Details on forthcoming improvements to compression mechanics

They needed a buff, but its for mods added to the ship. They had resistances nerfed, they brought them back

The resistance nerf to all ship is -25% from what we had before CCP Rat started his plan.

The issue I have is the risk Vs reward is not taking into account the inflation that CCP caused. The main issue is CCP Rat has killed mining, killed indy, screwed up the shield tanking of all mining ships, screw up every ore belt in New Eden and cost the game 25-35% of the player base.

CCP has been abusing the players/game for 3 years. Just because you are getting used to the abuse does not make it ok for CCP to continue on the road. If things don’t turn around quickly, I would think more players are going to leave!

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I dont see it as abuse. I see them making changes that is not popular for every player, and while some learn to adapt, others choose not to

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It was definitely not healthy. Rorquals, Supers and Titans broke it in so many ways. However, instead of just punishing Rorqual, Super Cap and Titan pilots, CCP opted for punishing everyone.

Instead of killing off all ore from the cluster (either directly by removing belts or indirectly by lowering rock yield), they should have just killed off Rorqual multiboxing. The rest of the profession should have been left untouched because it never caused any sort of damages remotely comparable to Rorquals.
Titans and Supers also had to become more expensive, but there was no reason why faction ships or even BS should have been included in that scheme. Instead of making the latter ships more expensive without providing more benefits and make them outright impossible to build, CCP should have just severely limited the ease of holding massive numbers of supers and titans to combat their proliferation.

2 easy to implement and targeted nerfs that would have left everyone else alone, would have also lead to a reduction in stockpiles over time without creating so many justified negative sentiments and they would have sustainably removed 2 of the largest pain points of EVE without impacting other people who don’t use these things.

CCP also never explained why it was necessary to punish everyone with the scarcity instead of just introducing targeted scarcity for the things that caused all the issues.

REDNES

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Can we get some kind of acknowledgement on the porpoise changes? There are a lot of us that don’t want this. I have not talked to a single person on here or in corp that does.

uhm…no, it affects every resistance module, such as shield hardeners or damage control

What is only for battleship is the bonus to shield extenders, armor plates and bulkheads HP

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On the Road to Fanfest Dev Blog - Testing the new compression system
https://dunkdinkle.com/on-the-road-to-fanfest-dev-blog/

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Now all we need is a way to temporarily compress battleships so they fit in a frigate cargo bay so we can launch the battleship into space then board into the frigate escape bay of the battleship with our frigate. :upside_down_face:

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So… you believe that CCP sent out a mail, and a ton of people decided ‘even though this game is F2P and I can easily just check with my friends in the group I used to run with, I will go ahead and pay them money before I actually find out how good the changes are’?

I mean, while I won’t argue that people aren’t stupid, even I don’t think they’re that stupid.

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No, the addition of ‘100% bonus to Shield Extender hitpoints / 50% bonus to Armor Plate hitpoints / 5% bonus to Reinforced Bulkhead hitpoints’ to all battleship hulls (except the Praxis) only applies to battleships.

The changes to resistance modules effects every ship that uses those modules.

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No, it’s what you want.

What you need, arguably, is to learn the difference between those two things.

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so the Porpoise to actively do its job needs 2 boosters an indy core and a compression unit… so could we maybe get a 5th high slot so we can have some variation in our fits

Far better role out. Integrated with the Guardians Gala, nice touch. Went on to the test server purchased the mods; skilled up a bit and went out to mine. Mechanics did not change except the dialog box that pops up. After right clicking and choosing “Compress” a dialog box pops up and must be clicked again to complete the compression. Seems like an unnecessary step in that there doesn’t seem to be any other outcome except to click again.

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Is the new module adding mass to the purpoise ? Because it seems like C5-C6 rolling will be done with a purpoise now instead.

I think the biggest obstacle with this feature is the compression ratio.

My suggestion for asteroids would be:

  • 10:1 compression ratio in belts to the new item. For example, one unit of veld at 0.1 m3 would go to one unit of compressed veld at 0.01m3.
  • Further compression in station to the existing item. For example, 100 units of veld at 10 m3 or 100 units of compressed veld at 1 m3 goes to one unit of ultra-compressed veld at 0.15 m3.

Some arguments for this change:

  1. Ore belts in highsec can be up to 1mil m3. Without any waste and at a 100:1 compression ratio, that’s 10k m3 of compressed ore. Mackinaws hold 44k m3, so a single mackinaw can hold 4 1/2 highsec ore belts worth of compressed ore. By changing compression ratio to 10:1, a mackinaw will be able to hold half a belt’s worth of ore.

  2. Porpoises would go from having about 70k m3 worth of cargo space to an effective cargo space of 7mil m3. That’s about 7 highsec belts, or 30 pre-patch orcas. Orcas would go from 240k m3 to 24mil m3, or about 25 pre-patch freighters. By reducing the ratio to 10:1, a porp won’t flat-out replace orcas for highsec asteroid boosting, and orcas will be brought roughly in-line with pre-patch freighters.

  3. Existing high-low-null logistics chains won’t be affected, meaning minimal impact on hauling null ore to highsec (including mercoxit) and veldspar to null. With fewer trips required to get the same amount of trit into null, there will be fewer jump freighter trips, meaning less risk. With less null ore and merco getting into highsec, industry prices will rise even further, especially for T2 production.

Edit: I forgot about rorqs for a second. Rorqs should be allowed to compress directly to the current item as a further benefit over the orca.

TL;DR: Reduce compression ratio from 100:1 to 10:1 and allow further compression to existing item when in station or when flying a rorq.

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I don’t think you realise how many people have capital toys in null sec. They were set an incredibly difficult challenge, try to stabilise the economy without losing subscribers. In many respects, due to previous designs, they were hamstrung in terms of what they could do. People already had dedicated rorq, dread, titan, super, fax accounts, nerf them too hard and you lose revenue and sand from the sandpit.

I personally think CCP approached it the wrong way, Blizzard didn’t think MC epics needed toning down when everyone was decked out in t1 1 shotting people in greens/blues… They introduced t2. I wish CCP had inflated up, introduced Super Titans / Mothershipis for vets to shoot for, whilst introducing new BS level bombs that could kill titans/supers. Buy themselves another 15 years by introducing a new endgame ship class.

Of course that means new art assets where what they want is to introduce artificial cap scarcity to try to make 15 year old ships feel rare and special again, which imo, isn’t going to work. Too many vets have “completed” that version of Eve.

i think that adding a new level of super would be a good addition for the vets and super vets that have nothing to do now in the game and if CCP does do a good job of making the BP’s moderetly expensive to build and have the new ultra capitals be powerful enough to where they are worth getting but with the price they would hard enough to get them to where alliances cant mass produce them. though im sure that CCP might mess it up and then wean they nerf them its going to hurt everyone again

@CCP_Masterplan @CCP_Convict @CCP_Habakuk @CCP_Beast @CCP_Psych https://www.reddit.com/r/Eve/comments/sxkwox/milints_compression_counter_proposal/?sort=new
Description of concept on reddit, but I think the attached slides make K.I.S.S. outline the counter-idea.
And it will use your new modules as well.



I think you guys can seriously rework the compression to make it scaleable compression. Take the POS Compression Array and make it into a Mobile Compression Array…with limitations of course.

Ice compression is a bit more tricky. But think its compression can be block based. 1:1 fleet compression. 5:1 standard compression. 10:1 super compression.

You can then add a waste or loss mechanic as one decompresses the materials from various states.

My concept also allows transport of mission critical materials [Example Kernite for Missions] in compressed form then they can be “unpacked”

Personally the comrpession idea currently in SISI appears to be a bit lacking in scope. Compression/Packaging should be extended to all of the PI and Mineral materials as well. Allowing for more movement and trade of goods and services. More trade means more targets, and more market health. More content, also the compression and decompression ideas would allow one to access more content IE Missions.

This needs to be considered in total. I think you guys are on the right track with the compression idea, but I think it needs some fine tuning, and broadening of horizons of impact.

I hope this will give some food for thought.

now this is something that i find really interesting, i love the idea of higher forms of compression, though would you still be able to refine the super compressed stuff like you can with compressed stuff right now ?.
i think that giving more use to the tatara is a good thing, also, would there be a super compressed version work for moon ore also, or would if just be compressed like 10:1 or 100:1 ?

I think this goes a bit too far. There’s no need for super compression, or for compression of minerals.

The 1000:1 and 1mil:1 compression is way too much, and feels more like a fan-made mod from Space Engineers, than it is to be conducive to a functioning economy.

On top of that, efficiency rates for compressing was already lambasted when the changes were announced last year.

I’d recommend taking that scope and paring it down, as per my post above, to limiting Orca and Porp to 10:1 compression on asteroid, merco, and moon ore; keep the current compression mechanics on the rorq, but add in 10:1 moon ore; keep stations at current compression mechanics, but allow further compression of compressed ores from Porp and Orca.

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