Dev Blog: October Balance Pass!

And I disagree with your subjective view that they are “easy counters.”

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I hear that 100mn yachts are still viable hole rollers lmbo

All the tears about not being able to zerg down crit wormholes 100% risk free, and goons are the ones trying to make their space the most risk adverse…

Really makes you rub the noggin

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I mostly fit ECM to break locks on myself in defense against attacks on my ships when flying solo, sometimes instead of warpcore stabs.
I like the earlier suggestion from others to still have ECM break the locks on the using ship, but allow the jammed ship to lock back as quick as it can.
Maybe you could also apply the new ECM mechanic only to certain ship classes like the Falcon, or exempt certain classes like barges or industrials.

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Using rolling HICs is a core part of our day-to-day.
Please, please don’t remove our ability to deal with crit wormholes. All the other replacements are significantly worse in multiple ways. Just delay this change one patch and fast-track the mass manipulation module, that’s all we want.

Quoted for truth.

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The view is not subjective. It is objectively expecting you to form a fleet to counter another fleet and not just a titan on a bubble screwed gate. Those demands that you do not need a fleet to defend your space against another fleet are based on objective incompetence.

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Also, Rip solo blopsing Widows

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Just because we repeatedly ■■■■ up blap claw fleets doesn’t mean it’s easy v0v

I think you aimed at the right objectives but shot with the wrong nerf hammers, you’re making Griffin Navy Issue and Widow (jam tank, best tank) 100% useless, while making the technique of jamming fighters in a black ops drop to a carrier obsolete. Also this change will in comparison buff ECM drones, which were in a good place before even for ships that would lose its drone bonuses by deploying the ECM ones.
Nullification is another very opressive mechanic, but without further modifications there’re no reasons to fly a combat ceptor instead of an assault frigate.

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The ECM nerf has just killed ECM. ECM is applied to target ships, what good is it if they can taregt back. And ECM only has a CHANCE of working in the first place, and there are skills and a modules (Sebo & Signal amp) to counter it.
The faux nerf and HIC change just hurt wormholes.

And the CSM needs to be fair representation. No more than ONE member from any corp, alliance or coalition, and there should be an even number from WH, null, low and HS to represent those regions.
The October release is pure garbage all around, except Abyssal site loot buff. Moving a slot on the Damavik does nothing, it is a useless ship.

Very disappointed, but I’ll reprocess all my ecm ships/modules and build neuting ships to solve that problem.
And thanks for screwing the wormholers over. Good job CSM.

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my view is objective

your view is subjective

We do form a fleet, considering one titan is worth more then 10x of your fleets.

Why don’t you just get good? Is it really that hard?

The ECM changes are nice, that’s one game mechanic that should have been removed years ago.

The ceptor changes are a fairly transparent attempt to keep the nullsec cashcow babbies happy and keep the euros flowing since those are the people who cough up the most real life dough.

Meanwhile, high sec (outside of Hubs) and low sec (outside of FW) are ghost-towns because of CCP’s mismanagement. I have hope for Pearl Abyss’s takeover of CCP because things in this game could probably not get any worse or any more stale.

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There are way more counters to claws. And yeah, many of them require some kind of skill, even the boson. So what? Is that suddenly a bad thing?

Absolutely not. Specifically Claws can be catched by fast-lockers on gates. They can also be neuted out in combat rather easily, due to their slot-layout. They also die easily to other frigates, fast drones and what not.

No. It’s called a fight. That’s what this game is about.

Right so you want a group of 10,20,50 players who go roam in Claws be catchable in a bubble, so you can boson the whole gang with one other player. Risk/reward, right? Lol. When did Init become such a … whatever this mentality is called.

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What is not easy about forming a couple of Claws or Corms or Cerbs to defend a couple of Claws? You are completely misrepresenting realities.

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I’m starting to think you don’t actually play Eve. :slight_smile:

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The devblog reads as if only offensive ships use of ECM, ignoring industrials and logistics where an ecm module, or more likely ecm drones, are their only defence to escape an encounter. In an encounter of an inty and an industrial to misquote the dev blog:

“As a victim, watching your ship die while scammed without anything you can do about it feels bad”

My suggestion would be for a successful jam the target ship’s lock is broken and there is a delay of, say 5 seconds, whilst the onboard computer reboots before a lock can be re-engaged.

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Bubble screwed gates with titans camping them prevents “gid gud” in Delve. Most everything else just gets blabbed out of the skies when you move it just a couple of jumps out of NPC Delve.

But “Gid Gud” goes right back to you and your bunch of morons who warp solo Jaguars or Solo Caracals to a bunch of Claws and die horribly. It’s these incompetent people who expect combat ceptors to be nerfed into the ground so that they can feel better instead of actually getting better.

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Yachts are significantly worse. In fact, you can quantify just how much worse they are. Assuming you don’t higgs, they have a cold mass of 10 Gg and a hot mass of 60 Gg. A HIC, on the other hand, has a cold mass of .085 Gg and a hot mass of 153 Gg (rolling devoter, 4 bubbles, 3 plates). The important stat on a rolling ship is predominantely its cold mass; cutting the hot mass by a factor of 3 is unpleasant, but increasing the cold mass by a factor of 100 is absolutely devastating. And unlike in nullsec, where you can just set your medclone back to the station and roll in absolute safety with sigils that cost 2m isk, in wormholes we actually need to make our way home. For high-class wormhole corporations, with no kspace static, that can be a very time consuming process. They are one of the possible replacements, but they are a bad replacement. Rolling porpoises are better (< 5Gg cold), but still bad.

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Yes, I know the video and I know the mechanic.

I wanted to know why you think it was a problem that needed fixing. What practical in-game examples do you have, where it regularly - or rarely - caused unfair advantage? Where did this negatively influence anything you or any of your in-game fellow did?

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There is fair representation. We are who the voters elected. This is how democracy works.

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Meh , problem with interceptors was not nullification , but rather agility . Kudos for the ECM change tho` .