I was speaking generally. I think that back then in 2017 when players asked for more challenging sites there weren’t hacking sites in any of the events. The events back then added only ratting sites. And those were quite easy, enough so that new player in Thorax could do them. But pussy players with max skills who refused to go into low/null/wh wanted more challenging sites in highsec so they can utilize their max skill Marauder. And CCP gave us just that. And I hate it and I am gnoring the events ever since.
How did you manage that?
Aren’t Alpha’s still restricted to 5mil SP when used?
I use weekend fleet packs to (temporarily) use/unlock skills of characters I don’t train anymore. I still call that an “alpha character”.
But to be precise; if I don’t use money to activate skillpoints beyond 5 million; it’s still an alpha with X million more skillpoints than 5 million. Just can’t use them.
Alpha accounts have an active skill training queue up to 5 mil SP’s… After that either Skill Injectors and or SP’s gained from Daily Goals, Event and Log-in Rewards can be added to Alpha skills, up to a maximum of 20 mil SP’s…
After reaching the 20 mil SP limit, no more skills can be trained on Alpha account… However SP’s can still be added to the Unallocated SP pool in the characters skill window… The account would then need to become Omega to apply those SP’s to more skills..
The ‘Weekend Fleet Pack’ with 3 days of Omega status is a good way to quickly add those SP’s… However when the account reverts back to Alpha, all the Omega skills become non active… And when that account becomes Omega again, those skills also become active again…
Actually Alpha accounts can utilize up to 20 mil SP’s, the 5 mil SP level only applies to Skill Queue Training… The next 15 mil SP’s have to be manually added…
If you wanted challenge you wouldn’t max your skills out, which only serves to make it easier. Even now you can hop into a T1 frigate, with T1 analyzers, with no hacking rigs or implants. Stop being a contrarian for the sake of being a contrarian when it’s objectively clear you are full of it.
“I want it harder to make ISK, so I’m going to drop the max amount of SP into exploration skills to make it easier.” - A liar with their pants on fire
Is it so strange to ask for a game where there also is challenging content available for top tier equipment?
That there still is challenge to be found even when people max out their skills?
Maxing out skills shouldn’t only serve to make everything trivial, it should also allow players to take on more challenging content, content that is nigh-impossible without high skills and good equipment.
If people wanted to hear a take I can give one:
“Use bad equipment if you want a challenge!! ”
No, it is not.
•••
Currently the only ‘‘challenge’’ is to max your skills (check) and max your ship (check) and equipment/implants (check). That’s not really a challenge. It’s just a function of time and income in the game.
It’s not a ‘challenge’ not training up your character for hacking. I mean, with that kind of logic, you shouldn’t train your character at all. For anything! You’ll find yourself very ‘'challenged’’ in the game then, but that’s not what’s meant in this case.
The way I see it there should be some kind of a factor to these sites/hacks for which the only variable is player decision/knowledge. Not their in-game skill levels, not their ship or equipment on the ship, or implants. But input coming 100% from the player, the human being behind the screen. I’m not a game designer, but one of the ways to accomplish it is to include more cans that can be hacked (which has been utilized in some sites, but in a way that the cans can still be scanned). So the player has to make a decision which ones to hack based on whatever information pertinent. Maybe there’s a ‘gatekeeper’ at the site and before he lets you hack the cans you have to answer his question(s), and you answer wrong the cans disappear. I don’t know, something along those lines or better.
One of the problems seems to be that these sites are always the same. And thus they become predictable. There should be more variability (different-looking cans, different ways to open cans, etc) to counter that for one. Make it unpredictable.
***
The problem with EVE, though, is that even if CCP implemented such a game play aspect, people will just post it online how to hack the cans and in one hour such ‘‘challenge’’ is again nullified for everybody. You don’t really need any special skills or knowledge when you’re looking it up in advance how to run the site and then just farm it.
So, I don’t really know what would be a good solution to this, but I do agree that just clicking through the hack mini game is not a challenge, not with low skills or high skills.
I went to emprie and sites are moderatly avaliable, mabey should go back to null.
The event has issues, I did the level 1 sites because most plentiful, and am stuck on the the nullprime subject destroyed, I never see them and it just abruptly ends. If content can fail for vets, how will newplayers fare. also the whole spliting up things is trash and makes finding things for you to progress 4 times harder, I find titmon stuff when I need blood. Just make all hostiles blood, the 0.1 number of players who want to RP as blood raiders and attack titmon dont matter, if a event is time limtied and need to do particular thing, just have it be one faciton.
How about progress shooting either one and the more you kill of one affects some balance of power or people can RP with that.
They will raise the maximum amout of points needed 1 week before the event ends. Was mentioned somewhere in the event notes.
It’s not a ‘challenge’ not training up your character for hacking.
But the hacking will offer more of a challenge without the high-end skills, ships, modules, rigs or implants. You’re playing a variation of minesweep with traps. The less capable you are of defeating the traps with enough health to crack the core the more challenging it is.
I mean, with that kind of logic, you shouldn’t train your character at all. For anything! You’ll find yourself very ‘'challenged’’ in the game then, but that’s not what’s meant in this case.
By YOUR logic YOU shouldn’t train skills. Because YOU want it to be more difficult. At best you should fly T1 ships with T1 modules. The whole point of training skills is to get an advantage. An advantage you’re disingenuously claiming you don’t want.
“Oh, look. After finally finding a Data site, cargo scans show it has some high value items. I sure hope my chances of failing and it blowing up in my face is equally high”, said no one ever. People explore to make profit, not play a challenging game of EVE Minesweep.
The way I see it there should be some kind of a factor to these sites/hacks for which the only variable is player decision/knowledge. Not their in-game skill levels, not their ship or equipment on the ship, or implants. But input coming 100% from the player, the human being behind the screen.
Play something else. EVE doesn’t seem to be your cup of tea. What you’re describing contradicts the very foundation of EVE. That being said, your decisions do affect the outcome. Move here and there is nothing. Move there and you’re stopped by a spike blocking your path and reinforcing other defenses.
So, I don’t really know what would be a good solution to this, but I do agree that just clicking through the hack mini game is not a challenge, not with low skills or high skills.
With low skills they can definitely be a challenge just based on the type of defenses that pop up in the lower security variants. The spikes, the ones that lower your attack and the brick tank defenses can completely ruin your day. Do you only explore in HiSec? Because only in HiSec is it easy even with no SP put into Scanning at all. A T2 analyzer in HiSec (i.e. green cores) actually makes it impossible to fail as you 1-hit all defenses.
You’re completely missing the point, either intentionally to falsely make it seem like others are in the wrong or through stubborn stupidity.
Can you not understand that some people may want to improve their effectiveness with higher skills and higher tier equipment not to trivialize the simple content but in order to take on more challenging content?
If what you describe is true, CCP might as well delete level 2 to 5 missions from the game as anyone who wishes to have a challenge can just do level 1 missions without skills and with basic equipment ‘in order to maximize the challenge’.
Did some of the event today!
Well, when I say “did” I flew around a dozen systems to see that some chinese RMT guy has a baker’s dozen of 2-3 week old alpha accounts in every system making sure there’s no content for anyone lol.
oh yes, the choice they tell you doesn’t matter without any farking context when you logged into the game that absolutely 100% mattered because if i knew only half the sites would count I wouldn’t have picked the one everyone else was picking.
all so they can intentionally slow the progress of the event in the laziest and least complicated way they could shove out the door. all so that maybe you’ll log in more because we all love when the beatings continue until morale improves
Weird how you get bigger rewards for going to more dangerous space.
^ odd ikr, it’s like CCP is sticking to it’s founding risk-to-isk principle of rewarding undocking, encouraging exploration & content to create events & story’s encouraging us to continue to login.
Such nonsense…
the risk reward thing is a non issue to it just not working.
The small ship thing seems like a good additon because something other then battleship but it then doesnt work, things apear and then you are expected to wait and i wait many mins and nothing. and am stuck on nullprime subject distoyed that never apears.
Spawnrates need to be higher, even moreso because of the split faction stuff of the content that works.
It’s a ten minute timer (have your opportunities on the left HUD, under system information open). Only after ten minutes will the Nullprime squall spawn, otherwise just stay in the circle and kill the waves.
Spawn rates are fine, just go to systems where people aren’t. There will be systems full of them.
I found that out eventualy but its not intuiive, after killing shuttle I went to it to loot and that stops the site from working.