Here in Reykjavík we just finished the first summit with CSM 13, and it was a doozy!
Well good for you.
Next up, let’s talk about interdiction nullification!
Okay…
Nullification was added to interceptors almost 5 years ago and for at
least half the time since then the CSM has been advocating to change
things back based on the idea that nullified combat interceptor fleets,
like the very popular Claw doctrines, feel terrible to fight against and
don’t have any clear counters.
Apart from other frigates, fast-lock destroyers, smartbomb battleships, bosons and semi-capable pilots in any other ship.
On the other hand, we saw increased overall roaming activity after
the change and feel it succeeded in giving interceptors a unique and
powerful role that got people out of station and into space.
I don’t know what you mean about the other other hand, but this other hand sounds good, does it not?
We settled on the following solution: Interdiction
nullification will be removed from combat interceptors (Claw, Crusader,
Raptor, Taranis).
Oh right, you said things were looking good, people undocked and had roams. This clearly was unacceptable and needed a solution. Well done.
We very much look forward to hearing your thoughts on this and how it affects your gameplay.
Kudos for the cynicism.
Moving on!
Moving backwards you mean.
We said at Fanfest that we wanted to address bizarre behavior that is
possible when you combine warp disruption field generators and 500mn
Microwarpdrives and now is the time to do that.
Oh yes, finally something that negatively affects so many players. Not a day gone by without 3 copycat threads about the evil of 500mn HICs.
If you don’t know what I’m talking about:
I think I do, do you?
It’s quite broken and has been in the game too long.
Wait, I thought this is about HICs, not about the Rorqual.
Unfortunately, wormholers will be unwilling collateral damage, as they often are
Yeah, it’s sad, but what can you do, eh? It’s really out of your hand.
We may address this with a specific mass manipulation module at some
point in the future but want to move forward on fixing this broken
behavior as fast as possible.
Oh wait, but didn’t you say the 500mn hax was in game for so long? So wasn’t there … like some years to find a way for it? I mean, probably not, otherwise you would have done it, right? I mean it’s your usual mode , is it not? If something is broken, get rid of it right away to avoid irrepairable damage to the game and then work on ways to make it not broken. Right?
And that will do it for now! We have a lot more in the works but imagine this is plenty to process for the time being.
Indeed…
Thanks for reading and see you in space!
Lol, for sure.
/s
How about Devs play EVE with their CSM buddies on a separate server and leave us alone?
Thanks for reading.