Fair enough, but taking part in the market is risk and it is supposed to be risk. Just as any other activity in game. There is no “reasonable” price, just what people are currently willing to pay. While I understand, that it may not be nice to get the rake, it’s actually nice to see something not so damn predictable happening on the market around event time.
How do you mean they get them for free?
Anyhow, seems from one extreme to the other. From uber loottable to next to nothing. A bit unfair for the USTZ guys.
Not sure what the emphasis on drop is about, but I like it. Faction modules also DROP after PVP fights and DROP from these event sites. Maybe it was a bit much, but tuning it down from 100 to 0 isn’t really good practise either. At least give guys from other timezones the chance to make the same amount of loot.
Now it’s EUTZ gets the green and USTZ gets the rake. Not a perfect solution.
It is looks like “last minute corrections” before patch landing gone wrong. It is happen all the time in software development. Too bad we will loose some boosted training time because of it.
I don’t know if this is a bug so I thought I’d report it -
While alone in a system, I warped to a Harvest site. 4 yellow wrecks (whose names suggested weak ships) were sitting around. I took the gate about 8 km and enabled everything on my overview. (everything).
When I landed, I saw no wrecks and nothing nearby. (Including nothing that looked mine-able.)
The Harvest beacon just sat around and around without de-spawning. Is this a bug, or does something need to be triggered / action taken?
Just curious how the Harvest sites are supposed to work.