[December] UPDATED: Jump Fuel and Jump Fatigue Cap changes

You’re such an arsehole Fozzie.

Increase the economic friction associated with capital ship deployments and jump freighter hauling

How? You’ve ripped the arse out of capital ship deployment by introducing jump fatigue followed the recent cap changes.

Stimulate the ice product markets which would otherwise suffer from lower starbase usage

Fozzie, you could earn yourself a few points here and stimulate the ice product market by consuming ice to reduce jump fatigued.

Improve the balance of ice product consumption (increased isotope and liquid ozone consumption relative to heavy water consumption)

Look to the point above.

Easier trade of high value reacted intermediate materials for T2 production (with the goal of nullsec regions being largely self-sufficient by volume but encouraging trade of lower-volume goods)

Wake the F-up, everything gets transported to JITA.

Somewhat reducing the pain that can be caused by heavy jump drive usage and high stacked jump fatigue values

Read point above about consuming ice products to reduce jump fatigue.

Seriously how are you still a designer at CCP, all you’ve done is piss off large amounts of people and this is another one, half-arsed change because of changes to moon goo that a large portion of gamers didn’t want but you still thrust it upon us.

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