Correct.
The idea that these changes were made to benefit one nullsec group at the expense of the rest of the game is what Iâm arguing doesnât stand up to scrutiny.
Nullification is needed due to bubbles. Remove anchored bubbles and nullification is easy to remove.
Yes bubbles have been a round longer but the isk and resource reserves are so vastly different now. Originally if someone blew up your bubbles daily it actually mattered as you couldnt afford it.
Now you could lose thousands a day and not care one bit for the main null entities.
So strip anchored bubbles and almost no one will have an issue with nullification vanishing so Hics can catch everyone. Since its then a ship at risk and a pilot providing attention. Not a bubble replaceable in 5 seconds rating that works even if no one is there.
I donât know about swarms of interceptors or response fleet griffins, as with most people I know in the game the only time we see a couple of thousand in system is in JitaâŚ
But I do see that the weaker interceptors get to fly thru bubbles stronger ones donât - this must benefit their target with less incoming DPS and interceptors fleets are used mostly in null so this nerf must benefit null dwellers.
I see that the ECM changes are a huge benefit to a single powerful ship being attacked by multiple small ECM ships and most of the huge ships are in null
I see this change will have no effect on how a response fleet of griffins can save a large target - Griffin response fleets are a null doctrine .
I have a couple of toons that trade and rat in hi-sec, the rest live in wormhole space. The ECM ship I fly the most is a Rook, itâs for pvp 1v1 or more likely 1v3to 5 because wormholers are cloaky-sneaky nerds.
1v1 I lose as many times as I win - 1v3+ I die more than I escape
Unless someone can provide a new tactic I can use - The ECM change will stop me from ever using the rook again.
Bubbles at least give defenders a chance to catch somebody. Interceptors are fast enough to get out of bubbles without needing nullification. Defenders at least get a chance.
How about a script for the HIC that makes ONE of its projectors bubble capable of stopping interceptors - at the price of a cool down timer
(maybe forcing the HIC to be stationary or being inside a bubble prevent module+script activation)
They get that chance without needing anchored bubbles. Anchored bubbles just create a crutch.
Would you care to comment on the fact that market prices for the affected hulls ( rook, falcon, and the âotherâ interceptors ) show sharp declines? Is there a mechanism CCP can provide for which I can trade in my Taxi interceptors which will loose interdiction for those interceptors which will retain the nullification bonus?
Alternatively, could CCP hand out another free round of Luxury Yachts?
Nature of the market - an announcement made has an impact on prices. Just like real life.
That is a blatant lie and a completely misleading statement. Defenders need a chance? What color is the sky in your world? This game already heavily favors defenders. Everything from things under CCPâs control (things like bubbles and timers) to things not under CCPâs control (just dock up and log out; canât attack something that doesnât exist).
And most of that isnât a bad thing, either. But there needs to be reasonable ways to strike at the enemy. Anchored bubbles in their current form however are a major roadblock (yep, I went for the cheap joke) to that. Being able to keep out 99% of potential attackers, and then still complaining that the remaining 1% gets through the net? The absolute nerve of people like you, I swear.
Donât forget that nullification is the counter to bubbles. Removing one without the other is akin to removing sensor boosters, but leaving damps in the game. Thatâd be insane and all kinds of broken, but thatâs what this has become. So really, CCP ought to remove anchored bubbles with this update since that is the sensible thing to do.
Bubbles used in conjunction with intel networks are already the most powerful defense available in the game. With the ability to slow down most enemies, delay them from getting anywhere in your territory, and ping everyone to just dock up and log off so thereâs no targets? Thatâs damned OP, but thereâs no real way around that happening, so we accept it as a necessary evil. The one thing to counter that is nullification. It doesnât matter if a theoretical ship can eventually burn itâs way out of a bubble then warp off. Most can do that no problem. But slowing down attackers to molasses speeds gives you exponentially more time to remove targets of opportunity from your space, denying this game content, and removing most of the point for people to even live in nullsec to begin with.
They can remove nullification from interceptors when they remove anchored bubbles, since they go hand-in-hand. While theyâre at it, they can go ahead and remove you from CSM too - your deliberate obfuscating of the facts and framing the defense of nullsec of âoh woe is us, what ever shall we do?â is not needed in this game.
Yet old POS modules are slated ( eventually, like many destinations on the roadmap ) for a program of compensation by CCP, why do balance changes involving mechanics ( as opposed to changing attributes ) on ships not result in the same considerations?
Because the old POS modules are being utterly removed from the game.
The day your interceptors are outright deleted, then they will be compensated.
The change to ECM is a de facto removal from the game of that mechanic.
So according to your argument the ships should be compensated.
I miss worded my question.
Why do you believe that the arguments defending âcurrentâ ecm mechanics, do not stand up to scrutiny.
And why do you think that these changes will lead to a healthier ewar?
No it isnât.
The Modules will exist & have a function.
The ships will exist & have a function.
Ergo, itâs not a removal from the game of those items. Yes itâs a nerf (at present without the rest of the change package, that might change later on, or it might not), but nerfs are not a reason for a refund.
Except that the ships are unusable after that change, which is the whole point:
ECM is removed de facto from the game.
what an interesting and well thought out Idea, if only CCP devs could be so imaginative.
great post honestly. +1
check out the brains on brad slow claps
sorry disagree - SOME SHIPS will have a function, in a very specific role, some ships will have no function of any sort and be complete garbage and honestly the only reason to fly them is cos u like wasting isk.
Latest random mumblings:
Crows are gun-boats. Well, 4 missiles and bog-all low -slots.
Raptors are gate-runners. Built for speed & tank.
Youâre nerfing the wrong one CCP!
Yours,
A concerned Caldari pilot.
.
Ignoring the Caldari Issue, and using the classes of âGate-runnerâ & 'Combat; , by taking out the Interdiction Immunity from Combat⌠Well, the hull is rendered useless. Assault Frigates are the same price and are better. So some buff is needed on Combat-ceptor Hulls to get them back in play.
.
As discussions continue out here in Null we have 2 suggestions for the nerfed combat 'ceptors:
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A speed buff. Theyâre supposed to be fast after all.
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Someone mentioned assistance for EWAR. Like points & webs & stuff. That might fly. When you intercept you have to be able to hit the baddy.
Discussions continue.
PS: A Combat-ceptor with speed & web bonus would be⌠Fun