You’re missing my point - you’ve said repeatedly that Titans are a counter to interceptor gangs, and I’m saying that in my experience, outside of Delve, nobody is going to risk an escalation that way. You’re not going to “cure” the problem of supercaps dropping on everything with interceptor gangs.
Most folks with titans and supers have those titans and supers on alt accounts that they can log-in as needed, and aren’t wasting their mains on. Just yesterday, for example, we had a munnin fleet that was supplemented by 10+ smartbombing lokis in the event that we had to deal with an interceptor cloud. We never did. The guys on their mains in those Lokis had nothing to do, while the rest of the fleet got some kills.
Constantly asking guys to step into a doctrine that may or may not be used is an easy way to end up with folks not coming to fleets. It’s different with titans and supers, although the fact that people don’t get big fleet fights to use them is part of the reason why they drop them on interceptor gangs, too.
Tell that to Bombers Bar.
If you’re going to plan a dread bomb properly out of NPC null, you can spend the 10 bil on a Fortizar. And this also presupposes that you’ve got eyes in every NPC null system 24/7 and can see folks moving stuff in. Goons didn’t stop NC. from staging out of Gehi, did they?
Balancing the game based on extreme scenarios that don’t apply to 95% of the server is a bad idea. You don’t balance based on the extremes, you balance based on what the bulk of players are doing. Goons are going to min/max everything because that’s what they do. If, for example, you nerf Rorquals into the dirt because the Goons can clear a moon in an hour with 200 Rorquals, you’re screwing over a large number of players to “solve” a problem that won’t be solved given the economies of scale involved.
They are specialized. A Thrasher/Corm fleet is going to get decimated by just about anything else you throw at it. God knows I’ve killed enough MC corms over the years. Titans and supers can counter just about anything other than another Titan fleet, but like I said before, you’ve gotta get lucky to even get these in a position to fight interceptors that will simply warp off when the cyno goes up. And you’ve also got to get lucky to be in the right spot on a gate with a boson, too. Same with smart bombing battleships - I’ve lost more than one of those because I was out of position and couldn’t warp out fast enough before something tackled me. Even a noob ship can kite a smart bombing battleship. “RLML/HML/HBL/Blaster/Arty HACs” aren’t an effective counter to an interceptor blob. They won’t be able to catch them.
You can’t bubble them. You can’t chase them effectively without a fleet of the same ships. They can kite, they can get under your guns, they can sig tank effectively, do high alpha and escape before most ships can lock them unless they’re designed for instalocking.
You seem to be arguing that they’re an effective counter to the titan/super blob, while acknowledging they can’t do anything to do the titan/super blob, so I’m kind of scratching my head at that disconnect.