Details on forthcoming improvements to compression mechanics

This is a bug that is being addressed!

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Hi all, two questions:

  1. Is mercoxit compression different from asteroid compression? Will I need an orca or above to compress Mercoxit?

  2. Will player owned refineries still be able to compress mercoxit with 0% waste? Or do I need a ship now?

And If you do, you will be helpless locked in space with a 1,8 bill ship… and ppl still say it’s not a nerf

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A battleship can do way better for less than 500 mill.

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No panic modules… just wear your brown pants and some cologne

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Its a nerf to the current ship not a trade off. You are getting less fitting for the same capabilities.

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@CCP_Masterplan @CCP_Psych

First thanks for this update, huge improvements here.

A couple of points of consideration from a Wormholer who’s been playing the ‘fleet booster’ role for some time:

1 - Medium Core requirement to be in place for 75 seconds: This is far too long of a time to be locked down in a hole, so much can happen in the time of one cycle, and the porpoise is not going to be fighting off any attackers, it needs to stay nimble. Can the locked-down cycle be adjusted to something much smaller? Like 10-20 seconds with an adjustment to fuel per cycle to match? You would still need to be at the keys and actively scanning etc, to not get caught, but this would allow you to de-cycle and move off-grid with some chance of success.

2 - Drone Yield bonus: Related to point 1, moving the drone mining bonus to the core (like the other mining ships) makes a ton of sense if the cycle is shorter. If the cycle is going to stay at 75 seconds, can you consider putting the drone mining boosts back to the hull? As it stands, when mining rocks, it’s just not worth being locked down for that minor buff to mining, but without that buff, it’s really not worth being on field boosting for astroid/moon mining.

3 - Give the porpoise some way to huff gas while boosting… even a couple turrets or medium gas huffing drones, something. Currently, I run a Gnosis booster so that I’m able to boost while also making a bit of chedda for myself… if your not a multi-boxing monster, then there is no reason to run a porpoise over a gnosis for regular gas huffing as you make nothing. Requiring multi-boxing or charity from others to run the ship that’s supposed to be the Gas mining boss makes me a sad panda. Every other instance of boosting command ships can run their own ‘take’ on the haul (excavators/mining drones), except for the porpoise in a gas cloud.

4 - High slots for the Porpoise: Can we get an extra high slot or two? The hull is bonused to; Tractor beams, remote shield boosting, 2 command modules, usage of a core, and reprocessing. Currently, you need the core to be even as poorly effective at mining as the ship is on Live, plus a couple of command bursts, that leaves 1 slot of ‘choice’… which hull bonuses am I going to leave at home?

Without some/all of these adjustments, I just don’t see how I could run a porpoise in hole vs a barge/gnosis. More risk (locked down) and less take (no gas huffing, reduced mining). Sure I’ll pull it out on the undock to compress whatever needs to be transported out of hole, but that’s hardly the role you envisioned for this ship I’m sure.

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People who keep doing the @devnames are extremely narcissistic. Way too full of yourselves, they read all the comments and yours isn’t special.

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I agree with 3 and 4. But as a wormholer, surely you roll your statics before a mining op? And the 75 seconds isn’t so bad. You just start to red cycle the minute a new sig spawns and should be able to get off most of the time.

All valid points.

Just like you here sharing your opinion that no one cares about or wants. Takes one to know one eh?

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Cant always roll out all the connections when gas hunting (realistic 2-3 jumps down the pipe? probably not)… sure, you could in home-hole (my corp does not roll away content, so not an option for me, but also not a realistic option for many smaller groups in wormholes).

I heard them talking about dropping into shallow holes with a mining op for non-wormholers and the porpoise is supposed to be the ‘boss’ for those roams… 75-second cycles will end those forays pretty quickly imo

Hi all, two questions:

Is mercoxit compression different from asteroid compression? Will I need an orca or above to compress Mercoxit?

Will player owned refineries still be able to compress mercoxit with 0% waste? Or do I need a ship now?

Says in the first post that only Rorqual and Orca can do Mercoxit, Moon Goo, and Ice.

Upwell structures should see no changes to compression only refining.

I dream of the day when CCP starts to play the game to, maybe they see than how f****** up mining is at the moment. (sorry for that!)

  1. Please, give the Miners a hauler (A Ore Frighter with Fleet Hangar) just take the bowhead body. and switch the Ship maintrance bay into a orehold (and if you think you like your gamers give the rorqual the capability to hauler in 0.0 space)

  2. why still small>medium>big / Porpois>Orca>Rorqual ???
    why not Specialise these ships?

  • Porpois (we don´t need a small orca)
    Wormhole (Cloak + mining laser boost (specialised for frig boosting)
    Tech 2 Version (with a “small covert jump portal genarator” (just for frig sized ships to maje quick lowsec mining ops) and ishtar like drone defence)

  • Orca (since the orca is no solo miner any more you need no mining capabilitys)
    this ship is mest up, because CCP is more important that it can not solo mine, than that it has a role it can fulfill. (please balance it that it can be fittet as Shild logistic, as Highsec transporter, as on-field-logistig/hauler, as Boster which can do more than just sitting useless in space)

  • Rorqual (i hope so deeply CCP starts to play the game by them self, and give ships a use)
    it cant mine without wasteing everything it sends drones to. it can’t bridge Haulers from a to b, to start mining ops, it cant transport ore properly from a to b, but yes it can somehow boost, while sitting useless in space.

Please CCP i say it again, if you give miners the tools to roam in miningfleets. there is nothing to lose, just to win.

  1. Give us options to make mining fleets like pvp fleets “boost + several miners + sield-logy Haulers”
  • This task is very easy, open any fraktion, and switch DPS to ore per sec. and let your fantasy do the rest.
  • A destroyer size mining boost just like the mining frigs just + 1 forman boost
    (ps: how cool would be a micro jump option to save miningfleets from gangs) agile quick and nimble.
    Perfect to boost Tech1 mining fleets in quick and easy wh mining fleets.
  • A blocade runnder with logistic-shild/structure-boost option
    and a deep space transport with fleet hangar
  • than the porpeus with a “small covert jump portal genarator” (just for frig sized ships)
    The Porpois would than be the perfect mid-sized ship to support with a “deep space ore houler” a propper tech2 Mining fleet.
  • The Orca As highsec booster, hauler and Transporter.
  • A ore Frighter with fleet hangar.
  • The Rorqual as the biggest Mining Booster, needs as large fleet logistic needs the “Industrial jump portal genarator” to proper move and support big miningfleets in 0.0 space. And it needs more Scan resulution, and a fighter bay would be nice since mining isn’t a thing anymore. (a haulerbay which sends jetcan-like houlers to miners would be a wet dream :wink: )

And Please Change the Mining barges, again nobody needs (small/big/bigger)
Procurer + Skiff = PVP + Mining
Retriver + Mackinaw = Hauling + Mining (Give it a fleet Hangar to cargo-support small Mininggroups like Coveror/hulk + Retriver/Mackinaw) just 5k to 10k.

Maybe CCP once stops thinking about small big bigger, and starts thinking about usefull tools tor different tasks.

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To be honest, all i see is that CCP starts to move numbers to resque a f***** up system.

with just result that it is now more F***** up than before. they should start to think about usecases and generate tools for that, than to move numbers to make a f***** up system appear less f***** up.

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this would be very cool, i do think that giving specialiced roles for mining ships would be nice and giving the the rorq more utility than it is right now with it being just a mix of stuff right now

About Gas Decompression Efficiency skill:

I run a secondary industry and buy most of the materials from the market. Such people like me don’t mine themselves, so they don’t have the skills for the mining fleet and wouldn’t want to learn them in the future. But to learn to Gas Decompression Efficiency skill, requires Industrial Reconfiguration skill and Shipboard Compression Technology skill, so they will get forced to learn the skills that will not use.

From RP perspective also, it is unnatural to be required to have skills for the mining fleet only when processing compressed gas (don’t need those skills to process compressed ore!)

Please reconsider this before the official release of the change.

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I agree with this. My perfect refining character didn’t need these skills, so I would prefer if this skill had refining or advanced refining as a prereq rather than industrial reconfiguration.

There is also some anti-synergy between decompression as currently implemented and refining. You don’t need industrial reconfiguring to refine compressed minerals, but you need it for compressed gas? All of the lossy bits are on the refining side. Also, if you are sitting in the boosting ship, you don’t need to train up refining for T2 mining crystals, so it is highly unlikely that your refiner and your booster will be the same person, meaning you need to move 2 toons to your refining/reaction citadel now.

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My largest complaint about these changes is that there’s no indication that you can compress. It is set up like a normal boost but there’s no boost animation nor any listed buff that you can compress anything.

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