i think, most players, that really like eve and have been playing for a long time, would stay in the now existing game.
some non-social people might go away, that would not be a loss imo
and maybe it would lure some new people in, because they might not be that intimidated by a single-player-mode.
EVE has the reputation of being very hard to learn, as you probably know. and i think, many players are afraid to be losing all the time, cause they do not have a chance in a hard to learn MMO that exists for over 20 years already
don’t know. i mean, let’s not forget, this is all just theorycrafting
what were they talking about I have not been keeping up with this forum
Dude, you’re playing the wrong game.
The pop-up should be for the attacker.
It reads: “Are you sure you want to attack this target? Attacking a Capsuleer costs 1 billion isk or 500 PLEX or 250 million LP. Please choose your currency and click ‘OK’”
@Uriel_the_Flame Don’t look for the logic in currency conversion, this is EvE. Even Reason has taken a walk.
i can’t say i think that would be fair. It would mean, that old players could just kill everyone because they are rich.
Hmmm now they can do it for the same reason…
This Thread is leading nowhere.
wow! now you are even griefing in this chatroom. that is sad