Because the Devs have explained it in the post you refuse to read.
Because the Devs have explained it in the post you refuse to read.
The Devs have explained it in the post you refuse to read.
Did you get repeatedly dropped on your head as a child? Did you know the Devs have explained it in the post you refuse to read.
Why can you comprehend the post the Devs wrote that explains this?
Are you always this much of a hypocrite?
What is wrong with you?
Iâve never been lied to by a business before.
^ â â â â that never happened.
Is this reply supposed to have meaning?
Because you missed the mark by miles if it was.
Maybe go back to school and work on your reading comprehension. All your questions were answered, even if you didnât like the answer you were given. Facts donât care about your feelings.
ITâS DEAD JIM.
The horse is dead. Itâs beyond dead. Thousands of repeated threads begging for the return of WIS have reduced it to atoms.
Finish him!!
Maybe work on your reading comprehension if you canât work out itâs meaning?
Maybe pull your head out so you can write a coherent message. Your typing is confused because the port hole in your stomach is dirty.
Yeah⌠as cool as WIS would be, I donât think itâs gonna happen again at this point. The only exception might be if they find a way to seamlessly transition you to a WIS module in-game that makes use of the Vanguard engine instead of the EVE engine, but that also seems unlikely.
If Vanguard actually works and is put in the released game, some form of walking in stations, planets, ships, etc. would be the next logical step.
We â the players â need to come up with some of the tools we will require to provide content. So, keep the ideas coming.
Keep dreaming.
Youâre a tiny minority that want that crap here. Face the reality that even if Vanguard succeeds, such a thing has zero place in a game about internet spaceships.
They introduced walking in x4: Foundations. Multiple expansions later and itâs pretty much still a useless mechanic in a game about spaceships.
I could see additional⌠âhiddenâ agents in stations I suppose? Like the main agents you can see when docked at a station currently, but they donât show up on the agents display and you have to go find them and personally talk to them in the station in order to acquire hidden missions, special trade opportunities, or other hidden features that arenât immediately apparent while in your ship.
By trade opportunities, it could be things like blueprints that arenât listed on the market for the station, or a secret planetary resource scan reward that reveals additional resources on a designated PI planet that arenât normally available when you scan the planet conventionally (meaning youâre basically getting a PI bonus by acquiring it and building on that planet).
The same could be done for anomalies, where info is obtained about a mining/combat/data/relic site that doesnât emit a cosmic signature, and thus it canât be scanned down and warped to without the data obtained from within the station.
With EVE players, Youtubers, and Twitch the secret only lasts a very short time. But, I like the idea.
Perhaps âUnlistedâ would have been a better term. Theyâre just not accessible from your ship and donât show up on the agents tab or agent finder.
Yet if you were to gate any content behind this, you would be alienating all of us who want nothing to do with this.
Maybe stick to spaceship games being about spaceships. If you want an open world, go play an open world game. Not every game has to have every feature of every other game.
Elite Dangerous, Star Citizen, and X4 already have what you are wantingâŚ
Not really. Some people hate mining, but that doesnât mean they should stop creating content for miners or remove mining content. You just donât have to participate in the content that you donât want to be involved with.
High sec players are gated from obtaining low sec and null sec rewards, but that doesnât mean all of the low/null sec rewards should be made obtainable in high sec.