I agree with point #1 because I’ve been there and done that.
However for point #2, like I said earlier, CCP can easily code a tutorial for new players explaining about that.
Now about point #3, for activities that may result in clone death I do have J-clones set up with Basic attribute implants. Just to insure my skill training continues faster than the normal rate for clones without attribute implants. And of course because they’re cheap and easy to replace.
Actually the real problem is new players not understanding how to set up Neural Remaps.
Hell, I haven’t even bothered with doing Neural Remaps for a long time now due to having trained up all the necessary important skills a long time ago. As such, I have my attributes more or less set up as ‘Jack Of All Skills’:
Intelligence 27,
Perception 25,
Willpower 25,
Memory 25,
Charisma 22,
Augmentations:
Implant slots #1 to #5 are all +5 Improved
Despite having those attribute implants installed (along with other Hardwiring Implants to boost ship stats), I rarely ever use my J-clones anymore either. Granted I mainly do PvE but I still travel in all security levels of space, thus the risk of losing those implants is always present but that’s something I’m not really concerned about anymore.
For a long time now my main concern has been to just have my character train skills as fast as possible without having to do any other extra steps in the process, such as doing Neural Remaps.
If anything, I say remove Neural Remaps but keep the Attribute Implants in the game and allow them to be removed and reused again. Players can then install mixed attribute implant levels to boost certain skill groups for faster training.
Anyway, there’s more than just new players to consider, the proposed change of eliminating attributes will not only disrupt the in-game market and ruin a lot of players game experience, it will also subject CCP to a nightmare work load that will require rewriting a lot of the game code. Something they probably don’t really want to do anyway.