Delay Local

Oh man i wish he did! :hugs: :star_struck:

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Not entirely. When trying to find targets on uses other information too. Like the delta in terms of rats killed on dotlan. With delayed local that won’t change. And even if you got rid of the delta somehow (you’d have to change the data dotlan pulls) people would use daily rats killed. Or truesec status of the system.

So when people say, “Salvos this means additional changes.” They are probably correct.

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I would put it this way


Both sides have lost the same information, but the impact on behavior is asymmetrical. For the hunter it helps for the PVE it hinders.

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No. The PvE pilot cannot discern a travel ceptor from a tackle ceptor without scanning the ships fittings. The behavior of the PVE pilot will likely be the same: get safe.

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Now you are the one that is trolling.
If you can’t recall your drones in time, or abandon them for later recovery, and get to safe in a VNI (of all ships for christ’s sake) it is you that is terrible.

Whereas currently its the opposite.
Instant Local intel helps PvE and hinders hunting.

You cherry picked interceptors.

I noticed that you blanked out what I said. You really do have no idea on how to play this game.

Yes. As someone who has hunted I am fine with that. I’d rather have lots of potential prey and catch the foolish and/or unlucky vs. having little to no prey at all.

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I blanked it out because it was so stupid it was not worth repeating.

If you are incapable of recalling or abandoning drones for recovery, or escaping in time in a VNI of all ships, then YOU are terrible.

And most other ships will be combat ships so the reaction will be the same: get safe.

The onus should always be on the hunter in a PvP.

This game relies on non-consensual PvP.

They can still do that at first sign of an unknown ship, post delayed local intel.

You blanked it out because it proved you are clueless.

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But your suggestion flips that, IMO.

Drac.

If you cant recall or abandon drones, and get to safe in a VNI, YOU are clueless.

So now we agreement on that point.

There was never not an agreement on that point.

There is now. You said the ratter would not have to panic. But the ratter cannot determine intent. So most people will default to bad intentions and get safe. Your point is, in your words, “wrecked”.

Edit: changed now to not


As per normal you twisted that to what you think and say not to what I said, I merely detailed the VNI’s properties in terms of getting safe and you decided that I am not able to get out in time, which is trolling and a sad personal jibe. As I said you are clueless at best.

I think the point is that recalling drones will increase the time to warping out if you wait for them to return. Even if you click abandon it will add time. Best bet is to just warp off leaving the drones. But that means you have lost the drones. Which is better than losing the ship and the drones, bit still it is a loss.

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Finally, someone without an obvious agenda to talk to. Much appreciated.

Seeing as 15 would be overkill in any PvE/mining gank, I don’t see how that matters.

WH’s are dangerous, but saying 0.0 is save is utter nonsense.

To be clear, 0.0 gets a guaranteed 30+s warning of any ganker. In W-space, you’re lucky to get 3s.

It’s pretty obvious that rewards should be linear with risk.

And as such, 0.0 should either have a LOT more risk or much lower rewards. It’s much safer than either W-space or LS, yet has higher rewards (vastly higher than LS).

I have no Idea about the moons though. That is beyond me.

Just typical undue 0.0 privilege. Heck, W-space was denied moon mining for no reason until recently.

Yeah, don’t ever use the rorq cause you won’t ever have reliable intel. Another rorqual redesign, yes?

You can use the Rorq without siege mode ya know.

WH’s are easier to defend (in Worst case scenarios). 0.0 has the constant cyno threat. WH’s are isolated

Agree so far.

and you do have easy access to intel by scanning and sitting on a WH.

Same as for 0.0 without Local.

but you can have pretty much spot on intel with a bit of scanning.

And a plexed alt doing nothing, assuming the silent WH thing has been fixed. And that’s after you scanned everything and rolled everything, the latter causing a major risk of your expensive ships being ganked or lost in W-space.

Unwilling targets, I agree, but unwilling doesn’t mean “No chance to fight or run”. There always NEEDS to be a realistic chance to escape.

Agree. Agency is a huge part of game design.

Which would be perfectly fine if the overview would be a good tool for that. Just that it isn’t. Overview is by far the most inconvenient and clunky system in Eve
 and Dscan is less than ideal since it won’t let you remove given ships from it


I like Overview. What don’t you like about it?

No, thank you. Any replacement for local must include the options you need to escape from fights, else PvE must be buffed to ridiculous reward levels (which is so much NOT what the game needs).

Or just kept at the same ubiquitous ISK-printing levels.

I mean, ask yourself how watching your Overview is different from local?

When doing PvE, you need to be watching your Overview anyway.
In my remake, the new Overview would be limited to 14.3AU. Local is system-wide, spots cloaked and docked, updates before the gate even fires etc.

All the other “problems” with the local would still be there, just that you made it much more complex and difficult for someone not aware of the options.

Not at all. There’s no ‘lack of D-scan spamming’ problems which affects newbies in particular. There’s no Sabre being undetectable until it uncloaks 4km behind you. All of that info is right there on your Overview in a largely intuitive way, with its great configuration options. D-scan would only be needed to identify ships/warp to uncloaked ones.

It matters in so far that WH’s have limited range of escalation. In WH’s, the size is limited. It’s not in 0.0. Edgy cases, i agree, but it happens. Not every entity in 0.0 can drop a super for every super that’s been dropped on them. There usually is a bigger fish. This risk is partially present in WH, but there is a critical mass depending on the class at which you can hardly be “outformed”.

That is true, but you can work to make it saver and you can work to have more time in WH’s too. Ofc, it comes at a cost (which ideally, comes at a greater reward and it has been that way in the past
). I admit that I have 0 idea on what has driven down rewards in WH’s, but somehow it happened? It used to be different from what I remember.

Yup, I totally didn’t understand the design decision behind it.

Well, you don’t need to convince me that WH’s should have better rewards. They are not “enormously more dangerous” (I’ll explain, one sec) but they are more dangerous, but as I said earlier => I don’t know what has shifted the effort vs rewards in WH to the current state.

On the surface, I really understand the idea that lowsec is more dangerous than 0.0. Looking deeper, it has reasons though and the primary reason for 0.0 savety is politics and numbers. Take away all the coalitions and mutual agreements and 0.0 is suddenly not so save anymore. Quite the contrary, the better value of the space (over lowsec) will make it much more difficult to live there. The tldr is that it’s save because player’s made it save and that should have it’s rewards. That was the entire point of 0.0. Claim the space, defend it, reap rewards.

0.0 is not save by default and that is something a lot of people conveniently forget.

Imagine 60 people in your system + NPC targets and warpouts. Now think about how likely it is to see an engaging enemy within that mess. That is my entire problem with the overview (and intel per overview). Yes, you can sort by relevance etc. but, from my experience, especially newbies rarely have a clue on what the overview can do and how it should be set up for given situations.

With Intel per Overview, there is a distinct chance that you might not see it coming (provided that intel works like DScan).

My problem with the overview is that it can provide an overwhelming amount of information, and adding more stuff to it will increase the complexity. Oh, and the fact that there is no ingame tutorial (not relevant for me, but it’s still relevant to the argument).

I could work with the overview, but the 14.3AU range is just
 Sorry, but that’s imho way too much advantage for the already advantaged hunter. Let’s not even talk about stuff like Huginn. :slight_smile: I don’t get why it’s necessary to make things easier for Hunters and more difficult for the already “easy targets” a lot of them are looking for.

Frankly, I don’t understand the notion why this “Has to be”. Why 0.0 “needs to earn less isk” and why “hunters should have it easy, bro!”?

Low risk in 0.0 is 60 mil per hour or less with a miner. High Isk per Hour is Super and Rorqual (with the core, btw). I can earn 100 mil in Highsec with a BS or a logi cruiser too.

I am sorry if WH’s got the shaft of the deal (I still don’t know solid WH numbers), but if WH’s don’t earn enough isk, why is the answer “nerf 0.0, which is only ubiquitous with supers and rorquals” and with considerable risk and manpower to maintain an intel, and what does this have to do with the lowskill hunter that needs DScan to find PvE sites in 0.0?

Granted, Supers are hard too catch and I consider them OP, Rorquals aren’t though.

Hence I’ve said: make intel harder and you have to buff PvE. Maybe you have to buff WH’s too, but it’s either that or you have to nerf Highsec and Nullsec. Urm?

I agree that intel from local is (too) easy to maintain, but remove it and you are looking at an increase in numbers needed. 0.0 usually has the manpower to deploy a spare alt per important gate, and it would still be almost as save as it is at the moment while opening the door to “increased effort that should yield increased rewards”.

In the end, it would probably warrant a buff to 0.0 and that is something I don’t agree with, cause there is a chance it would make WH’s irrelevant
 so, I don’t think it’s as simple as that.