The discussion is only ongoing because you keep replying.
Take anything that is easy for a solo player to do and then imagine 10,000 people doing it. Yes, moving 8 jumps in completely safety by yourself at low cost is kind of OP.
The cost doesn’t scale linearly with more players though. The more players you have, the more you can split the cost of a single cyno. Therefore, you aren’t preventing groups from moving around, you are preventing players that are not in groups from moving around. Why do we need to prevent individuals moving around, but not groups?
Cyno’s have never been risky. If you want to increase the risk of moving capitals, then don’t allow cyno’s to be lit on stations. Taxing movement to simulate risk is a bad way to do it in my opinion. It’s not exciting. I would much rather run the risk of getting tackled in my carrier while moving it than just paying out a bunch of ISK every jump.
This isn’t preventing anything. The entire point of these was to make it easier for smaller groups to move around.
If they aren’t risky, nobody would be dying on move ops. Happens all the time. And you can run the risk of getting tackled if you feel like it.
Can you explain how that works?
That is just human error though. If you are cynoing from one station to another, I don’t see how you could ever possibly lose your carrier, so I think my point stands.
You no longer need a multi-million SP recon alt in a 200 mil isk ship to move around.
Human error is always a thing.
So is lag.
You didn’t previously though, you could use any t1 frigate and it cost 5mill ISK for the cyno, ship, and fuel…and you could reuse it.
Sure, but your claim that capitals should not be both safe and cheap to move is something I agree with. However, I don’t agree with you that the cost should be increased instead of the risk. It should be the other way around, I think that makes much more sense.
Two iterations ago, yes. These new deployables are still cheaper than back then.
How so? They are 30mill in Jita and single use. How can that be cheaper than a venture, cyno, and fuel, which is also reusable?
The character.
Okay, I agree that it makes it cheaper if you are alone and don’t have a second account. However, it has no effect on the group of players you claimed it targets. Small groups have more than one character by definition. So again, we are back to the point that this is an arbitrary penalization against players that are moving capitals alone.
You know wormholes exist, right?
Yeah, but what are the chances of finding the wormhole I want, and how much time would I need to spend scanning to find it. It’s not even close to worth it. Maybe, if I’m lucky I can cut out a few jumps, but do I really want to deal with it all for a carrier hull?
I believe this was the point: you either spend money or you spend time. Perfectly balanced as all things should be.
But frankly unless you are dealing with supercarriers it is much simpler to sell it and buy another hull in situ. After all its not the hull which contributes the most to regular capitals overall costs
I agree, but I think it’s a problem that the best thing to do with your carrier is sell it if you need to move it more than a few jumps. What difference does it make to the state of the game if I can move a carrier I already own, or sell and rebuy? Selling and rebuying is lazy and should carry the bigger penalty.
If capital movement is such as huge problem then there are much better solutions to deal with it than this. But I think it’s just a crutch argument because the reality is the change is arbitrary. The justifications so far have been very wishy washy.
Why should it carry a bigger penalty?
Isn’t the standard argument because it’s risk free and easier? I’ll go with that.
It’s only easier if you can find a seller and buyer, which are not always present.
And selling + buying only ‘moves’ the ship from the perspective of the player. It doesn’t move ships from a game perspective so there’s no risk free easy travel involved.
So no, selling and buying isn’t bad for the game at all, unlike easy cheap capital movement.
It’s never worth it for me to move it. So if I can’t sell it then I may as well keep it forever, because I lose as much moving it as I do trashing it.
What’s bad about this again?