When the chunk breaks up, it’s mineable asteroids. Adding a means to destroy those asteroids means adding the means to destroy all asteroids. With groups like mine in this game, do you want to open that particular Pandora’s Box?
Not necessarily. That’s just an angle of mechanistic approach for game design.
I’m not actually looking at it as a mechanistic issue. It’s a matter of consistency and coherent behavior. If I can do X, I can do X. It doesn’t make sense within the setting for my ship’s systems to be able to lock onto one asteroid, but not another, or for a set of 1400mm artillery to impart impact energy into one rock, but another doesn’t even notice the salami-slice projectile impacting at relativistic speeds.
A despawning mechanism would cause all the goo to ultimately get respawned in NPC and lowsec space that has little ability for ratters to live in, which limits standing defense fleets and thus responses to being attacked - that would motivate major organisations to run through a region taking and despawning all the goo as an operation, so that it respawns back in their space, which would basically motivate them to kill all structures belonging to small groups.
IMO we have pretty fundamental reasons (keeping our stuff) to make sure that delve has sufficient things in it to keep goons occupied playing space farmville in their own space.
Moons are also finite, unlike spots for signatures, there mightn’t even be enough spots to allow for this to work.
They were always intended to be corporation and alliance scale assets.
Majors have never fully controlled non bottleneck moons. You never acknowledge this (because its not within your standard tinfoil rhetoric), but I’ve run personal moons from a solo account, more than once. I’ve no doubt I could find one now.
IMO since its going to require more people, the relative ‘tier’ of pricing that the majors will seek to control will be increased (because they can’t control and work as many as they did previously - one person managing 20 moons is not going to happen), meaning there will be better tier moons available for local entities.
Its just bad when mechanisms have exceptions all the time.
Querns
The problem here is that the scale is artificially constrained by jump fatigue. You not only need the manpower to mine, you need to provide an increasing amount of security for the miners. This means Force Auxiliaries and (super)carrier escalations. These escalations are limited by jump fatigue. Because of this, there’s a huge dampening factor on how far a single group can scale.
Seriously?
You can’t possibly believe any of that.
The only restraint is how far away you place your nearest Dread / Carrier / Fax cache and ensuring members have jump clones. Oh and enough miners to clear the lump as quickly as possible of anything of value.
Anyone that believes the new moon distribution will allow smaller entities to hold valuable moons, hasn’t played this game long enough to know better. If a moon is valuable enough it will belong to someone who can take and hold it.
Scipio Artelius
If they wanted to become like null, they’d move to null.
They want go PvP, not PvE. There are many of us that find PvE so boring we never do it.
This system forces PvE on people with no interest in it at all. Especially mining. That’s the least engaging, snooze fest in the game. Adding more of a boring mechanic into the game doesn’t increase engagement. It just increases boredom.
There in a nutshell is why many lowsec groups fail in the end. Narrow minded thinking and no forward planning. Everyone has known about these changes for a good while, any group worthy of surviving (Using moons as income in the new meta) has already started planning for it. Those who haven’t, will see their “easy mode” income simply fade away.
One new way to generate income from moons could well be “protection money” (“extortion” for want of a better word). Find a group of miners, encourage and help them to find and establish moon, charge monthly fee to “protect them” and the moon. Just be sure you can actually protect them or no-one makes anything…
Jump clones seem awfully magical to you. You do know that they have a cooldown timer, right? Also, how do you cache the supercapitals you need without a huge-ass keepstar sitting in whatever remote shithole you think a large group is going to remotely own?
So in hi-sec the only benefit so I far I can see is for an slight increment in refining ores. So CCP, what other incentives could/would there be to anchor a Refinery verses an Engineering Complex.
Everyone whinging that you can just place a dread cache in jump range of wherever you’re going to mine in lowsec is missing two major points:
- Dreads are countered by supers and titans
and - Lowsec cartels and alliances have plenty of both.
GSF, numerous as we may be, does not have the numbers to deploy enough dreads to lowsec to discourage hostiles from dropping Lokis, Megathrons, Carriers, Dreads, Supers, and Titans onto our mining ops, while at the same time keeping enough force at home to discourage PL or Hard Knocks from whacking a ratting Nyx. No alliance that is currently based in nullsec has the numbers to do such a thing.
Any chance of letting highsec in on the highjinxs? I mean, you do WANT conflict drivers, right? Put them where 75% of eve lives.
highsec, known bastion of people who enjoy conflict
Another vote for Depletable moon resources.
However I want it over a longer period - like 90 days or linked to the mass mined from the moon similar to the WH mass limits. After that it goes into the waiting pool and respwans elsewhere.
2nd Suggestion is the amount that “spawns” in any single harvest has a small random factor. If it surveys at 20% Rare Ore it might actually end up shattered as 30% or as low as 10%.
Cheers
Ramman
CCP won’t go this route. They want you to build an empire, not be a wandering vulture.
it will literally relocate all the moon resources into locations that are bad for people to mine them from over time, and would encourage the largest organisations to strip mine the resources of the smallest.
I expect that it will be fairly trivial for individuals to hook themselves up with some moon mining when this patch hits.
I’ll probably look to creating a weekly op for cas pilots if nothing more concrete is done by the cas combat group, as I enjoy protecting ops.
its just going to be stripped by npc corp characters in skiffs. its predictably dull.
I already baby sit 10+ moons. I want variety ; I want to be encouraged to go find new moons and do new things.
A moon should be something that is valuable enough to go to war over or to sell to someone.
But that value should not be a perpetual cash cow; like natural resources in the real world they should deplete over time.
To me ~90 Days was enough ‘game time’ may be its too short.
You are going to lose all your moons, you’ll have to field some number of refineries to new moons, and you’ll have to organize people to come mine, and small gangs etc are going to show up looking for miners, ie i’d have thought there was enough to do now.
Yes I too expect the 10 moons to become less. I expect some will be to too far away for regular mining operations.
The idea of mixing up the moons in a depletable fasion was to create new medium term strategic objectives for corporations or alliance; to constantly (abeit slowly)
adept to; it also changes the fortune of who has what pot of goo. That means logistics and everything needs to moved and relocated - that in its self creates content.
My understanding is that as like other structures there is no automatic defences and will have to be manned. A corp that currently has a stray POS 6 jumps away in low sec will need to keep someone there all the time to man the defences. Thats 2 hard for 90% of us; so most will stop that practice.
The EVE engineers have figured out how to mine moons in Low/Null but not in WH space. I’m sure the playerbase can handle that said moon mini-roids can be blown up, but your anom rocks cannot.
It’s amazing how it’s a self fulfilling prophecy.
If you don’t put conflict drivers into highsec of course you don’t get meaningful conflict.
Because there is nothing to fight over.
Now sure, it shouldn’t be as resource rich as Null or even Low, it is Highsec and the price you pay for needing a wardec is lower resources to collect. But that doesn’t mean that they can’t exist at all.
Like I keep saying strip most of the stations and introduce something like this, and you now have focal points for corps to actually form and grow around, who will then care enough to fight for it also.