What is your perception of the problem with Interdiction Nullification in a combat setting?
Why do you prefer to remove it completely (other than your nullfied Leopard) instead of balancing it with an opportunity cost of some sort?
I don’t consider disallowing all offensive modules, and forgoing cargo, as well as minimal tank, to be a proper opportunity cost, not after 5 years. If this is the route that CCP goes, however, so be it. Remove Interdiction Immunity from the game, entirely, if it is too strong a mechanic that cannot be balanced even after putting it behind the Omega paywall.
Edit To be clear, I’m not trying to bait a response out of you, but several times earlier in this thread there was a sentiment of ‘I don’t like how a Claw fleet can come in past my bubblecamped gates, alpha defensive Entosis ships, moving freely from system to system, then evacuate before a response team arrives.’ I can take this same sentiment and speak about how I don’t like how high security pirates can bump my ship, leave me helpless until a response team arrives, and kill me without recourse. We of course balance their gameplay by Concord interference; losing their ship is a steep opportunity cost, until you realize it is an up front cost. Why do you want to remove Interdiction Nullification instead of balance it with a cost?
I’m not critically concerned with these changes. It is the DISHONESTY displayed by the Devs towards their player base that is the critical issue.
Did they not say they would find an alternative solution to the HIC issue?
Did they just recently remove the suspect flag on some Abbys sites for “testing purposes?”
Those are just two recent examples of the Dev team’s lack of respect for the paying subscriber…don’t even get me started with the defacto implicit approval of bots in this game. No wonder the owner’s sold CCP to a new group. They were cashing out.
The underlying question there is an application of cui bono. Who or what benefits from - which is really interesting here. It essentially tosses some tidbits on a table (“here, change + content so let’s pretend product level is awesomely going forward”), tidbits which are very demonstrably tied to CCP’s own failings in deliverables and game design (particularly the 500mn / mass module drama).
Nevermind that this devblog highlights how the function of CSM is increasingly visibly one of advocacy of CCP without perspective on the game dynamic itself. That’s a given, a classic case of directing special interests and using expensive vacuum cleaner type of communications marketing.
CSM is what it is. It’s no longer a stakeholder. It’s no longer a representative function of EVE’s emergent dynamic. It’s just a special interests club. Those never work for people, and they always get taken for a ride. Non-topic really.
The particularly interesting bit is observing the effects reinforcing design policies as opposed to principles, another step towards making EVE just like other mmo’s in terms of expectation + behaviour patterns for readily guided gameplay type niches. Goodbye to emergent behaviour.
Balance pass? Depends on what the focus is. Product level it is not. For that, these changes are too shallow, too easily demonstrated to be rooted in detachment and policies - frankly it’s all a bit emberassing.
But you are wrong in one regard. There is a puzzle. It just has nothing to do with what CSM sees, they just have their own little slices. The picture is not the same as historic cases of CCP’s product level tripping predictably. The picture just isn’t product level. For crying out loud, in the course of very little time terminology and concepts like enchantment and taunts have become integral.
I dont understand what the main argument for ceptor nullification is. I read some times that it is annoying and frustrating to have a fleet of small craft flying around and u cant catch it. But that is the whole point of or in skirmish warfare. No need to nerf it away. And just beides. When I am in one of those fleets I find it also very frustrating to see a single player in his titan class ship at a gate and not be able to do anything against him. But nobody is going to think that his ship needs to be nerfed to match my needs. And he is just one while a ceptorgang is usually 20+ players. So what again gives u the right to nerf those tiny little impact ships to match ur needs or understanding of “balancing”. Steve? Brisc ¿ anyone? DONT NERF CEPTORS!
and you sir seem to operate on the assumption that a frigate should be used to kill the same # of ships as its cruiser big bruh, or its bs bigger bruh. really? that’s how we determine ‘good’ frig from bad?
so folks do things bc they like it. gotcha. and bc they think something looks cool. gotcha. and bc they like to show off. hmmmm, but these same ‘ppl’ cant/wont fit a sebo on all the things bc ecm is op except it isn’t op enough to fit to fight it? are these ppl you refer to worth basing ‘balance’ passes off of? you are trolling this thread. plz stop.
this dev blog is full of contradictions, one right after the other.
…its almost as if they enlisted Brisc to write it, then stamped it with ‘ccp falcon’ as a bad last joke. vfunny VoV
It’s not a matter of nerfing the tiny little ‘impact’ ships to match someone else’s needs.
Here’s the problem with insta-warping combat ships being bubble-immune:
You can’t really catch them.
Yes, you can obliterate them with a titan or three, or some smartbombing battleships, but that’s it. That’s your options: either you obliterate them without a fight, or you chase them around without a fight. The interceptor fleet never has to take a fight unless they know they have the upper hand. There are no conditions where a group of say, 20 interceptors has to take on a group of 12-15 tactical destroyers. Or even a group of 20 assault frigates, arguably the same ‘strength’ of ship (T2 frigate. We all know the Inty and AF have never really been equals with different strengths and weaknesses, but they should be, structurally).
Even bombers can be caught, and forced to fight back. Not inties. The only way to even slow them down… is kill them, more or less instantly. If you want to come into someone’s space to get a fight, great! But coming right along with that is: if you go into someone’s space to get a fight, you shouldn’t be able to just effortlessly run away from the fight you get.
Insta-warping combat ships that aren’t bubble-immune? You can slow those down. You can catch stragglers. You can force the fight. Both sides can force the fight, not just the interceptors. Non-insta-warping combat ships that are bubble-immune? Again, you can catch their stragglers. You can slow them down. So you can force the fight. Insta-warping non-combat ships (ie: shuttles) that are bubble-immune? I’m sure some people have issues with the idea of being able to get where you’re going, but it’s not problematic for anyone.
U also cant force a stealth bomber into a fight that it doesnt want . Thats a very important point in hit and run and also a key thing in every asymetric conflict where a few people fight against overwhelming odds / a titan umbrella. It seems to me you just want to have some easy killmark donations / sacrifices for ur ugly slow big bully ass ships. No. Dont nerf it . Dont remove Content .
Yes, you can. Bombers in hostile territory are only a threat when they decloak. Once they decloak, they can be bubbled. One guy screwing up and not cloaking before he lands on the BlOps can decloak the whole group and get them caught. If you use defensive bubbles, you can keep them from decloaking in the first place. Bubbles on gates can catch them if they’re not using a BlOps to jump in and out.
You can absolutely force the fight against bombers.
This is not constructive. If you have points to make, or you think the CSM reps are wrong, make the case. Others have managed to do so without hectoring or castigating.
If you think they’re wrong, lets try change their minds. If you think their minds can’t be changed then what are you even doing here?
I’m pretty sure, since we’ve been on stream talking to one another. But then, I’m also pretty sure I’ve been one of the guys doing black ops drops in everything from bombers to T3s and BlOps bridgers and ammo trucks, so… yeah. You can absolutely force the fight.