Cruise Missles

Is Cruise Missles worth training for PvE or PvP? I have trained all small, medium, and large weapons except Cruise Missles to lvl 5. I have avoided training Cruise Missles because I have not seen many people using them for PvE or PvP. Would this be worth the time to train or would I be better off training up other ship skills?

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Depends on the ship you are using. Raven has bonuses for cruise missiles.

I find cruise missiles the best missiles for battleships. They are doing good damage and can shoot at very long ranges.

Their range is something you can use in PvP too although not common as usually you want to go short range so the target doesn’t run. But should be doable for fleets. Raven, Typhoon and their improved versions along with Praxis are ships that can utilize cruise missiles very well.

So the real questions are: Do you want to fly battleships at all? And do you want to use missiles on them?

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The problem with cruise missiles is the flight time to target. For pve you use more ammo than you need because you could have one or two volleys of missiles on the way to the target when it dies.

For pvp if you are attacking at range you generally want as close to instant damage application as possible either to kill it before your tackle dies or before it warps off.

Easy to avoid by paying attention to the damage being dealt vs the range of the rat. When i fire at anything beyond 70km, i fire one volley at a time to not waste 6 missiles when i see how long it takes to hit vs relaunch of another volley.

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the cruise missiles is very important for me than i push to level 5 and make level 5 in specialisation. its very good because the missiles can kill easely a small target with “precision” cruise missile. you can check my zkillborad and see what i have kill with those missiles. its included small ship like frigate inty !
see you

When you look at the cost and time of switching from fury to precision, its not worth it to use T2 cruise, when you can use CN cruise to apply damage to all ships, or use drones on cruiser and smaller ships

You wont see any npc kills on your zkill, unless its the npc destroying YOUR ship

Both PVE and PVP you want to avoid time wasting. You aren’t going to want to fire one volley at a time see if your target is still alive and then shoot again. In pvp that might get you or a fleet member killed, in pve that is going to mess with your efficiency.

You mis understood the point i made. I know what works for me in pve when it comes to long distance missiles, doesnt mean it works for someone else

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unless it’s the first NPC that took an hostile action towards you before you were destroyed.

counting missile volleys sucks regardless

Precision missles + drogs + target painter = lot of dead tackle.

And they keep comming cause they dont understand that you apply almoust perfectly

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Just for a reference, are you talking about double web + double TP + precision lights, or about precision cruises and no webs?

A twin TP raven with precision cruises and no web applies around 20dps on a microwarping crow or stilletto. Unless the Ceptor goes afk it shouldn’t be dying

no thats not how it work. Im apply 500 - 1000 to ceptors no problem.

Speed is no issue if your explosion radius is small.

Yes it will reduce like 50% of dmg but still its to much for ceptor to take.

and of course ceptor have to pick eather to point you and take 1000 hits or burn off and take 500 hits eather way he warp out or die.

Explosion velocity is modifier so if you get your explosion radius much lower and target paint the ceptor you take much of the speed from the formula.

For example malediction whit mwd have 100 radius. targetpainted to 160 if you use drogs you can get your precision cruishes to 70 so you get 2x radius vs siganture modifier. That mean that explosion velocity is 2.5 aprox you will be reducing your deeps by speed just 3-4 times still getting untankable hits.

But im use cruishes on marauder. On raven in use precision heavies to delete tackle.

Basicli explosion radius and explosion velocity is linked together so if your missles have smaller explosion radius then signature of the target the speed does not reduce its damage that much.

Its still does a lot but for tackle frigate if you apply 30% of you battleships dps is allways good enought.

I’m not the most competent battleship user, but any fit I can come up with, including fits posted in the marauder efficiency thread won’t get PCs below 160m explotion size nor will explotion velocity go above 200m/s, which is still less then 1/20th of a ceptor’s orbit speed.

PyFA simulates 90dps / 420 alphas for
[Golem, Golem - Max Damage Application - cruises]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Missile Guidance Enhancer II

Target Painter II
Target Painter II
Missile Guidance Computer II, Missile Precision Script
[Empty Med slot]
[Empty Med slot]
[Empty Med slot]
[Empty Med slot]

Cruise Missile Launcher II, Scourge Precision Cruise Missile
Cruise Missile Launcher II, Scourge Precision Cruise Missile
Cruise Missile Launcher II, Scourge Precision Cruise Missile
Cruise Missile Launcher II, Scourge Precision Cruise Missile
Bastion Module I
[Empty High slot]
[Empty High slot]
[Empty High slot]

Large Warhead Calefaction Catalyst II
Large Warhead Rigor Catalyst I

which, while more than I would expect from a marauder, will still take it a minute or so to wreck a ceptor. More importantly though, that DPS originate from the siege module. Sieging a marauder, when being attacked by a ceptor, is generally a bad idea, as ceptors lack the DPS to break a marauder even when its not sieged, so you can put you bets on the ceptor having reinforcements around, and by sieging, a marauder strips itself of the option to run away (MJD + warp off) from those reinforcements.

Precision Heavies, other than the 35 seconds reload time, also have only 6km/s-ish movement speed and 5s flight time (~30km range on immobile targets) on a raven, while a ceptor has 4-5km/s orbit speed and probably is 25-35km away. You can rig the raven for flight time/speed or reload the guidance computer for range scripts but even then it’s hardly reliable. And it “deletes” tackle even less. The only things that “delete” tackle is RLML Cerbs and Assault Frigates, preferably paired with hyenas and huginns/rapiers.

why 2 paint and not one paint and one heavy grab ?

Because sig increase can help speed application but not the opposite.

Use drogs strong crash is what push you radius to 100.

And check your skills you seems to mising lvl 5

Why are you cheapscaping on rigor use t2.

T4 implants can be used to

Whit all of this you get nother 50% boost in aplication.

If you have more more money then you can spend then buy hydra implant set for absolute aplication crazines

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If you say expensive implant, read this :sweat_smile:
i would like to say invest in Pi and blue print to make lot of money instead of doing pve only. some skill and implant for speed all this skill book its the small price to pay for big profit.

Im running 9 xp farms im make isk by not playing at all.

But he cheapscaped on rig so im assume that full hydra set is out of his price range