Crimson Harvest: CCP Ruined One of the Few Events I Actually Enjoyed

LOL am i right about the Eve forum community, one of its losers got butthurt and cried to daddy…….thats how pathetic the butthurt are.

Possible, but I don’t have that implant in my Omega clone…


No, that’s not what I said…

However, since High Sec always gets the low end of the reward pool, I think the difficulty level of the site should match the reward level and vice versa …


Nope, that’s nowhere near to what I said… Also the Log-in rewards has nothing to do with this thread topic…


Don’t know who or what you’re referring to but if it’s me then you’re way off base…

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Isn’t that a bit of an exaggeration? We’re talking about a game.
Or do you just want to have some anonymous fun in the forum?

Fair, but are the rewards lower in HS for this event?

I know you get the same amount of points for the progression track in HS as in NS for these exploration sites. It’s not unfair they’re equally challenging.

I think this is more in line with design philosophy. What are the goals in game development? Do I want as many people as possible to play my game? Do I have other goals? Of course, the event doesn’t have to be suitable for Alpha accounts. Alphas already have many opportunities to get a glimpse into the game. One could argue that Alphas shouldn’t receive “too much” content, otherwise the incentive for Omega is simply too small. After all, what motivates someone to play Omega? Surely only content, right?

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It’s a good bet the rewards are lower for High Sec, especially since that’s how it’s always been…

And if they’re not, then that’s definitely a first for Eve Online…

As for the Agency Event points, that has nothing to do with the different security levels of space and the site difficulty / reward payout…

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Confirm. I do them with 2 Alts in exactly the same ships like the previous years and get exactly the same runtimes. Loot value obviously differs because drops are random and skin and skill-booster prices are market driven and not comparable to the values 1 or 2 years ago.

The other issue is the split faction system. On top of hard hacks for alphas you also only get credit for half the sites that spawn. That being said, the rewards are garbage anyway so it doesn’t really matter. It should matter, but it doesn’t. And it not mattering is an issue in itself.

Deathglow Remnant skins are ugly and gaudy. The darker variant (Deathglow Hunters) is a superior color scheme and less cartoonish but are never rewarded via the track. There are only for a handful of ships that even have it. Besides gaudy cartoonish SKINS there are event specific combat boosters (that can’t be sold) and SKINr junk. Then you have 670 pts for an accelerator when they are relatively common from just doing the sites. There is, for me, literally no rewards beside the PLEX, which isn’t enough to care about. Should I even count 25K SP (yawn)?

Do they think whales are the primary participants doing these events? The whales just buy whatever they want thru real money transactions. They don’t work to get anything. Imagine a “reward” being something you can’t even use without paying CCP more RL money? I guess you don’t have to imagine it. The sheer brazenness of it. Real smooth brain decisions being made.

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Well I for one actually like the 50% implant drops from pods in Crimson Harvest. Last time CCP did this I tried some high sec ganking with a few alts and corpmates in High-sec - it was great fun and would’ve been very rewarding if I was actually any good at it!

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Is it just me or the spawn rate seems to be terrible for the Biocybernetic sites?
On the first day i could easily find them after a few jumps but today havent seen 1.

you just have to move…

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Same old story…

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That is the case ever since triglavians and is something that players themselves wanted. Because the old sites were not challenging at all. CCP simply gave us what we wanted.

That’s BS…

CCP could have easily added hacking sites of different levels like they did with the Biocybernetic Incident combat sites… Or they could of just made different levels of cans with different names to be hacked in each site… Alpha / new players could hack the low level ones while Omega / experienced players hacked the higher level ones.. That would be a win win for everybody..

Also there was no need for the self destruct / de-spawn mechanic, sites should just stay active until all cans are hacked like they did in past events…

With the way it’s set up now, players will have to spend even more time searching for sites due to failed hacks causing cans to self-destruct and de-spawn the sites…

Course that’s always been CCP’s main focus, set it up so players have to stay logged in 24/7… The big fail with this event is CCP advertising it as being Alpha friendly when in reality it’s not… That right there will end up chasing players away…

Anyway, I can easily hack the sites with this character so I’ll just go to secluded low traffic system pockets where I can quickly complete the event and not spend a lot of time searching for sites…

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They should perhaps consider blocking Marauders and maybe BS from the HS Crimson/(?) Tetrimon sites….the NPCs offer literally 0 danger to these and come the end Overseer, player BS sized Guns just blap them with say the Marauder not even having to move as it warps in around 15-20km.

If i were a new(er) player running these in a BC i reckon it would take maybe 4 or 5 times of some 10yr+ NPC or 1-man Corp player in a Vargur rolling in and claiming the loot and i be like…”yeah this is a waste of time”.

…and lets be honest-if you in a Marauder or Pirate BS you got no business scrabbling around and scooping up 15-20mill in loot from a site

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Thats also true for Commandships and T3s, and to a degree, blinged out HACs. Those sites are no danger to them as well and the Newbro running them in a Praxis will always get outperformed by a Vet in one of those and got “his” loot “stolen”. Not really much you can do about that, whatever the “top tier” will be, an experienced Vet with a blinged out ship will still be able to sneak into the site at the last moment, just kill the Overseer and get out with the loot. And the Newbro can do very little to prevent it, since he will never outdamage the Vet.

@topic:
They actually improved the Event quite a bit. The annoying re-warps from the NPCs are gone, most just warp in and then they stay and don’t warp off again like last year. I also believe they reduced the amount of Points to grind, event peaks out at 900 Pts for me and I think it was around 1400 last year.
Also the additon of possible escalations is a nice additional feature.

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No one in the history of EVE has ever asked that hacking be harder. That defies all common sense, logic and reason.

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Well in that case let me do it now:

I wish hacking to have more challenge. With max skills and max equipment it’s trivially easy.

Why are there no hacks that require max skills and equipment and still pose a challenge?

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Despite the few players here claiming otherwise, you’re exactly right 100%…

In fact years ago CCP tried making the Hacking Sites more challenging by adding the Loot Scatter mechanic… Needless to say it didn’t last very long, mainly due to the Eve Community not accepting it…


Come on man, don’t be absurd and spare us that BS…

If you really wanted a challenge, you’d already be doing it in an unbonused ship using a T1 Analyzer with no Hacking Implants in your clone, basically just going with trained skill…

It’s pretty much guaranteed after doing that, you’d be back in your Hacking ship using your bonused clone really quick…

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Why should I handicap myself to feel a challenge?

Why can there not be challenging content for top tier equipment?

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