Just reposting this thread as its useful for people coming back to see what has changed.
CCP officially announced a major rebalancing initiative with the ‘Rebalancing EVE, one ship at a time’ developer blog on the 6/3/2012. This initiative started with Inferno 1.0 which modified some T1 frigates on the 22/5/2012.
I know a lot of old timers who can fly many ships have enjoyed the progress, as every few releases they get a major change to one of their favorite ships. The following is a summary of how the re-balancing is progressing.
I have also included the progression of tiericide with modules.
Let me know if I missed something in patch notes since late 2011, I think I may have missed some minor tweaks done to ships in the ‘no rebalance yet’ category. I’ll keep this post updated if it doesn’t get locked due to CCP inactivity :).
Some rebalancing was done prior to the announcement and i’ve included those. The whole rebalance initiative was in response to the Incarna backlash, refocusing the game around spaceships again. I’ve also listed the new ships since Incarna.
Won’t be rebalanced
Special edition ships as listed under the special editions market category. Some small exceptions - NEW* CONCORD ships, Some others.
Major rebalance done
Subcapital T1 ships (except ORE Industrial) (*NEW 2ND T1 Destroyer and Attack Battlecruisers for each race. A T1 Mining Frigate)
T1 Freighters (*NEW T1 ORE Freighter - Bowhead for moving assembled ships)
Subcapital Faction ships (*NEW 4 Faction Disruption Frigates, 4 Faction Battlecruisers, 3 Sisters of EVE & 3 Mordu’s Legion Ships)
T2 Assault frigates (Tweaked just prior to the re balancing initiative, rebalanced again)
T2 Blockade runners
T2 Combat recon ships
T2 Command ships
T2 Deep space transports
T2 Electronic attack ships
T2 Exhumers
T2 Expedition frigates *NEW
T2 Force recon ships
T2 Heavy assault cruisers
T2 Heavy interdiction cruisers
T2 Interceptors
T2 Interdictors
T2 Jump freighters
T2 Marauders
T2 Stealth bombers
T3 Destroyers *NEW
T2 Command Destroyers *NEW
T2 Logistic Frigates *NEW
T2 Triglavian ships *NEW
T3 Strategic cruisers
T1 Industrial command ships (*NEW Porpoise mining boosting ship)
T1 Capital industrial ships
Faction Capitals (*NEW Faction Capitals)
T1 Triglavian Ships *NEW
T1 Force Auxiliary Capital *NEW
T1 EDENCOM Ships *NEW
T1 Carriers
T1 Dreadnoughts
T1 Supercarriers
T1 Titans
T2 Black ops (Some tweaks done then a more substantial balance pass, they get true T2 DPS)
T2 Covert ops (Some tweaks, still may need some hull changes)
T1 Shuttles (All shuttles got nullification)
No major rebalance yet
T1 ORE Industrial
T2 Logistics (changes to RR modules and mechanics but no hull changes yet I believe)
Modules rebalanced
Co-Processors
Reactor Control Units
Micro Auxiliary Power Cores
Light Missile Launchers
Capacitor Flux Coils
Cargo Scanners
Ship Scanners
Survey Scanners
Mining Lasers
Mining Laser Upgrades
Ice Harvester Upgrades
Expanded Cargoholds
Nanofiber Internal Structures
Reinforced Bulkheads
Inertial Stabilizers
Overdrive Injectors
Power Diagnostic Systems
Capacitor Power Relays
Capacitor Rechargers
Afterburners
Microwarpdrive
Shield Extenders
Armor Plates
Neutralizers
Nosferatu
Warp Disruption Field Generators
Shield Power Relays
Shield Flux Coils
Shield Rechargers
Remote Repair Modules
Tracking Disruptors
Target Painters
Sensor Dampeners
ECM and Burst Jammers
Tracking Upgrades
Damage Upgrades
Stasis Webifiers
Warp Disruptors and Scramblers
Sensor and ECCM Modules
Cap Batteries
Damage Controls
Remote Capacitor Transmitters
Armor Repairers (Meta 1-4 redone)
Shield Boosters (Meta 1-4 redone)
Capacitor Boosters
Shield Hardeners
Armor Hardeners
Shield Resistance Amplifiers
Resistance Platings
Layered Platings
Energized Platings
Energized Armor Layerings
Shield Boost Amplifiers
Still to be done
Signal Distortion Amplifiers
Automated Targeting Systems
Passive Targeting Systems
Gas Cloud Harvesters
Hull Repairers
Jump Economizers
Warp Accelerators
Warp Core Stabilizers (rebalanced but no tiericide, oversight??)
Smartbombs
Energy Turrets (t2 ammo in high meta guns done)
Hybrid Turrets (t2 ammo in high meta guns done)
Projectile Turrets (t2 ammo in high meta guns done)
Missile Launchers (Except Light Missile Launchers which have version 1 of gun tiericide. Since version 2 of gun tiericide uses tech 2 ammo, light missile launchers need to be redone because they will be overpowered if not, actually this goes for several faction launchers)
Cheers,
Neug