You called them AFK or idiots, I suggested that they might have been caught because they were in warp to a site or just arrived and therefore could not be an idiot or afk, as if you could use a carrier afk, seriously, you would lose all your fightersâŚ
Telling me I have lost the plot here is incorrect as I merely pointed out that you could not call them idiots or afk.
PS: Iirc, there is a method to abort a warp midwarp by killing your capacitor, I forget what it was specifically, or how, but it at least used to be a thing,
Pah, that was replying to your designation of them being AFK or idiots, which is a sweeping generalization.
PS This is fun, but wasted effort. What you need to understand is that a delayed local will benefit the big blocks so much, we would get back to Dominion levels of sov boredom based on two major powers staring at each otherâŚ
Why would I do that? That was merely detailing what gets caught now. What whining losers want to do is catch the good players easily and that means that they are crap hunters.
You want to rat in NS, with HS level Local intel, for greater reward than in HS.
You dont want âcrap huntersâ to catch you.
You only want pro hunters to catch you, cos you are so pro , with HS Local intel, though you are in NS for NS rewards.
This is not very convincing.
Surely you see how it very clearly comes across as just self-interest.
I want to rat in nullsec with the current balance because it works, there is risk and if I am unobservant, make a mistake or be unlucky then I will lose my ship.
I donât want crap hunters to catch me with delayed local because hunting made that easy is against the ethos of Eve. I feel that also down values the act of hunting.
I want people who make an effort to get the rewards that their effort and skills gave them, not some loser who just wants to watlz up and get a casual kill.
I am in nullsec as I find level 4âs so so boring and I see hisec as dead, I enjoy very much the capital combat game and that has kept me interested, and I can only fund that by operating in nullsec and with changes to jump fatigue I expect that a lot more content will occur and I will lose a number of ships that need to be replaced, fitting are not cheap you know, so of course there is a level of self-interest in that nullsec we need to make the ISK to be able to have the tools for interesting content.
What is also important is the impact of making it so easy to hunt that the only choice is to be part of a big block, we saw how that turned nullsec into a boring wasteland, nullsec has about 4 major blocks at the moment which makes it fun.
Local is fine as it is, the majority of people calling for a delay are poor players or people who want to see Eve die.
I genuinely think you are conflating your own âpro-nessâ to avoid being caught, with the actual systemic situation that empowers you more than a hunter.
Its not that they are âcrap huntersâ or you are a âpro-ratterâ, its because of the mechanics.
Lets be real here.
You, ratting in Player NS, benefit from the same Local intel as a player running much less rewarding content in HS.
As far as Local intel goes, which is the topic, you are as âsafeâ thanks to it, in NS while ratting, as a player in HS is while ratting.
Its an identical Local intel system, despite all the other significant differences between HS and NS.
Your points are very reasonable, but there must be some type of middle ground, some game mechanic that stops people wanting to dock up and afk something that encourages them to dock up their pve ships and undock in pvp to protect something, and I donât mean sovereignty stuff because a solo player or small group cant touch that stuff and with reinforcement timers it can never be an immediate response.
The 2 current problemâs is people who dock up and stay docked up until people leave their local and having nullsec safe enough viably so that any douche bag cant get easy killâs like you said, a solution will need to meet both requirementâs.
An option is to make pve sites runable with pvp fitâs but this doesnât stop 1 v blob, which makes forcing the pve player to warping off and reshipping to pvp and getting backup a better alternative.
What about a even simpler solution leave all local as it is now, but have an anchor-able mobile unit that removes local for everyone in that local for 2 hourâs, the trick would be that it takes 15minutes to anchor and makes a warning message in local and is vulnerable during this time, once anchored it has a reinforcement timer for those 2 hours and becomes vulnerable to attack afterwards.
This will allow groups the chance to sabotage their enemies with this unit hindering their isk making activities if they do not react, if they un-dock in pvp ships and simply remove the module then nothing lost for them.
Not at all, I just add to my odds of not being caught by doing things that reduce my ticks but give me added security, the more you put the odds in your favour the better it is, I am not saying I am elite or pro, but that I approach the game in a way that makes me more difficult to catch.
The mechanics have a balance and many people lose ships with these mechanics, it is very hard to catch a player doing it right, that is what makes it a challenge.
It is difficult to hunt, and there are some people who are really good at it, I would not define me as one of them, I normally follow behind people who are very good at catching things. Because you have to be good and that solo hunting is so damn hard, if not impossible people whine about it, they want to be able to get in with a ship that can catch and kill and many of these people throw comments like this is a team game at me while asking for a change that enables them to solo stuff.
Let me be real here, hisec and nullsec are not the same, there is a different end game, one is casual solo play with low risk and low boring rewards, dominated by low risk farmers, the other is currently a game where large groups of players have real fights where many ships get blown up, the best part of that game is being in smaller groups that operate around the big blocks. The mechanic of local has less impact in hisec then it does in nullsec. But I would not change it in hisec.
I see what you mean, but I do not agree with it, because I am playing the nullsec game and enjoy it, this change will make it even harder for smaller groups to survive. We just had a couple of major changes, jump fatigue and being able to rep entosis, these will result in a lot more destruction and perhaps push out smaller groups.
That thing is madness because it makes null even safer. This makes it more dangerous but only if the defenders do nothing. It is a very different idea open your mind and tell me rather specifically why you do not like the idea rather than throw it out because it resembles something you hated in the past?
They tried that with the ESS, we have used them to try to catch people, but it is just too much hassle for little real gain. We sometimes do it, we did it when PL tried to kick us out, was funny.
It depends on whether people feel that they can do it, I must admit to picking my fights carefully, the Eve disease so to speak, I also wait to see how many people are able to form up and who, though I sometimes just go for it, but that depends on my mood.
It is annoying when people refuse to fight, but there are some people who do, Fraternity is one for example, when we go to their space, my ship and pod does get blown up, though I have not been very active in Eve recentlyâŚ
What you are enjoying is HS level Local intel, in NS.
You enjoy the same Local intel while ratting/mining in NS, as anyone ratting/mining in HS.
It has the same result. Not only will it increase NS safety beyond what it already is, it will also favor the rich for whom the cost of such a structure/mobile unit with the effect you propose, is trivial.