Delay Local

Ess was a good attempt by CCP but the problem is that it isn’t enough incentive for the locals to try rush out and get the loot while the enemies are in local, because they clean it regularly so it doesn’t build up to big enough value’s for it to be worth it.

You are smoking something very heavy? How does it increase null sec safety? I think you need to read my post again since you have clearly not understood it, it does not benefit the locals at all, they either remove it within 15 minutes or they loose local for 2 hours it’s something they don’t want trust me.

Also it would help your case if you don’t repeat the same thing over and over to dracvlad rather dig down deeper, with a more reasonable response.

I think iv seen you post this 20 times now? I don’t see how it adds to the conversation.

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First indication of trolling.

So a single mobile structure will block an entire systems Local for two hours, if not destroyed in 15mins. Did I understand you correctly?

Would that not be wonderful for invading big blocks to spam in their smaller neighbors space while they bring all their ships in? What if they drop 30 of them, can you destroy them all, past them defending them, within 15 mins of deployment when most of your corps TMZ is asleep?

You think this is preferable to a 30s delay on Local intel in Player NS?

What are YOU smoking?
Mine is just tobacco btw.

And I keep saying that this is irrelevant as a talking point.

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Its seminaly relevant.

Its your whole point.

You want NS to retain the same Local intel mechanic as HS.

Is that not true?

There could be a system limit of 1? Easily sorted out, all other issues could be ironed out as well its called design :stuck_out_tongue: its a process if you didn’t realise. If you only want to think in absolutes then I can’t help you.

Wont help.
They can still place 30, in sequence.
Not that you will defeat the defense around the first placement against a larger block seeking to move in on your territory.

Then local will be out while they attack so what, they will be camping you without local as well which means you can easily sneak in more people and they will be over-welmed in no time :] it goes both ways.

If a super large group want to take you out currently its going to be an uphill fight either way.

@Makshima_Shogo Confusing that you agree the Observation Arrays are ludicrous, yet you then suggest a Local intel blocking mobile structure.

The issue is Local intel, especially as delayed, not modules/structures to affect it in either direction.

I thought that it should have a minimum amount before it can be cleaned out, perhaps have a scale with larger percentages of benefit the more that is in it.

Well they are very different the observation array has no way for people to disable it, as far as I could tell.

Observation array: lots of positives for defenders, with no negitives.

Communications blocking array: No positives for defender’s, only loss of local.

I fail to see the resemblance.

No.
Both would involve destroying the structure/mobile structure.

And both just complicate Local intel.

The delay cascade, simplifies it.

It would have something like 20k ehp? Killable by a single suaciding ship, and cost something like 20mil so it’s cost effective.

The point of it would be to initiate a fight, which is something you wanted by removal local right? Unless ofc you are only talking about removing local so that you can fly a cloaky ship and kill noob’s all day in nullsec.

If local is removed what ship would you fly solo pvp?

With no local you could fly a combat recon and go through as many gates as you wanted and catch anyone running a ded with ease. With anom’s you could get within 5km of any ship with a statios and turn them into ash.

Id prefer a way to temporarily remove local to start a fight rather than have 0 local forever it just makes more sense balance wise.

Your proposed mobile structure, that costs 20mil, and if not destroyed in 15mins, results in 2 hrs of no Local, creates a no Local system.

See the paradox?

No its called taking a suggestion adapting it to peoples complaints and finding a better alternative, its the same thing with less negative side effects.

A better designed solution to removing local completely which is a primitive starting point for a solution to the current state of nullsec.

Yours was an attempt, but fails.
It does not fulfill the intended function.

This thread is about delaying Local, not removing it, which is what your mobile structure would do.

The observational array that gives local in sov nullsec could work if the people who roam had the possibility to get local too, and I would suggest a smaller observational array that hacks into the main one which gives local info to all in system. It has to be on grid within 250 km of the observational array that gives local and it also delays local.

That is how I would do it. Oh and you don’t know that there is one unless you D-scan it… or see it on grid…

30 seconds is the same thing as no local its plenty time to catch absolutely anyone, maybe 2-3 seconds would be very different.

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The Observation Array makes any change to NS Local intel redundant, and also offers options that go above and beyond current intel AND disruption of aggressor data.

Man, I had no idea, that underneath it all, you really are such a nullbear.

Why so insulting?

If you read a bit further then I suggested that this secondary observational array hacks into it and also applies a delay, tut tut.

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