Dev Blog: October Balance Pass!

But combat cruisers aren’t the same class.
Recons are.

If you buff the falcon tank upwards, then you end up needing to buff all recons otherwise the falcon is far superior in tank. And given the range you can ECM from, still capable of risk free shutting people down.

Yup. The Lurch HIC is used on gatecamps. Nothing else.

This is what I am referring to.

Are you really going to tell me that the 500mn exploit was never used in a wormhole?
Try again…again.

Unfortunately, wormholers will be unwilling collateral damage, as they often are, due to the incredible usefulness of HICs for rolling holes.

Really?
Do you break the game to thousands of people playing in WH just like that? This is unthinkable. This is not a rebalance, it’s just the removal of the mechanics of the game, which is necessary for players in the wormholles every day, every hour. every minute. Why do I pay my money?

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Blame the cheaters for the regular players getting penalized.

CCP will likely release a rolling module.

I’m really going to tell you that Lurch HICs don’t have the tank to work without a support fleet. They’re not used in J-space, because you use them in a place where there’s regular traffic. Unless you know someone’s coming to that wormhole, there isn’t much reason to sit a HIC on it. Just anchor bubbles. In addition, most of the ‘travelers’ in j-space are cloaky, which means you’re going to have trouble holding them down (remember, the lurch isn’t targeting, he’s bubbling). And you can’t use it on a hole where the guys are coming in force because, again: you don’t have the tank for it. You don’t have the buffer for a fight, and you can’t get reps while you’re bubbling.

Have you lived in J-space? I have, for multiple years. It’s impossible to say ‘this has never been used in this kind of system’, but it’s pretty easy to say ‘no, this is not a usage you see with any frequency at all in j-space’. As niche as it is in k-space, usage in j-space is probably below 0.001% as common.

Who had the bright idea to fix ECM by making it useless to the ship using it…? Am I wrong in assuming you can attack the ship ECMing you?

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That’s my bad. By class I meant Size. Like Cruiser and Frigate. As in the Falcon has crappy tank compared to say a well fit Maller. So in a situation where the Maller can freely engage (like being ECMed after the change) the Falcon it’ll usually win since Falcons give up tank and DPS to be able to use ECM effectively. In other words under the new ECM they’ll be better off not fitting the module they had a bonus for because it’ll put them at a disadvantage in most situations.

So GNI and Widow just been erased from the game, those hulls are designed for close combat. Solo ECM is pointless. CSM is happy about it…wtf? Make real change or overhaul instead of this crap. Even erase it and make it into something else.

Also CSM posting blog response on INN while being accused of helping NS groups is the most stupid thing I ever saw, you guys just lack of common sense?

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Woah woah woah. No need for exaggerations. Wormholes don’t get rolled every minute usually. 50 times an hour at best :stuck_out_tongue:

Knowing who the primary author likely was, I sincerely doubt he gives a crap what anyone, nullsec or otherwise, thinks.

pick one

Yep.

I know.

Shouldn’t you be super botting some where with the rest of your alliance?

I’m not against change, but taking one, give the other in return, and not then. Suffer will be thousands of players, until they make a new module and this will affect the gameplay, the players’ attitudes towards the game.

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You are comparing a support cruiser to a specifically tank heavy cruiser there though. The Maller is specifically meant to face tank. So not really a fair comparison to make given it has resist bonuses.
Though I do imagine that a falcon would fall short vs a non tank bonused combat cruiser also. But I don’t see that as specifically meaning that Falcons are paper thin tank. They can still get fairly decent tank (equiv to the rest of the recons) and fit several ECM. You just can’t fit 7 ECM, and the ECM boosting low slots, and expect to have a tank comparable to a normal fit.
Which is awesome, you now get to make a risk/reward trade off with your tank vs ecm. Rather than just going ‘ECM all the way, nothing can shoot me’

I for one have only seen a Lurch one time in nullsec. When I was traveling to the null static entrance of my hole where I had lived for two years after I moved from the previous hole I lived in for three years but not before the hole I currently live in where i’ve been for a single year. TL:DR your 1000% correct. Lurchs are rare and only seen in nullsec.

If you’ve got evidence of someone botting, please submit a ticket to CCP, and let them do their jobs.

Nice attempt to take things out of context. Let’s look at the entirety of that second sentence, shall we?

Note: a HIC. Not ‘a Lurch HIC’. A normal hic. With a combat-ready tank. As in, not in any way contradicting the sentence before it. But really, keep on trying. Your pedant-fu is weak.

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This. Their actions, not their words.

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That’s exactly what I mean though. ECM after the change is made to force people to target the ship using it so it’s literally the worst module to use on a support ship with comparatively low tank while at the same time only support ships have bonuses for it.

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Canned response by the bot alliance overlords.

Aww look at you. Lurch HICs have been used in wormholes. All that is irrelevant though.
Wormhole inhabitants are getting nerfed to hell because of cheating. Maybe you don’t understand that because of the alliance you’re in is fine with cheating.

Propose (like others) that when an ECM jams a ship that the target ship does lose its initial Lock (if it has one), if it does not - then he can start a target lock at anytime (not have to wait for jam cycle to end).

There are quite a few important reasons:

Number Zero is that: hey its a Jamming Ship! and if the Target is invulnerable to jamming - what is the point?

  1. That if jammed (and if the rule is that he can’t target anyone else) then two ships jamming him should make it so he is unable to target either ship.

  2. 1v1 with a Jammer ship will be dead. (so will 2v1, … n vs 1). Again no point in having a jammer on your ship for offense OR defensive purposes - if it WILL NOT work on the target.

  3. ECM ships being fast Tackled are Dead … they have 0% chance to break the lock and get away.

For those reasons it would be good if the jammer always has a chance to break a lock if the target had one on it, But not locks from the target that occur Afterwards.

On the other hand I can envision Combat Jamming where one fleet forcing One on One engagements by using jams individually against a similar numbered fleet. lol