Devblog: Preparing For The Future – Retirement Of Captain’s Quarters & Twitch Integration

My gripe is not about details, but the concept of the content itself.

Abyssal sites, like Burners, like FOBs, like… everything sicne Incarna, are like this:

1 very difficult task with 1 and only 1 solution.

Whereas what I, and many mission runners love from missions is that they’re like this:

1 moderate difficult task with 1,000 possible solutions.

This is the key. I could rescue the damsel with anything between a T2 frigate and a Marauder. With every weapon system in the stock. Using almost every subcapital skill. And most of the time, it would work. I would be rewarded with another path to victory, instead of being punished for stepping out of the beaten-to-death road to Gila.

This is not about difficulty, but about rewarding diversity instead of specialization. It’s about giving us tools to build a LEGO instead of providing us with a very difificult scale model kit without instructions.

This haves 1 and only 1 solution, is cool but is not very repeatable once figured out:

imagen

This isn’t as perfect, but there’s 1,000 solutions waiting to be figured out, will pay for it:

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