It feels off putting to see certain ships have many and sometimes what feels uncessary number of skins, while other ships are sincerely lacking.
I understand that skins are designed to drive revenue and they likely took some analytics on which were the most popular ships and started with those.
But doesn’t it seem more reasonable in the long scheme of things to take 1 ship class, for every race 1 skin at a time until you’ve reached the desired number of skins for that ship class?
To me I don’t understand why an Aeon has more skins than all Stealth Bombers, or Covert ops ships for example. Millions of people are more likely to use A covert ops ship and stealth bomber over the next few years, than an Aeon.
This is a very frustrating concept to me, that I can’t see beyond. Perhaps help explaining why CCP chose to make a dozen skins for a VNI yet has less than 5 for many other ships, is mind boggling.