whats ‘helpful’ is pointing out places where my quoted statement is incorrect, and balancing the ships that standout as a problem, if any, in the situations where they are abused, if any. that would be called ‘balance’.
what was done has nothing to do with balance. as ive pointed out repeatedly.
instead, the likes of you and literally a few others, have promoted an upending of an entire ewar system and the corresponding hulls, because of FEELINGS. Ive asked, repeatedly, where else are we going to be ‘balancing’ ships and modules and their effects, based on FEELINGS. Since its such a subjective standard, surely even someone with your ‘wit’ recognizes the unstable ground your standing on.
instead, your posts deflect from the core problems associated with this form of '‘agile ‘balance’’", and as a last resort you suggest that if these changes don’t work, they can be rolled back. then you troll me for suggesting they do Just That. I suggest it for predicatable reasons. and because it is on its face absurd.
have you pondered any logical reasoning why you can warp into a room with 40+ npc’s, 5-10 of which jam you, successfully, and thereby make themselves primary as a result? not lore, just logic. where else in combat mechanics is this logic applied? uh huh, nowhere. and that’s not broken? do I have to make a LIST of reasons+ why this is poorly thought out and implemented? again? ill fuqn do it!