Devblog: EVE Online: Invasion - The Agency 3.0!

You mean you say it is a grate change, because thats the best place where you can troll. You want “citation” from the others - after many people said many times, why these are problems, and why it will make more dmg, then benefit. And all of your argument is “no it’s not”. And for some reason they still try to argue with you…

You can try, but you cannot argue with the fact, that it’s make the life of the farmers epicly easy. No matter, that you know what it is. If you live in null, if you rat or mine in null, you will check all sig around you. Now you not even have to waste time to check the systems, just flip up the agency, and if you see something then go check it.
Also, the exploring will be easier. And it is also a fact, that if something faster, easier, then more people will do it, and it will worth less money.

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Here’s the thing.

I’m arguing for the status quo, and that position can be summed up with “this change is fine.”

You, and everyone else, are saying “this is going to kill exploration!” and other variations of that kind of nonsense. Since I am arguing status quo, the burden is actually on you (and the rest of the whiny kids) to provide evidence why the status quo is bad.

So far, the best argument y’all have come up with is:

  1. It’ll make Exploration easier!! (isn’t this a good thing?)
  2. It’s not really exploration! (lol, this is such a weak argument, I won’t even)

The rest of the stuff, like " If players can see Signatures, then exploration loot values will drop" are outlandish claims. If you want them to do be anything less than an outlandish claim, you need to provide evidence to support it. So far, I’ve seen someone talking about Faction Warfare bots, which… isn’t related, like… at all.

So feel free to continue crying about this. This is a good change, imo. :woman_shrugging:

CCPlease refer to Youtube and the reactions to WOW Classic. Blizzard has for very long now catered to the “wider crowd” (idiots) and now look what is happening. Preach might be one of the more well spoken people giving feedback to a game he wasn’t too interested in before playing it again in beta.

Also kindly look at this photograph:


courtesy of https://www.reddit.com/user/dam4076/

We think we do and we sure as hell do!
Dumbing down a game for the sake of accessibility is taking away accomplishment and thus fun from said game.

Criticism in my view has to come with alternatives:
Focus more on risk reward. Being eligible to a wardec when having an upwell structure and having a condition for the defender to end the war are good changes. Higher rewards with upwell equals higher risks with eligibility or warhq.
Taking away the risk of the next system having low amount of sigs is taking away the reward of “OMG so many sigs and i am alone in system”.

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Just because you find exploration boring and that feature makes it easier don’t mean everybody thinks like you and will like it. Yes, there is no exploration per se in EvE, but this change remove exploring part from it. Now it is just grind.

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But “status quo” means keeping things the same…

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I really like the new Agency, it looks like a great tool for new players to get an idea what to do and where to go in EVE.

However, I really don’t like the new remote information about exploration sigs, it takes the ‘explore’ out of exploration.

My recommendation: instead of any number of sigs, only show the number 1, 2 and 2+.

The purpose of the agency sig-finder wouldn’t change; newbies will still be encouraged to try another system instead of being ‘bewildered’ when they find nothing. And it will keep the amount of free information to a minimum.

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The Agency 3.0 is a setback. I speak as a mission runner.

Where did the map go? It’s much less clear now where the agents are.
Secondly, it does’t show anymore if there are agents near that have an ‘open’ mission (i.e. a mission that I have delayed)

The “storyline-agent” tab is a disappointment. It only shows ‘active’ storylines, but I could already see those in the “Journal”.
On the plus side, storyline agents can now be spotted in the regular “mission agents”-tab, but only via a quite elaborate by-pass. Why don’t they simply show up in the (currently pretty useless/redundant) tab that (for all intents and purposes) promises to find them there ?

So at the moment the new Agency is a mixed bag, and I tend to find it less useful than the previous incarnation.

At the very least, bring the map back!
Why was it ditched in the first place?

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100% THIS!!!

we can only hope that with the big success of wow classic, all the mmos devs will see that focusing on the casuals (idiots/retards) will just end with boring and ultra easy games! sure the devs can easly make content for these types of games because they dont need to put any effort into em to make some quick money but in the end they will never get the same success like back in the day with world of Warcraft(vanilla)

even blizzard sees this now and thats one of the main reasons they make wow classic!

over the years they tried to focus wow on the casual crowd and they ended up with losing OVER 10MILLION CUSTOMERS!!! 10FREAKIN MILLION… thats alot lol… and with the classic project they gonna try to get these people back.
(i gonna play classic for atleast 1-2months, maybe even longer because i waited over 10years for vanilla to come back)

1year ago i tried to get back into wow (retail version) and the game was so dumbed down and so damn easy that i was bored after 2 days playing it! also i tried out aton of Servers(i like to play on full Pop servers) and one thing i saw was that like every server even the ones that say ‘‘full’’ or ‘‘high pop’’ were freakin wastelands! for me retail wow feels like a singleplayer game and even if u did meet some players in the open world noone would talk to u! it was really sad for me how much they changed one of my most fun mmos in such a boring fake mmo singleplayer cash shops!!….

some days/weeks later a friend told me to checkout a wow vanilla private server,… i did it and the first thing i saw was the server was freakin full with people, in like every zone of the game i would see a ton of people talking with each other, forming up groups, big random pvp raids or just funny rp!! this is the wow i loved back in the day and still do!! but not that broken easy mode retail Version!!

if ccp dont wanna learn from all these mistakes blizzard did and still wanna focus on the casual crowd and fast Money rather than stable Money then im sry but this game will die,… not over night but we can already see that eve lost alot of Players over the last 3-4 years!

since im a new player i should be ingame and having fun exploring the game but im already scared about the future of this game! and thats not good….

i lost so many awesome mmos over the years, im sick of it! i dont wanna spent +1000hours in a game just to get into a boring easy mode game! this did happen to ultima online, star wars galaxies, Lord of the rings online, runescape and world of Warcraft and guess what,… these changes Always happen to make these games more fun for the casual crowd but in the end these changed just killed the population and the fun of these games!

pls ccp just look what will happen in wow classic (2months till realese)

alot of pro retail wow fanboys now will disagree but classic will bring back millions of players to blizzard!
it is the same story like with runescape! the new runescape and the new wow both these games did focus on the casuals on both of these games just killed their population and made millions of players quit!

and i can 100% guarantee u ccp, that if u dont listen to the majority of ur community a ton of players will quit this game over the next 3-4 years and the People who will stay will cry for eve online classic servers! u can prevent all of this now by just listening to ur community and customers!!!

we can just hope now that with the success of wow classic the mmo market will change for good again and we will get some quallity games again!!

EDIT:

one thing that came to my mind and Maybe im crazy but… but what if ccp want the game to die? now they making the whole game experience so easy that some 100-1000 casuals fall for it. then they start selling rare items over their cashshop and after they made some quit Money they gonna let eve online die…
sounds crazy but i saw this in alot of mmos… i just hope im wrong with this!

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Those people are all gone. The game has saddly suffered for it. What I wouldnt give for a roll back to 2010.

and this is how it begins…

eve online - classic :smiley:

EDIT:
btw i just saw that eve online now has a ‘‘did u enjoy eve online today’’ button right next to the log off button,… same like in runescape! maybe we gettin the voting system too? that would be so awesome!!!

just let the community decide which update is good or bad for the game and eve will have a awesome future!!

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if only…
I would hop on that train in a second.

EVE development is like those rides in an amusement park where cars run the track on a rail system and no matter what way you turn the wheel left or right, you just end up following the narrow course and final destination set up by the owners.
It has become painfully obvious what value our opinions hold for CCP.

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You know, feel free to correct me on null things but just the other day I saw documentary pretty much saying if there is no defense capital fleet big enough, long term it’s too risky to defend with it or it will escalate beyond hope for any defense. That’s how Goon regions got so active with so many people, because people flocked there for better protection when their old alliances weren’t as strong as they used to be. Assuming this is correct, many parts of null have way less people and those parts of null are more dangerous to be in. This is shown with economic reports too, with every null region compared to Goon ones being almost economically flat.

So here’s the question: how is it supposed to be epicly easy? I imagine farmers need to at least scout ahead and not like move their whales without any care. And they need to verify sites - Agency has 1 jump range to show anomaly names. Beyond that there’s only anom type. Anomalies vary so if it’s not a system with a whole bunch of them, you may know there are some somewhere but don’t know the worth without checking 1st. And with systems with a whole bunch of anomalies, hunters and hostile fleets can see that too and flock to them as much as farmers may. Unless you live in Delve, you can’t mitigate the danger of being hunted down as much. And even now in Delve Goons are going for war, I’ve read with their usual approach of “if you don’t participate in war, you don’t deserve to be protected”.
So where’s the easy part when PvE players can be potentially found as easily as they are supposed to easily find sites for themselves?

If you see something then go check it
faster, easier, then more people will do it

It’s as if sigs in null are few and far between yet somehow many enough for people not to get in other people way and sounds like (not saying it says that) anyone in any ship being able to run any site.
Sure it is faster to find a sig but it also means other people can find them faster. Deplete the many sig pockets faster. Suddenly there is no sig rich pocket systems, could be well before newly interested people even move in to participate. And sigs still need to be scanned down, you can find sigs faster but finding the site you want is as much luck based as before. And again - others do the same.

How is even knowledge of sigs supposed to help miners, other than finding a wormhole and thus possible hostile wormholer fleet coming out of it? You still need someone to keep an eye on it (at least local of that system I mean).

Still not every sig is a site any ship can run. For relic runners saving few jumps I don’t even think equates to the same amount of minutes saved but less because their ships are quick anyway.

And again, it’s easier for the hunters as well to get to the sites, prescan them and wait for prey that will come there with higher chance or just quicker, than ever before.

And then there’s people who won’t convert even if it’s faster because that’s not their thing.
And then there’s people who if will get their loot faster, they may as well be happy and log out sooner or head back instead of risking of carrying too much loot at once, especially with the hunter threat being bigger.

It’s not all black and white, it’s not all without various consequences. With other people being the biggest factor and site spawn rate not changed. I am looking forward to salvage prices at the end of July and comparing them to at least the previous year and even more than just that.

I’m not sure about all of these ideas. But I love the gist of it: let players generate non-static PVE content. I also love the source of it: creative thinking.

actually I just thought of a way to help newbros without pissing off the vets, include an in game link to services like dotlan, it would just be better if players didn’t know where every goddamn sig was just because they clicked on a window, it ruins the fun.

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now i wanna see what eve would be like if the community decided EVERYTHING, imagine the chaos

Probably a bad idea for EVE to include links to third-party sites and tools. That’s a web security and liability issue not to mention it basically makes it seem like CCP relies on fans to make their game functional because they can’t figure out how to do it themselves.

it was joke, especially considering dotlan can be unreliable

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Until you get your Covert Ops skill to 4, I’d recommend scanning with an Astero or Stratios for the bonus to scanning strength.

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TL;DR: CCP, love you all. The Resource Harvesting tab is a bad idea (so is Exploration, but I hope you’ve got that idea). Thank you.

CCP, EVE is a great game with a great player base, truly one of a kind in my experience. I take time away for RL but I come back. I always come back to challenge myself. To use the new skills I’ve racked up. To try a new career, or feel the ease at my freshly-leveled up current career. This is a great game.

The Resource Harvesting tab in the Agency is a poor idea. Some of it has already been in the current Agency, and I’ve had to ask myself: why do I need to be notified that there are asteroid belts in my current system? I don’t know of any systems that don’t have asteroid belts; maybe some do, but mining is my primary career, and I don’t recall any.

Why do I need a dashboard to follow a switchboard to learn what ores can be found in the system I’m in? I have an Overview! I didn’t have this Agency functionality to get me where I am. I asked in the help channel, “Where do I find Pyrox?”

Later, because a fellow pilot sent me a link, I found Eve University Online, and then I started all kinds of Google searches with “eve online ore …” and now I have a folder of bookmarks that I pop open for everything from market analysis to threat assessment (thanks zKillboard!).

I don’t play EVE Online because I want Mario Cart or an 80s coin-op arcade experience. I play EVE Online because for a little while, I want to get lost in space. Space, that glorious dark scary exciting void surrounding Earth. Yeah, that kind of space. Where you try to identify friendly people quickly – even if you don’t become friends – because you can relax your sphincter just a little bit more when you know they didn’t gank you the last 4 times you’ve encountered them.

I never wanted a popup with EXCITING GRAPHICS to tell me there’s an asteroid field around the planets in this system. I never needed an in-game wayfinder to ice fields …and I agree with the suggestions of others that if anything, maybe Ice Fields should spawn in different places – new systems. Maybe THAT would have a positive impact?

I didn’t come out of the gate as a newb wanting to mine ICE. Or GAS. I mean, yeah, the agent mission was cool, but I understood that those are “down the road” kind of things. Something to work for. Recently, I lost a Prospect mining Mercoxit in null. The Resource Harvesting tab would not have helped prevent that loss, nor would it help me choose that system, nor assess the level of trust (misplaced, in this case) I was showing to previously un-aggressive locals.

It was expensive. It was frustrating. It was glorious! I learned something… discovered something… from the event. That’s the purpose of exploration, the discovery. The risk makes the discovery exciting. The price - in terms of skillpoints and time and ISK (and one more loss against me LOL) – make it valuable.

I’m monologing. This is just one story. I have many that are exciting and valuable to me. Most every pilot does, regardless of their career. The Resource Harvesting tab of the Agency window is not going to help build exciting stories. It’s going to reduce the value of the story, and in many ways also make it less exciting. The result is players who feel less satisfied about their mining experience (don’t EVEN get me started on anomalies and sigs, but this same is true for Exploration tab) and possibly more important, are learning to rely on crutches instead of relying on their own intellectual capacities.

The Activity Tracker is a brilliant tool for suggesting career exploration, if the agent missions are lacking. Many combat sites already show up in my Overview; until I’m ready to go exploring, I don’t need to know about the hidden ones. That’s why they’re hidden! And now we can search for composition and location info on any type of ore, or anything else, thanks to global search.

Please stop making the game easier. Please don’t take the exploring out of exploration. Thank you.

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