Tiericide - The never ending story

(Nikea Tiber) #21

I’m gonna bite on the double XLASB fit sleipnirs, because they have some fairly seriously drawbacks.

Generally you aren’t fitting 220s or 425s on a double XLASB; you fit 180s because that is what you’ve got PG/CPU for. Damage is acceptable, but not really overbearing. 180s have got the optimal of blasters, so negating your dps by pulling range isn’t that hard for an enemy gang.
Second, if you want decent resists, you aren’t going to be fitting tackle beyond a scram. Lack of a web means it is going to be trivial for an enemy gang with even a quarter clue to pull range on you (lack of a web is the other reason the 2x XLASB fits use 180s, since they can actually hit orbiting frigates).
The tank isn’t infinite, it lasts as long as you have boosters, and you have to be careful to stagger reload properly or you pop. In addition, since you aren’t enhancing your EHP with a shield extender, you are still vulnerable to getting alphad off the grid.
The sleip does not have a strong capacitor; neuting will shut down any invulnerability fields and any neuts the sleip might have fit to increase its effectiveness against frigates.
A 2x XLASB fit sleip is strong, but it has its drawbacks and can be dealt with fairly easily. I don’t think it needs to be nerfed; it would be more acceptable for the abso, NH, and vulture to get buffed a bit.

I still think CS should retain the projection bonus the T1 BC hulls get.

(elitatwo) #22

Don’t bother, they are so last year. The new “fit battleship shield booster and make them cap stable” is the new meta now.

No objections.

(Chan'aar) #23

The title of this thread should be

Tiercide - The Forgotten Journey

(Luigi mon-de-sound) #24

Still waiting for HAW for battleship

(Infinite Destruction) #25

I believe that Faction Shield Hardeners were “rebalanced” not too long ago as I see now that they have the same resistance (55%) as a regular T2 hardener.
I may be mistaken, but I’m sure the Faction hardeners used to be (57% or 57.5%) which was pretty much the sole reason I used to buy them (as fitting was never a problem, I just wanted the extra couple of percent of resistance).

I don’t recall any mention of this in any of the patch notes and only just noticed it today when I was fitting a ship and noticed that the resist % didn’t change when I swapped out a T2 hardener for a Faction (Dread Guristas) one.
Been trying to find a reference to when the change happened (unsuccessfully).

(Kynami Vaille) #26

Don’t use green faction shield hardeners, use the blue deadspace variants if you are chasing those couple extra percentage points for single type resist hardeners. It is the adaptive hardeners where both greens and blues are generally better than the T2 version.

(Neugeniko) #27

Bumping this up. Been doing a lot of ship fitting and am noticing their isn’t much method to the madness of non tiericided modules.


(darkestkhan Eriker) #28

BUMPING so it stays.

(Soldier Forrester) #29

Weird how they introduced shield booster and armor repair mutaplasmids before reworking them, I wonder what would happen to the Abyss modules if the base module stats get changed…

(Neugeniko) #30

It looks like the rolls are stored. You can see by mousing over a abyssal items modified attribute. So if base items are modified it should be no problem.

(elitatwo) #31

Meh it’s like some of us already said in the mutaplasmid thread, we do not want the modules to be “balanced” around some enchantments that may or not be happening to them.
I even made a long list of modules that still need some love and they said, it wouldn’t help much.