I’ve had an idea for a few years now, and while I don’t think this will actually do anything or go anywhere, here’s my current solution for content, and bringing players back to wormhole space for all classes.
IHUBS. more or less. Hear me out - we’ll be referring to them as “hubs” from now on.
Citadel Service Module - Hub.
Hub - Combat - This service Module increases the spawn rate of combat anomalies in a system, this is active for a certain time (4 hour duration, costs fuel, or whatever makes the most sense) This module comes with a penalty (read below)
Hub - Industry - (*4 hour duration,requires fuel) This service module increases the spawn rate of both Ore Anomalies and Gas based cosmic signatures in a system. This module might come with the same penalty as combat (read below)
Hub - Exploration - This service module increases the spawn rate of Data/Relic Anomalies, as well as wormholes to wards their maximum allowed in a single system.
These modules do not just ADD additional sites, they replace ones after they’re completed, as to not be exploited for the penalty system below.
So that’s great and all, but it doesn’t provide content for wormhole pvp groups. Groups wishing to farm holes will just attempt to crit their holes and safely farm to their hearts content, and we can’t have that, so -
Both the combat and industry hub upgrades, while active have a penalty, which is mass locking the inbound side of their holes (the k162 side) - what this means is that the wormholes leading into these systems have some notation on them
For example now you see a k162 [MASS LOCKED] - you know there’s a group of pilots inside, and they have an active pve service module running. The corporation running sites will have to be prepared to defend/scout themselves. The pilots coming into the system will not affect the mass of the wormhole they are jumping into, just when jumping out of the wormhole that is mass locked. Mass locking only applies to the inbound (k162 side) of the systems static wormholes only. Kspace connections to hisec cannot be mass locked.
Basically what this does is, let the corporations already doing pve, pve, and do more of it, pilots will be out in their systems more, corporations wishing to pvp, will have more access to an even larger chain, and when coming across systems with pilots engaging in pve, there should be more cause for more pilots to be out in jspace, and therefore more content in general, both with pilots wanting to join jspace, and pvp pilots killing those other pilots, when able.
I just want more people, less dead systems, I want pilots to have a really good reason to be out of their citadels aside from checking PI.
MASS locking on industry upgrade is a maybe, the exploration is a no, doesn’t make sense.
Reddit link for some additional info/comments/people who haven’t read this post
Youtube link for a short explanation of this, doesn’t include everything