Dev Blog: October Balance Pass!

You mean force and combat recon ships? Sure. You can solo in those. Their roles are different. I’m talking about EWAR-specific ships, and I’m sure someone is out there solo’ing in a Keres, but they’re the exception to the rule. Most people fly cookie-cutter ‘meta’ fits. And the solo ECM meta easily outshines the solo sensor disrupting meta.

All the navy ewar ships are made for solo, the sentinel excels at it, arbitrators run around in all kinds of fits.

That’s a fair point.

Maybe they need a nerf too.

Then again, how many of them are flying solo with tracking and missile disruption, forgoing neuts? People solo in them because of the neuts. Not the EWAR.

Or, you know, just introduce another script for the bubble generator that gives the mass reduction, no bubble, and scrams the HIC so it can’t turn on the MWD (and instantly shuts the MWD off, just like any other warp scrambler does). Then you don’t need to worry about balancing out another useless, terrible ship.

Yeah. Like I said: terrible.

Yup. Genius idea to fix the already balanced ECM right?

Why not allow the fix to ecm in another way?
Currently only 2 Caldari ships have bonuses to both target and burst ecm. Make all their ecm ships have the same bonus (both to burst and project), and allow signal projectors to work on both.
Their change now to ecm can be used on target jammers, aka range ecm.
Still works like they want, you have a way to fight back against them range fighting you.
Burst jammers work how they do currently. All locks are jammed. The downside is you can lock out friendlies.
You can then make the ecm ships tankier for one so when they are shot at by the ones they lock out they can deal with it a bit easier and you can put a penalty to tank when using a burst version so it evens it out to what it is now.
Fleet pvp you’re not as helpless to long range jams, and short range still has issues with you knocking out friendlies if they can’t get their counter strength high enough to deal with you. Hell you can give a certain set of ship types a higher than normal signal strength or make them immune to ecm of all types. Say for instance recon ships as an example.

Stop cancer changes, ECM will be dead. Give adequate replacement of rolling HIC at once!
Goons and nullsec not whole EVE.

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Since CCP seems to obsessed over lessening “Frustrations” i have a list of “Frustrations” i would like to see corrected:

I would like to see my frustration over out-of-touch balance devs be corrected, the frustation over wordy CSMs that makes fools of themselves and i like to see my frustration over the attitude that is being had with several EVE “Professions” be addressed and toned down.

If we are to deal with these “Frustrations” i do have to wonder what the stance is towards other points that is often written about elsewhere like lets say: High sec ganking, bumping and similar activities being claimed as a “Feature” of the game…

The inconsistencies is staggering. When are we going to see hirable NPC guards for nullsec systems? Might aswell turn Null into High Sec 2.0 while we are so well on the way.

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ECM ships mostly are weak than combat ship. Sooo?
NO WAY

Wow, malediction has bonuses to dps? Something new in this game. How do you want to kill thanatos using 30 maledictions, tickle him with scramblers until his death? Oh, sorry, I looked at the author ally … goons. O7 from claw fleet.

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@CCP_Rise Just curious: How satisfied is CCP with insta warping T3D?

If you think you’re gonna kill a Thanatos with 30 Claws, you’re relying on the Thanatos being badly fit. 30 Claws deliver a volley of maybe 36000 damage. A lazily-fit shield Thanatos can top 1.5 million. So have fun tickling him while the faxes take their time to get organized and jump to him.

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Well, this all actually explains quite a bit on market trends as of late.

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They’re meant to be. They’re not combat ships. They’re support ships. What you just said equates to, “replenishment oilers aren’t aircraft carriers”.

Well, most of the kills in Delve rely on the residents being outstandingly not smart. And I bet it is those people (not just in Delve, for all I care) who pressure the CSM into removing nullification from Claws so that they can feel better instead of becoming better.

Yesterday, we farmed a lot of PVP players who think it’s very smart to warp a solo ship into a swarm of ceptors and bombers. Yesterday, we farmed a lot of PVE people who think not checking local or intel for hostiles is a very smart thing to do when you want to run an event site. Funnily enough, nullification did not play a role whatsoever in killing these targets because we were in system already. It was, however, very important to get to the targets in the first place. Removing the nullification makes it exceedingly harder to get to targets so that they can continue to wallow in their own incompetence.

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Typical goonswarm thanatos, ready for 28 claws. Faxes were … I don’t know where were faxes :slight_smile:

And now CSM + CCP decided rhat this content should be removed from the game. Ans closing wormholes in masscrit stage with HIC content should be removed too. Guys, this game is interesting by it’s opportunities and I really dislike when somebody removed one of them. It doen’t matter, do I use this content or no, please increase the possible content and don’t decrease it.

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To be fair, that fleet of claws had a malediction and 2 stilettos in their fleet so this change of removing nullifier from combat intys wont affect that fleet as much as people cry about it. One or 2 fleet ceptors for initial tackle in a combat ceptor fleet will make it possible again, as ever.

Please dont remove c-ceptor nullification.
Dont remove possible content.
Dont weaken the small people while making the big players even stronger.
Dont support botting and afk gaming with game changes!
Please state what purpose a c-ceptor is supposed to have when its no longer nullified.
It seems to me like a stealth bomber without covert ops cloak.
It will kill alot of whats left of “skirmish warfare”.
If u remove 500mn hic please introduce a wh closing module instantly.
Please dont bring this “Balance patch” in its current state it will take a lot of fun from many players.
(Btw, those changes would be way too much in favor of one Powerbloc)

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I do not agree with some of the things you say @Brisc_Rubal but at least you are here discussing with players voicing their concerns kudos for that, I wish the rest of the CSM would do the same so we would know what their view on these changes are.
As for the claw, its a low dps high(ish) alpha interceptor, hence its popularity. For small gangs this is an ideal ship to hunt under a cap umbrella without the need of high SP ships like T3C’s. claw fleets could hunt subcaps but could be countered or chased off with for example insta-locking t3d’s. To take down anything of significant size you would need a big claw fleet. It remains to be seen how much use battle ceptors will still have after the changes… not much I’m afraid.
all in all I get the feeling these changes mainly serve the big power blocks.
ps what most of the risk free pvp claws do is hunt risk free PVE ratters who are not paying attention

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To be fair, looking at the final damage they done, this ships has an “interceptor” role in this fleet. Then imagine, how much maledictions can kill same ship?