This proposed compression mechanic is a nice improvement over the last iteration. However the Porpoise seem to be ill suited to be able to use the medium compressor module. It could use some love <3
Given the limited high slots on the Porpoise, compression takes up two of the four available high-slots. This leaves room for its two boosts, but nothing else. Alternativly it could give up one boost to for a remote shield booster, utilizing its shield bonuses. This ship had a hard time making room for the industrial core already, adding another module makes it awkward to use as fleet support. It could really do with an extra high-slot.
Gas harvesting seems to be the Porpoise’s area of expertise, but unlike other industrial command ships, it cannot harvest token amounts by itself. The orca can use drones to harvest ore and ice, but the Porpoise is strictly for boosting/hauling when it comes to gas. I think giving it two turret slots could fix this. This would also further encourage the player to make hard choises in regards of high-slots. Harvest rate could be comparable to a venture, just a token amount.
I’m not sure that making the Porpoise immobile using the industrial core/compressor a good idea either. The ship has a weak tank, and its boosted stats does not save it from much. Maybe make the industrial core/compression module be unique on the Porpoise, that it is allowed to be mobile while in use? This makes the Porpoise serve a niche where it could be utilized in hostile enviroments more safely. For instance in wormholes, which seems to be its intended usage area. Alternativly one could boost its defensive capabilities while immobile to make it able to survive. Perhaps giving it one or two more medium slots, and maybe a low slot? Or just simply boosting its base stats.
Also i think the Porpoise should get the capabilities to compress ice. It already has bonuses towards ice mining drone cycle time. Restricting its compressing module seems strange given when it has a bonus to do with ice. Also it would further solidify its use case in wormholes, as shattered systems have ice belts.
Currently the Porpoise is a somewhat cheap ship to use for boosts. However the next step up in size when it comes to industrial command ships is the Orca, priced at over 2B ISK. A fully fit T2 Porpoise comes to around 220-280m ISK. There is currently nothing in between those price ranges for mining fleet support. Tech 2 Porpoise could fill this price gap nicely. Further increasing the capabilities of the Porpoise, at a modest ISK cost. For what the increase in capability could be, maybe a covert ops cloak, similar concept to the prospect? Maybe a tiny ship maintinence bay, enough for two frigates? Fitting service on the ship? Not sure what to price this, but perhaps around the same as two exhumers, around 450-550m ISK.
I like most of the changes but I feel like this is going to be not very fun to have to switch compression modules. I think it would be nice to have one compression module of the requisite size does all compression types allowed for the ship it’s put on.
Going back to dock to change tasks from ore mining to gas mining when these changes isn’t going to be very fun as it means to refit for the porpoise.
Also the command boost ships could use more high slots with these changes as it is a really pressuring the amount of high slots to ships have. With an indie core and a compression core you’re looking at in additional two slots needed to those Indy ships at least. Ideally industrial core and two compression modules (day ore and gas or ore and ice) would work great because then you wouldn’t have to refit just simply not enough high slots on the ships for that.
100:1 volume compression for asteroid ore with already existing compressed ore should be reconsidered. Going forward with it will cause an increased strain on logistics to move the same amount of material for most ores by a factor of two or more. This would significantly increase logistics cost and thus increasing the cost to build ships, especially capitals.
Please remove the Indy core and compression from the porpoise. This ship is intended to be a mobile platform that is used in more hostile places. That is the way I use it. If you remove the bonuses from it’s hull and tie them to this core you destroy that gameplay.
I cannot afford to be locked in place by this core. I use this thing in high traffic areas in null and in wh space. I will not use it if this goes live. This isn’t a capital ship it’s a cruiser. It’s not meant to be locked down like this. The tank is paper thin.
Maybe instead of gas and asteroids it could just get gas compression and remain mobile? I’d rather not have compression at all and you just leave the porpoise alone than to get it in it’s current form. Another option maybe could be instead of the porp giving the ability to other ships around it to compress gas the module only allows the porpoise itself to compress the gas? Really anything as long as it doesn’t get locked in place.
As others have already mentioned the porp is already at a disadvantage in that it can’t even collect a small amount of gas while in a cloud. There are already so many drawbacks to using this thing we can not take another. Please please no Indy core on the porp or let it remain mobile.
EDIT: 200:1 compression would be just about average for this select set of ores (I don’t have full data set of ores because lazy – this is an old existing spreadsheet I have)
Also no matter what value gets chosen, the boost to veldspar compression will make mining lossmails in high sec even more juicy.
They will never listen to what the people want, everyone begged for moon ore compression and they thought it would be a good idea to competely rework the entire compression system. CCP has a very hardcore habit over the 15 years I’ve played this game of taking the idea of what the community wants and turning into a huge not needed system. Asked for ore compression for moons to match the rest of the game. Instead we get all this. Instead of lessening the gas requirements for production to eliminate the bottle neck in most production profitability models, they instead add compression to gas with a loss factor that violates the laws of physics. Pretty sure the law of conservation of energy got tossed out the door here so now all of a sudden compressed gas has a loss. All in all, I know myself and MKM retired our mining fleets so thats over 100 alts not getting plex’d this coming month. Hopefully others join in protest. They’ll fix this crap if their wallet hurts.
You’ve inspired me to introduce my own compression mechanics to my corp. We now are money compression modules. We are compressing our fleets down from 15 each to 1 each. I wonder if CCP will like their idea of compression “loss” used in this format. I’m just using their logic against them. Wouldn’t be the first time they’ve done something to upset a large number of players and also push veteran players out.
Their wallet is already in pain. They’ve lost a massive amount this year with most of it being in this last quarter during winter when activity should have been up.
I just don’t get it. Is it who they are listening to? Do they just not care?
I wanted gas compression. What I didn’t want is for my porpoise to be forced into some stupid ass Indy core garbage to be locked on field for any half wit to be able to tackle with all the time in the world he needs.
They can never just do something right. It always has to be these massive sweeping changes. All you ■■■■■■■ had to do was ad a button to compress gas. That’s all. Nothing else. Now we have all this extra ■■■■ that doesn’t even make sense.
Nah. Just unsub and walk away at this point. I use to care enough to go ■■■■ a monument and pretend it helped make them see. It doesn’t.
Ive already changed play styles so many times at this point I’m not interested in doing it again. If they ruin this I’m not sure I’ll stay.
The real ■■■■■■ thing is there are some great changes here. The battleship changes are amazing and we are going to see some great meta shifts coming from it. They’re finally walking back surgical strike. Even though they didn’t come right out and say it I think they know they were wrong with that patch. That whole talk about being in a better place blah blah blah is code for this change sucked and we see we were wrong now.
But the porpoise is the king pin in my little 6 alt army. This Indy core will destroy my gameplay.
Should this line of thought apply to reprocessing as well?
As it is now, you need a specific amount of ore which can be reprocessed. If you have less than that amount, it cannot be reprocessed. If you have more than that amount, part will be reprocessed and you’re stuck with some leftovers that cannot be reprocessed.
Well the industry change killed my gameplay as a solo capital builder.
I still play but i feel less desire to log on at this point.
But these changes do look way better than the previous communicated one, but i am not a fan of them pushing certain type of play in a game that is supposedly a sandbox.
Same with myself and 3 fellow miners. We mine low sec anoms, we use pos, we use compression array. We all run 1 porp 10 hulks 1 hauler 2 scouts. Agility and ability to GTFO from the site the second neuts come into system is critical to the operation. Basically this would now force me to have assets on field locked in place. So I will loose ships multiple times per day daily OR I don’t mine. Not only do I have to deal with all the extra of this system and the loss generated by it locking in place if I wish to compress. Compression will obviously hit the market heavily decreasing the prices of current goods as availability will increase dramatically in regional markets like Jita etc. So I have more risk, forced to play a certain way, and I will make less money… yeah theres 4 in my group total all in all thats 60 accounts that we will NOT resub until this is addressed. (back to abyssal space it is) CCP you can keep this update… its trash
I would say it’s less of an issue than with compression as compression (now) happens in space, where inventory space matters, while reprocessing happens in stations and structures where you can just let the leftovers gather dust without impact on your gameplay.
It is on Sisi obviously i sold my 2 rorquals on TQ when they hit me with nerf stick after nerf stick.
Besides the only Rorqual hull that was on the market in Rens was up for 10.8b so that fit around 8.5-9b is still cheaper
It’s not too bad if you are mining in alliance space and returning to home base every time. But it does work very much against the whole nomadic lifestyle that CCP keeps trying to force on eve players (probably because they have never had to move even a single small alliance).
I do agree that powergrid is way too low on a rorqual with these modules. There is no way to fit this and have a sane rest of the fit. Not a great change if it forces fits that will die if someone sneezes in their general direction.
So the Porpoise Asteroid ore compressor, what limitations does it have?
I am in my sov space but in an asteroid belt mining Crimson Arkonor and i can’t compress that.
I am running the T2 core and the Asteroid Ore compressor I
And here is the error from trying to compress Crimson Arkonor with the Rorqual
Could anyone on Sisi tell me the PG/CPU/Cap needs of the compression mod for the Orca?
Other thought: These compression changes will increase mining product supply and so move market prices, which will cause winners and losers. Will be interesting how that works out
I suppose you can just do without the industrial core completely. Sure the base yield is being lowered, but if your reason for flying it is boosting 5 other alts it’s them doing the real mining anyway