The actual effect is the same, in that neither knows who else is there unless the delay has expired.
As I have said, both share the burden, in that prey must d-scan/or otherwise watch for interlopers, and hunters must d-scan/probe etc to ascertain if there are potential targets, and where they are.
The hunter is Local intel blind for the duration of the delay, just the same as prey are Local intel blind for that same delay on their arrival.
PS: Night and day arent clear at all. They are intermediated by dusk and dawn. Here in Finland in summer the sun barely sets at all, and barely rises at all in winter. Or do you refer to night and day as on a clock? Even that is ambiguous and defined by time zones which have no geographic relation to the length of a day as sun being above the horizon, and are further complicated by daylight savings systems.
Do you and your ilk not have any education at all?
These matters should be obvious and understood.
Uh⦠PL lost a Dreadbomb to Test about 10 days ago. About 880b isk. Test lost 260b isk in the exchange. So⦠yeah⦠taking and defending space is pricey in sov null.
We are still waiting CCP, so are you going to remove local or make some more IRL redundancies over a carebear & bot fetish. No one is going to buy EVE so put bot numbers for this quarter to the back of your mind.
Risk is not just something that exists in game. Risk is a function of the environment and what players do to mitigate that risk. Some players who work in groups can find highly effective ways to reduce risk relative to smaller groups or solo players. That is an integral part of an emergent environment like EVE Online. This is not a bug it is a feature.
People often complain āNS is too safeā. This is, IMO, a view that simply does not understand what is going on. In the game risk starts out with the game environment. Yes, NS has no CONCORD and thus the level of risk is, absent player efforts at mitigation higher. Note that emphasized part. Players have the option to mitigate that risk. If you think risk should be unaffected by player efforts to mitigate riskā¦this is the wrong game for you.
No it isnāt. People think lots of stupid things. Take for example the U.S. shift towards mercantilism. It is stupid. Look at the number of people who think the minimum wage will boost economic activity. It wonātā¦it canāt unless there are some very special circumstances (e.g. the labor market is largely defined by monopsony).
This is a logical fallacy argument by popularity.
Penalizing players who are playing smart is not a good way to retain players.
Another solution came to my mind. If local is delayed tbe anoms should only be ready for the sov owner the rest should have to probe them. That would aswell level the playfield