I disagree. We want ISK flowing into the in game economy. Right now I would say things are balanced if sub-optimal.
This is incorrect. Currently the status quo gives the PvE players the comparative advantage. You note this yourself. See the first quote by you in this post. Now you want to change it so that the PvP player has the comparative advantage. This is true, IMO, in that all other methods of gathering intel are inferior since nobody uses them and ignoring local. So if the hunter has a comparative advantage it cannot be claimed the PvP player has a disadvantage.
Good. Agreement on this point at least.
That is not in dispute. What is in dispute is the effects of this change.
No. It isnât. The foolish and inattentive die. The prudent and attentive do not, aside from really bad luck. That is a reasonable outcome. Not if the current state is balanced which it is.
Funny that you mention that I donât define what save is, while itâs the thing you want to do in the exchange with me. You want to define safe all the time, you claim 0.0 is perfectly save.
Please, you really have to have a look at yourself.
When you only define combat as PvP, then you are correct. The reality of eve is though, that PvP doesnât come in the form of combat all the time. Being hunted and running away is PvP too, so a big NO. Non consensual and ârunning awayâ arenât mutually exclusive. Not at all.
Instead, you want CCP to reduce the effort. Which Is a legitimate view, just not a good one.
Iâve never said that I think Nullsec is perfectly fine, stop making crappy assumptions mate. I just think that you shouldnât have players sandcastles smashed by God (CCP) just because someone doesnât like the height of them even though he could smash them himself.
Nerfing Space is fine if itâs necessary, but based on your argumentation, you think itâs necessary to nerf 0.0 simply because you (and lowsec-players) are too lazy / anti-social to make the space less good / lowsec better.
The options are there, available for you to pick them up. You just cry for a nerf instead and you disregard the efforts players had to put in to make it as safe as it is. You literally removed the Effort out of the calculation and as convenient as that is for your little world and your little argument, itâs just not the proper thing to do. Particularly because nullsec was designed with exactly those points in mind.
Conquer the Space, make it usable and earn isk. You canât just disregard that. In other words: Have a proper and honest conversation and maybe something good will come out of it.
and your post doesnât make sense at all in the context, sorry mate. To elaborate: He doesnât wanât to put in the effort to make 0.0 less safe, and is instead asking for a nerf from CCP.
He wantâs to avoid the effort he could put in to make happen what he so desperately craves.
Yes EVE is a PvP game and one strategy open to players is to elude those who are a threat. EVE is an ecosystem and we need players doing PvE and PvP. In fact my view is that a strictly PvP player is a rare thing. The vast majority also engage in some PvP.
Indeed. And much of the game is balanced around that. Change it and much of that will likely become unbalanced.
I think thatâs a problem because the Hunter is already heavily advantaged. Heâs got pretty good chances to catch the target because he knows where to look for them (in a lot of cases, a quick 5 AU Dscan will tell you EXACTLY where the prey is).
In addition to that already heavy advantage, the Hunter has the fitting advantage.
In addition to that, the Victim will lose Isk even if he doesnât lose the ship (opportunity costs)
In addition to that, the Hunter usually getâs free DPS on the target (free allies), only partially true because the can switch.
In addition, the hunter is almost always free to disengage fromt he fight, should the odds be against him
For all those advantages the hunter has, the PvEâer only has the advantage of very good escape chances (itâs not foolproof) and the distinct chance that backup -might- arrive in time (chances increase the larger the ship is, very low in small ships).
Now, please tell me why you think it would be a good thing to ask the Prey for more effort and the hunter for less?
Donât act like a bitc* because Iâve now answered this question at least a dozen times for you⌠Iâve been patient with you even though you ask the same questions over and over.