Do not need to change the ECM and interceptors, everything is so good!
Fixed it for you @CCP_Falcon
âRather than sitting helplessly while your fighters are jammed, you will always have the option of alphing the falcon who decided to jam them so that you can then welp the entire blops fleet.â
I think if perma jam is an issue, then get rid of it all together. If you going to have ECM to jam but not really jam, then what is the point? It should be an all or nothing instead of destorying the mechanic of the game. There will be several caldari hauls with ECM bonuses compeltly useless. Get rid of the ECM concept all togher, or at minimum donât make it perma jam, but instaed use a timer or something, a spooler or something. But to jam but not really jam, thatâs just a very dumb solution with no creativity. Itâs more of a cop-out for those who canât solve the ingame puzzle. Just get rid of it and re-imburse some skill points. Come up with a different concept instead of ECM. But this idea of kidding not kidding, is just not smart at all.
So your nerfing ECM and by extension their respective ships? The ships that are always first to die in anything other than larger fleets cause of low health and high target priority? That doesnât even make much sense before we talk aboutâŚ
âUnfortunately, wormholers will be unwilling collateral damage, as they often are, due to the incredible usefulness of HICs for rolling holes. We may address this with a specific mass manipulation module at some point in the future but want to move forward on fixing this broken behavior as fast as possible.â
It baffles me that you mention how weâre often screwed over yet your pushing this change out without a solution to the major problem youâre causing. 500MN HICs are maybe 3/4 of the way down the list of annoying little issues that donât really need to be fixed soon theyâre just quirky and annoying sometimes. HICs with mini mass due to the bubbles are essential to rolling holes and without them you canât reliably collapse a hole and end up on the right side. Have you ever ended up on the wrong side of a collapsed wormhole? It ruins your day and makes you wanna go play another game for a while. It would have been better to say nothing at all rather than essentially saying âWe are fully aware weâre screwing over wormholers, But we donât really care cause their not as important as nullsec. We might do something later but who knows.â
@CCP_Falcon
I think if perma jam is an issue, then get rid of it all together. If you going to have ECM to jam but not really jam, then what is the point? It should be an all or nothing instead of destorying the mechanic of the game. There will be several caldari hauls with ECM bonuses compeltly useless. Get rid of the ECM concept all togher, or at minimum donât make it perma jam, but instaed use a timer or something, a spooler or something. But to jam but not really jam, thatâs just a very dumb solution with no creativity. Itâs more of a cop-out for those who canât solve the ingame puzzle. Just get rid of it and re-imburse some skill points. Come up with a different concept instead of ECM. But this idea of kidding not kidding, is just not smart at all.
Just made me think of a better idea. Make it so that for every successful jam you lose like 7.5% chance to jam again til you fail to jam.
Funny, he actually said âyou canât expect every single ship to fit thisâ. Does every single one of your ships fit ECCM?
Heck anything but this fake jamming crap! Thatâs just so dumb and such a cop-out. No one likes to be jammed, just like no one likes cloaky campers. I do both, but if it tips the scale, then remove it or make a change that wonât break game mechanics.
thats not a counterplay dufusâŚ
that is âHurr, Hurr, you jammed me so what?? Bang your dead HAAHAHAH!!!, guys jammer baited and cleared.â
Agreed, I thought thatâs what modules were for. Now they are just ornaments LMAO!
Every one of my ships fits counter modules, yes.
Sometimes youâre prepared with the exact counter for the enemies you face, sometimes your luck fails. I donât always fit tracking enhancers, but that doesnât mean I should get a freebie for shooting at those EWAR ships.
Itâs part of the module and ship balance. If you want to specifically have enhanced abilities verses an EWAR, equip the appropriate modules or fly in such a targeted fashion. Not every ship has enough slots to fit all EWAR counters and theyâre not supposed to either.
His statement was the apex of ignorance in the forums, and thatâs saying a lot. Your defense of it drags you through the mud with it.
Agreed. These ecm changes suck. Only use for ecm will be distance-tank. A return to the days of falcons 120km off tackle. There are a million better solutions to this âecm problemâ. Besides, ECM is hardly used now versus 10 years ago.
Did someone in development lose a bet? Is there a âbad ideaâ subcommittee lurking within the infrastructure of ccp? As otherâs have stated ECM already has a counterbalance. Donât want to be the recipient of ECM? Bring some of your own jams and fit eccm. Jamming ships are already high on the kill list and this nerf will ensure they get whacked right off the bat. However, to be honest, I donât know why anyone would bother bringing a jammer ship after this goes through. Just bring more dps, more nuets, and more tackle. ECM is dead.
The decision to gaffle the dictors with the accompanying self admittance that it will screw the wormholers says all that needs to be said about the heirarchy of players for CCP. Not all players are created equal as some are more equal than others. You wanna squash the rolling hictor thatâs fine, but there needs to be an equivalent option available that doesnât require players to retrain into another ship since itâs not the rolling hictors that CCP has the issue with.
Triglavian ships: The Leshak is fine, but the Vedmak and Damavik are a steaming POS in current state. The vedmak struggles to run the very sites you get the bpc from even with implants and blingy kit. The ramp up dps is a neat gimmick, but long before the vedmak gets close to peak dps the fights is over or youâve gone 'splody pop (which ever comes first.) It runs abyssal sites slower than a sacrilege even with max skills. Both the frig and cruiser hulls need to be reexamined.
On interceptors I also donât get the solution. If theyâre too powerful, donât nerf their mobility - thatâs why they exist - nerf their dps. Make them useless beyond tackle and avoiding bubbles. As such a group of them is curious but irrelevant. Oh and give them sensor strength bonus to be new anti ecm so you donât have to destroy ecm as your current proposal does.
This might sound rude, but itâs how I feelâŚ
First up is ECM
âwe are making one critical change to its mechanics: while jammed, you can always lock the ship that is jamming you.â
Ok so 1 v 1 you get jammed by a griffin, it doesnât jam you, ever? Then thatâs not a jammer. How about the feeling of having your ability to warp completely disable feels bad, so you can always warp away from the ship scrambling you.
The dumbest thought process I could possibly think ofâŚ
Next up, letâs talk about interdiction nullification!
The feeling of warp nullification feels bad so you will never be nullified by the ship nullifying you! No just kidding, but seriously what the F?
âClaw doctrines, feel terrible to fight against and donât have any clear counters.â
Uh yeah there are tons of clear counters; Claws of your own, interceptors in general, assault frigates, bombers, destroyers, ECM (oops not anymore)⌠no clear counter? You must just be badâŚ
âwe are planning to solve this problem by removing all navigation related penalties from the warp disruption field generator. This does mean that HICs with normal fits will go faster with active warp disruption fields than before, but we donât see any reason that is a problem.â
You just said it was a problem: âItâs quite broken and has been in the game too long.â
Specifically âThis does mean that HICs with normal fits will go fasterâ That was the problem and this is just going to make it worse? The 500MN would be even better, and possibly 50MN even better than that.
Honestly I have no idea how your intended changes are to pan out, or maybe I am just confused about what is actually happening, but from your descriptions itâs going to cause more problems and fix little to nothing and make the game less fun to paly. Only time will tell Though.
From descriptions alone this is some of the most brainless or corrupt changes I have ever heard proposed. Good use of the brain cells CCP and CSM.
This will be my last subscription month ever. Good luck!
Only problem with your theory is the part where ships with 3s align time and 8+ au warp speed is concerned.
That wasnât what he said. He was speaking specifically of the counter to ECM.
Which is a case of special pleading in terms of EWAR and has no place in the game.
Not at all. His point was, in essence, the same one you made: there are multiple different counters to different things, and you canât fit them all, all the time. ECM, however, is the only one of those things that leaves you completely unable to fight back when it takes effect. ECM is, by its very nature, a special case. Both because once it hits you, you canât fight back, and because whether or not it takes effect is somewhat random.
And what you mocked him for was saying that
Saying âHey, ECCM and Sebos existâ isnât a counterplay option once the fight starts. Just like saying âyou shouldâve brought logisticsâ isnât a counterplay option during the fight, itâs post-mortem analysis, cuz youâre gonna die. You canât expect every single ship to fit âthisâ (Sebo w/ECCM script). Do you disagree with that? Do you expect every single ship to fit a Sebo with an ECCM script? Does every one of your ships fit a Sebo with an ECCM script?
If not, why the hell are you mocking him for making a statement thatâs factually true?
Half the cepters were nerfed. Use the other half.
The HIC exploit was fixed. Find another.
ECM will finally stop being game breaking. Stop whining.