Hi folks! This will be the discussion thread for the proposed jump fatigue changes for the March release that have been announced in the recent dev blog.
To recap what we discussed in the blog, the current plan for these changes is to reduce the cap on jump fatigue (blue timer) accumulation from its current 4 days to 5 hours. Since jump activation cooldown (orange timer) is 1/10 of jump fatigue this also effectively caps new jump activation cooldowns at 30 minutes.
After this change the jump reactivation cooldowns for max-length carrier jumps made in the fastest possible succession would be 7 minutes, then 7 minutes again, then just under 30 minutes for subsequent jumps. Waiting out the fatigue timer would still work for reducing the activation cooldowns, but for most long distance travel jumping as quickly as possible and sitting at the new lower cap would become the optimal strategy.
The goal of these changes is to reduce some of the poor player experience around fatigue while also preserving at least part of the original goals of the Phoebe jump changes in allowing more freedom from fast traveling hotdrop fleets.
We do not expect this to be the last change we make to jump mechanics and jump fatigue. No feature in a game like EVE is ever “done” and we’ll continue coming back to it with more iterations when observations from this change are available and internal schedules allow.
Alongside these changes we are also planning a few smaller tweaks surrounding the jump system, including making the capital navigation window accessible through the right click menu on a jump-capable ship and adding a fatigue reduction bonus to shuttles and pods for bridging. More details about these smaller changes will be available in the test server feedback threads as they hit SISI.
Please use this thread for feedback on these changes, and thanks for reading!