I’m sorry, I thought you had something else as well… yeah… the spool-up time… IDK about that?
would it be shorter or non-existant for covert ops cynos?
would it be shorter or non-existent if a black ops ship cyno’d?
I’m a PvE player, but even I think that it needs to be done quickly to even be a thing to use
if I was at a pixelwar with someone (real-life war tactics aside) and I was a pvp pilot, I would want to fight.
I would think a cloakfuel-depo in neutral space would provide a lot of fighting, countermeasures, and escalations.
in my mind, it would provide the “pvp gang” with an actual PVP game/arena… instead of the usual:
“oh, let’s roam the blue donut and find some pve ships that cant even fight back… l333t pvp yao!”
also in real life, fuel depots are very important in wars, so… it would mimic real life, so if you’re all for comparing pixel to rl, id like to say:
no one in real life, following the rule of war, conducts guerilla warfare tactics to kill farmer/peasant, they would go for military objectives, like fuel depots.
but I guess in eve we are stuck killing the peasant that can’t fight back, and blow up bridges.
But enough about this all its offtopic and it’s all history now when CCP made it clear they don’t want to invest dev time in making something sustainable and truly fun
yup, the scarcity is bad news… only the average income players are affected by scarcity.
I’m pretty sure that the “scarcity phase” is a word for the player count and not the ingame changes.
the longer it goes on, the worse it gets. we can agree on that.
CCP needs to fix their statistics to relay real-world statistics… its obviously their statistical department that is at fault here?