That’s not that big of an advantage, honestly. Time zone tanking is a big issue these days, and probably one of the primary reasons why FRT still exists. It has an inordinately large impact on big bloc warfare.
I have received payment, and am now pleased to announce that the mighty Safety. alliance will be recommending miner Dark Shines for the CSM.
Thats what I thought.
I don’t agree, but I also don’t like to push a huge discussion about it here because this is an application topic, except @Dark_Shines likes to raise specific points.
I can see and understand this point due to the situation that the TTT has led up to however I have to disagree with removing player markets from High Sec. There are plenty of systems in High Sec that have no stations or markets to help players settle and be able to have the things they need without having to spend a lot of time flying back and forth towards the closes market hub. I would instead suggest that in High Sec the player markets don’t have an advantage over NPC taxes, fees, etc. That way you don’t limit where people can setup shop and/or settle and still prevent situations from the TTT.
I disagree with this change. While the current mechanics provide the option for timezone tanking, this change would remove the option the defenders have to make sure they can fight when their defense is the strongest. Using Stront or fuel based timers means the attackers can make sure the timer comes out when it suits them best. It would disproportionately affect Highsec groups that have already been set back considerably with the loss of the armor timer for medium structures. If the attackers can dictate when the final timer is, groups that would be able to defend it succesfully with the current mechanics end up losing it without being able to do anything against it. Especially when you consider WH space that has no asset safety. It would only benefit the biggest groups and force others to either block up, pack up or get absorbed. And that isn’t healty for the game at all.
Only implementing this in highsec would be unfair as it drives up the cost in only one part of the game and create unneeded extra barriers of entry. Big or organised groups will bypass it entirely and it would be a minor inconvenience at best. If you want to use Charters, implement it across Highsec, Lowsec and Nullsec.
I’d say: HighSec & Lowsec, but not NullSec. Lore-wise it sounds reasonable that the big NPC-empires demand a constant fee paid to them (via Charters) for maintaining Structures within their space. Nullsec should be governed by those who live there.
I’d even adjust the charter costs with a modifier based on SecStatus of the System, to make the outskirts economically more attractive and even more so rewarding buisness in LowSec.
With everything else you are 100% correct, removing TimezoneTanking would just be another nail in the coffin of small and medium groups, sacrificed for the convienience of big blocs. The absolutely horrible SiegeGreen timer-removal from M-Structures already broke the neck of countless smaller HS- and WH groups, just so the big nullsec blocks can “easier clean up ninja-anchored Citadels” (which they easily could have prevented from anchoring in the first place if they weren’t so lazy).
There is also NPC nullsec, so applying the lore-wise reasoning would mean that it should also apply there. And considering the time to develop and implement it to exclude non-NPC nullsec, apply it to all. I can see a lower cost for non-NPC nullsec being fair. An additional effect should be that with the charters implemented it would be more costly and timeconsuming to just structure spam regions in nullsec on a large scale.
Timezone tanking could maybe be adjusted by allowing people to tweak via hacking etc when the timer goes out.
From my discussions with other players. There is alot of dissatisfaction with the Siege Green Mechanics, especially in WH space.
@Dark_Shines would you back any idea mentioned below as CSM member?
- Insane idea - pay with PLEX in NES for extra dev time
- Quafe+ is from "biomass" (...or corpse reprocessing)
- Little things / Small QoL suggestions - Better Visibility Of Other Players’ PI Networks
- Little things / Small QoL suggestions - 13 requests for Stack Split enhancment since Jun’18
- Little things / Small QoL suggestions - PI KB-shortcuts for toggling between groups of structures
Can you elaborate on what you mean by a Starbase Charter. I’m intrigued.
The suggestion of Starbase Charter, was something from a reddit post a few months back.
Starbase Charters are still in the LP stores and for a set amount you get 100 Starbase Charters. Now these were another kind of “fuel” in the game for the older POS [Player Owned Starbases] the amounts used up varied on the area of space the POS is deployed. Some even requiring specialized starbase charters to run.
However, Citadels never were given this mechanic, so they were thrown around like candy all over New Eden in High and Lowsec. Versus POS which required a little bit of thinking to deploy in high and lowsec due to the starbase charters.
It was mentioned before, Reddit - Dive into anything
And has been discussed in streams etc even before the reddit post.
Now the problem is this nullsec really doesn’t want to run missions even the most simple ones. And if starbase charters were deployed as another high/lowsec fuel. It means a “prestige” tax on stations in highsec or lowsec. Even though CCP has given all the corporations the ability to recieve donations or LP tax. But it also would mean mission runners would have a market for their LP and there would be a market to purchase and sell these starbase charters because the volume consumed by citadels would be vastly larger than POS.
The defender can do that by manually adjusting the timer, but it allows mistakes to be made.
This type of mechanic wouldn’t be new, its how POS have always operated and was a great path to conflict.
I am not fundamentally against such a mechanic, I just wonder if it is balanced given the complete lack of combat abilities of Citadels (especially if no one is at home).
POS defend themselves during times of inactivity, so it isn’t really possible to sneak in a simple crew of a flimsy High DPS ships etc. to send it into RF quick & easy. You have to bring a considerable force that will cost multiple times that of the POS to get the first timer done, even if it is on automatic defenses. And you will need quite a while for it. And only one guy logging in that has gunner skills can focus fire pretty hard and give you substantial losses.
At a Citadel, the first timer is basically “free”, since you can intentionally choose a time where the owner is almost guaranteed in deep sleep. Which means you can send a rather small and rather cheap force of high-DPS-ships, with no Logi, no Ewar-support and no CapSupport required. A force that would never even remotely break a well armed POS, even on automatic defense (hello 20 Jammers, Med Lasers, Small Arties, Tackle, Damps…).
So, the defender can make it pretty nasty and laborious to attack a POS, which somewhat outbalances the fact that the attacker can chose the first timer. And also the attacker is pretty limited in what he can bring, as many setup simply won’t work against a well armed POS. For a Citadel, you have 15 minutes after the initial alert to bring a force of players online that can repel the attack, because the Citadel alone won’t even shoot back. 99% of all small and medium groups are not able to do that 0300 in the night.
- What do CCP get correct?
- What do CCP get incorrect?
- What do you wish existed in-game that doesn’t?
- What exists in-game that you wish didn’t?
- What exists in-game that you think ought to continue to exist?
- What doesn’t exist in-game that you hope never comes into existence?
- How would you improve PI?
- How would you improve the entire corporation UI?
Sorry for the delayed reply.
I think CCP’s dedication to Eve is their biggest gold star. They make mistakes along the way, but the enthusiasm and excitement you can see from CCP employees is always very telling.
Some of their, what i’m assuming are, management decisions about game direction and development have been absolutely atrocious and the messaging around it tone deaf. Scarcity being one of the biggest ones.
From the outside looking in it appears to be a lack of knowledge on the actual in game reality, something I would hope to be able to help with if elected.
- I would love to see a massive expansion on Capitals and to raise the overall ceiling on ships. Wether its T2 Titans, or some new mega titan, or non-combat capitals that could perform another task that doesn’t instantly make the biggest groups OP.
I love the idea of a new class that would siege on a wormhole and “doomsday” it, transferring massive amounts of energy into it to stabalise the Mass.
Auto repair timers, I wish they didn’t exist. I would love for CCP to bring back manual repair timers as part of an overall structure redesign to reduce empire sprawl, especially in Null sec.
Conduit jumping with Blops and Rorquals. This was a fantastic mechanic and I’d love to see more thinking like this from CCP.
First I would remove the overlap penalty on multiple players using the same area and change it for a somewhat different mechanic. I understand why it exists, but PI is an activity very very few enjoy and most do because they “have to”.
Id prefer see consistency and simplicity instead of the current system.
I would also add sharable templates so setting up your planet wasn’t tedious.
- The overall UI has a lot of options that just aren’t used and add a lot of fluff and confusion to the interface.
I would like to see specific information provided on what each role does, like what they have on the website, but ingame.
I’d also love a mode to test the role. Yes I can do it with an alt, but as the ceo, creating a role and then being able to test it would be a small QoL improvement.
Hopefully these brief outlines answer your questions well enough!
I didn’t know this.
Agreed, it’s a pain, for something that could potentially ruin your corp.
Thanks for your reply. It’s been great reading everybody’s responses. I think there is a lot of shared agreement about CCP’s enthusiasm, about their poor communication and seeming insistence on working on things nobody asked for while neglecting iterating on things that everybody wants.
No one so far has wanted to see golden ammo in the game. Everyone seems to want to streamline or gamify PI.
Everyone appears to agree that corp UI needs work.
I would say within the community itself and amongst the candidates the points of disagreement centre mostly around how easy and or how difficult, depending on your perspective, it is to travel New Eden. Force projection, filaments, ansiblexes, interdiction nullification, etc. Without me having asked specifically, that particular topic has emerge on its own the most.
Thanks again for your reply.
No support. In my opinion, Yours and your leadership’s sustained harassment of non-participating players outside the Tranquility consortium in-game and IRL does you no favors, and I no doubt you will maintain the status quo as best you can, and as long as you can, and as long as CCP allows it.
Specific to BRISC’S participation repping INIT, CCP had to step in with Uprising Update to stop the ceaseless harassment of new and highsec players that you attempted to maintain during that same meeting that CCP informed you quite rightly, to piss off, and this well documented. In no world, should anyone take Brisc support of anyone willing to do that type of harm seriously.
You are all welcome to advertise
introduce yourself on one of the largest German Discord servers
And to advertise 1300+ are waiting for you Respect Honor Passion
The candidates are invited LIVE in the stream
And with LIVE translation English to German !!
introduce yourself in an interview and ask questions
to be answered by German speaking players
Yours sincerely ((Neo ceo RHP))
I have no clue what you are talking about and I don’t think you do either.
I am my own leadership and we do not harass people in or out of game.
If you are confusing us with another group then so be it, but please do a little research before posting mindlessly!
Capsuleers! Spaceship captains! Fellow inhabitants of New Eden!
The time is upon us to play our part in the future of the cluster!
While Dark Shines, The Benevolent, The Fearless, and also The Published Author, has reached legendary status among his willing and unquestioning followers, such as my humble self, even He, an almost demi-god like being of pure, unrestrained energy can not march stalwartly forward into the next era alone!
Trade cartels are poised to suffocate the honest man beneath their gargantuan ISK reservers. Merciless fleets of PANFAM and FRT threaten more independently-minded corporations and alliances around the cluster, devouring more and more and more territory and demanding fealty, or else…
In the north, B3 valiantly soldiers on against the tide, willingly supported by INIT. and The Imperium in their heroic stand against an enemy vastly superior in numbers.
In the south, only the wise and merciful conditions of The Southern Agreement managed to give breathing room and space for smaller groups to settle in and thrive, dictated upon the mindless blob after a benign show of force, watched over by the blissful, yet sharp gaze of Dark Shines and his allies.
Coalitions suffocate the Universe, driving free-spirited capsuleers away from the vast, bountiful lands of nullsec, or into the arms of ever-growing hordes, mindlessly following the nefarious whims of their goblin-like leaders.
Do YOU want to live in the shadow of entrenched mega-groups forever? Or do you yearn for a space that is wild, untamed, where ambition and fights sprout and tales of heroism are spun?
Now it is YOUR time to influence the moves in the game - make YOUR vote count, and put your trust in Dark Shines, Destroyer of highsec Keepstars, Gravedigger of Coalitions, Dispenser of Justice, Lord of the Brawl!
Also, CEEK is r-, no wait, wrong thread.
This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.