I think since there seems to be an issue with ECM, just get rid of it, and give pilots their skill points back. This making ECM jam but not jam is not a solution and it also makes the most decent Caldari boats useless. I think it’s fair that if CCP cannot come up with a solution to what they see is a problem, then just get rid of ECM and give the SP back.
Are you saying the 500mn HIC exploit is being used in wormholes often?
I don’t cheat so no. Wait for a module.
Um… No!
Many WH fights happen on WHs and its not rare at all for a hole to be left crit after a fight. In fact its not rare either for a hole to be crit from just normal traffic especially when there’s a decent HS exit in the chain.
Those are just 2 examples where we’d need to close crit holes. There are other situations too. In general the requirement to close crit holes is not a rare one at all!!
Your proposed solution of leaving a battleship doorstop outside the hole and rolling with cruisers till the hole crits would be hit and miss at best especially for 3k holes. How do you know for sure when there’s less than the BS’s mass left to jump it back? And how can you tell when you jump a 100mn cruiser out that there is enough mass for the cruiser and the BS to both jump back?
Plus the BS pilot is one less pilot that can jump back and forth to roll which slows down the whole process.
No. We use the mass reduction as a result of the Warp Disruption Field Generator when bubbles are up. In order to remove the exploit, CCP is removing the mass reduction.
It is not an exploit that is used to close crit holes. But we are being penalised because of an exploit that none of us use.
They can still jam. The difference is that landing a successful jam doesn’t completely nullify the jammed target’s combat power. The guy in the jamming ship is still a target. Even if the jammer dies, the jam is still on for the duration.
This will have an impact on solo PvP using jammers, but that’s also where the largest frustration is for the target being jammed.
For fleet engagements and the like, this won’t be a huge deal, because you’re still managing to mitigate most of the outgoing damage from a ship, which is the goal.
Will this result in more dead ECM ships? Yes. I can only speak for myself when I say that’s a good thing.
Are we making changes based on what frustrates people? Because if so, I have a list…
Perhaps people need to just HTFU?
it is counterplay , can you tell me that you are going to nerf Sensor dampeners next ? it’s basically same thing , only to prevent being damped is to fit sensor booster.
Or, perhaps, we can balance out systems that are unbalanced so we reduce the levels of frustration. If you’ve got a list, put it up.
Do sensor dampeners completely prevent you from fighting back?
No.
yes they do , as you have set drones to Aggressive , they fight back even if yo are jammed.
same when you damped to hell , only drones can fight back
It was a bit before your time, ECM used to be much more powerful. They nerfed all non-ecm ships so that using a single multispec wasn’t viable. Then they nerfed the value of ecm modules again, so that to reach their former effectiveness, we had to dedicate low slot modules to boost their strength (gone were the 1600 plated falcons - because ECM was their tank).
I really don’t care how they nerf it again, what’s sad is they are nerfing it again (here’s a hint CCP you’ll never make people happy until you remove ECM from the game, some people will always complain) and they know this will cripple a whole line of ships, but they have no plans for that line other than ‘soon’. That strongly implies they haven’t thought through this change, or they would be presenting solutions at the same time.
It’s not like they need data, since most people simply won’t use them - they won’t get any data. In fact this whole patch is filled with, “we’re nerfing this and we’re nerfing that” - with no counter play even thought about. The Fax nerfs are even more hilarious, “we’re nerfing them - we don’t know how, but we’re nerfing them”…CCP I really hope you don’t pay these guys much……
For example, someone suggested instead of just eliminating combat interceptors, you make them immune to anchored bubbles (but HICs and bubble blowers would work against them, while the fleet interceptors would still be immune to all bubbles). Wow, they would still have a purpose and there would be counter-play (which has always been a poor argument in EvE as their is always counter-play, just not the type some people want to use). Whatever, apparently we can’t even log in atm to moment to even play…
From the CSM only Brisc Rubal seems to answer and discuss with us. What about the ones from CSM and what about CCP?
Do they understand that (apparently) most of them are very critical about the changes as planned?
By the way: How it will behave with the ECM Burst, nobody knows yet, right? In the planned state it would be useless.
And what to do when your “balance” increases frustration for some while reducing it for others?
My original point is that there is much to be frustrated about in this game. So what??
Neuts have essentially the same effect as jams as you cannot fight back if you can’t activate any modules. In fact neuts are arguably worse than jams because at least when jammed any tank relying on cap is still running.
Are we going to balance neuts and NOS’s next to reduce frustration?
That’s a good point. The Crow only gets down to a 2.15s align with all istabs and T2 low-friction rigs. At the very least, CCP, how about improving the Crow’s align time just a smidge to preserve equality of usage across the racial spectrum? Not ‘Every race must do every thing’ but, you know, travelceptors are a known use for these things, and gimping one race is kinda… douchey.
Brisc wasn’t the author, even if I gave him crap over the en-dash.
Or, better yet!! Maybe we can remember that in a 1 v 1 situation, more than likely the falcon pilot is hunting you and your already ■■■■■■…
i heard stratios can really shut down and frustrate data/relice runners, why don’t we nerf those while we’re at it???
CCP’s actually been saying they plan to ‘fix’ that, too. Remember they were gonna do a ‘1 minute and then you warp even if they’re bumping you’ thing? They never implemented it, but they also never actually backed off on the ‘we’re totally doing this’.
I can neither confirm nor deny that there have been efforts to create insta-warping lokis. 4s minimum, alas.
It’s not about frigate wormholes. It’s about the way HICs were used to roll static wormholes that cruisers+ can normally go through. When the hole is critically low on mass, you fire up your 4 bubbles to minimize your mass (and thus, minimize the chances of being stuck on the wrong side) and jump through. Then you turn off the bubbles and turn on the prop mod, increasing your mass (and chance of closing the hole with you on the right side of it) by 50,000,000kg. An Onyx starts at 15 million kg. coming back, the Onyx is at 65 million. It’s basically a shuttle on the way out, and 4 cruisers on the way back in.
It’s not about going through frigate holes. It’s about players finding a way to reliably roll their static wormholes without losing someone to ‘I can’t get back in’ for a day or more each time while they try to find a route to k-space and then go back to rolling holes. Do you want to spend 4-5h a day just trying to get your fleet members able to rejoin the fleet? Is that a good thing for retaining players, do you think?
What’re you smoking? As has been said already in this thread, Ares and Maledictions will be where it goes. That’s all.
Again, wrong answer. Frustration happens in all forms in all areas of EvE. From bad UI design, to click-fests for certain activities, to just being near a hostile alliance’s super jump range. Frustration by itself is meaningless, every bit as meaningless when people suggest isk as a balancing factor.
The only thing you’ve gotten right so far is that being jammed is frustrating. I’ll go a step further than that and emphasize that it is categorically a form of “stun-lock”. I don’t think that’s a contentious statement either. The thing is, there has never been a video game that has introduced a form of “stun-lock” that hasn’t completely frustrated the people on the receiving end of it. Nobody ever likes sitting there and watching as they’re helpless to do anything for several seconds. It’s annoying in it’s every form. And every game that has it, has a vocal section clamoring to have it removed, even if it’s part of the game balance. But you do the game no favors by unbalancing the game just to shut them up.
Yes, they do. The very ships bonused to damps are also balanced to points and scrams. In fact damps have 100% effectiveness and never fail. You only need to equip one or two to reliably disable an enemy vessel, leaving more slots for prop and tank too.
I’m here because I made it a point to make community outreach part of what I do. CCP is monitoring all of the responses.
ECM bursts won’t be affected by this. This is targeted ECM only. A burst only makes you drop lock, it doesn’t prevent you from locking.