You use an absolutely untypical screen setup as justification for dismissing any and all of the problems pointed out. Didn’t expect less of you. And on top of it, you use scenarios that are not the same.
And even then the screenshot shows functional differences and shortcomings. For instance:
- the chat tabs’ user count is truncated, even in your very wide tabs. My chat window is much narrower and I don’t even see 4 letters of my chats, let alone the user count.
- The fleet position info is gone. You now have to open extra menus to figure that out instead of just looking at the window
- Chat buttons are gone to manipulate the view or access the settings easily. Requires more clicks to get there and on top of it you have an unsteady UI because the user counter appears and disappears depending on how many chars are in a chat.
- The drone window’s bottom anchoring of the active drones causes unnecessary unsteadiness in the UI for no rational reason.
- In the overview, the active filter info is gone and only viewable by tooltips or under the three dots. More effort to get the same results as in the old UI.
- Your fleet window needs to be larger to accommodate the same number of visible member rows. Granted, this is in part because of the nicer, bigger broadcast icons, hence not entirely the fault of unnecessary padding.
- the drone window does not tell you in an easily visible way how many of the max 5 drones are in space. It only shows that info as “(x/5)” in a tiny spot on an unsteady and harder to read UI header.
- This one is subjective, but it’s another instance of lackluster implementation quality: While it is great that I can finally make the Neocom opaque, after so many years of requesting it, CCP’s implementation made it impossible for me to make certain UI elements transparent via Light Background/Pinning them because I had to turn Transparency for Light Background to 0 to make the Neocom opaque. Now I can’t have a transparent fleet chat, transpartent drone window and transparent watchlist any more.
And these are just the issues in your barebones setup. These may not be issues for you but other people want a more informative UI for good reasons.
What Syzgium wants would require me to take several comparison screenshots with different menus open, and that’s definitely not an effort I’ll undertake just to accommodate for someone’s laziness to look at existing problem reports and accompanying pictures. Thanks for proving my points that Photon obstructs, hides information and makes using the UI a worse experience.