No really, I try to do. I might fail often enough, but this is why I’m taking part in this discussion. To check my arguments, to learn and possibly once in a while to convince someone, if I’m right.
I do know how these things are interrelated, of course. It’s not that I couldn’t enjoy things other than PVP, it is that I’m missing these things to be more of a challenge than they currently are. The only challenge AFK ratters and miners have is not to get ganked (in Highsec) or catched by players. The rest is spreadsheets and min/maxing.
We currently have mechanics that allow for insanely simple ways to gain a lot of profit from no-brainers, while other parts of the game, which can be equally fun or equally frustrating, don’t offer the same. Market wars for example, require to be more actively monitoring things.
@Corraidhin_Farsaidh said he has little time, but can still do the industry side of things. What about people in similar situations, who want to do something else? For having fun with industrial tasks you usually end up with profit, average quick’n’dirty PVP won’t provide you the same.
Why not think outside of the box and make all income as passive as possible. Anyone who finds joy in the incredible manual task of sitting in a belt and mining (which is below any reasonable EVE-like technical possiblities), let them do it. If I want automated processes for ressource allocation, let me have that too.
Or, as an alternative, get rid of the possibility to make easy profit from no-brain semi or full AFK activities such as running Anoms and Mining, esp. those with the lowest risks. Make NPCs considerably harder and smarter in every belt, anom and at the gates. Make them hunt players like they should do (they’re freaking pirate factions), tackle and drop and whatnot.