It has also produced far more very unsuccessful results than successful ones. To apply this philosophy properly to EVE, you have to be looking at the entire ecosystem—gaming. If you’re just doing scattershot random changes, yes, you’ll get some amazing games… in 4.2 billion years. You’ll also have a staggering number of games nobody wanted to play.
And, on to addressing ‘for the sake of change’… evolution doesn’t happen ‘for the sake of change’, it happens as a matter of course and environmental pressures. Hollow bones might be a great adaptation for say, something that flies, but it’s not such a winner for a beastie that needs to power through dense sediment.